RimWorld

RimWorld

943 ratings
The Dead Man's Switch - Synthetic
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Mod, 1.5, 1.6
File Size
Posted
Updated
3.610 MB
30 Nov, 2024 @ 4:30am
18 Oct @ 5:02am
11 Change Notes ( view )

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The Dead Man's Switch - Synthetic

In 1 collection by AOBA
Universe of the Dead Man's Switch
7 items
Description


The Synthetics
Colonial fleets sometimes sell technology they don't use. Although they have their explanation, no one feels that they are refusing to use a mature and complete set of technology products just to save costs. At the same time, they don't hesitate to promote them to every potential buyer...

Synth are synthetic robots that use artificial muscles and organs during production. Except for its production cost, it is superior to the Automatroids in service by the colonial fleet in every aspect.

Listening to the technology intermediary's endless explanation, you heard an important key.

"They can wear human equipment and use the capabilities of that equipment, and some of it has no limitation of weapons by the fully-customized system."

The disc provided by the intermediary allows you to use the blueprints inside to build a new mechanical constructor and 4 new types of humanoid synthetic robots once you researched the hybrid engineering, and in the end, the intermediary reminds you
"Users are responsible for moral and ethical issues arising from their use of this technology."



If you find any problems or have any ideas while playing, you can give feedback to the Discord group
[discord.gg]
[www.paypal.com]
[ko-fi.com]
Popular Discussions View All (3)
2
28 Oct @ 7:20am
bug
大耳朵图图
4
5 Oct @ 8:24am
Bug Posts
sewnutty
0
1
13 Sep @ 11:10am
How to remove Anime heads
o0Zeke0o
211 Comments
MerLatus 28 Oct @ 4:19am 
@八云辉夜 @整合蛛 @火凪
能顶着面部动画的红字玩吗?进游戏会有什么奇怪的现象?是头部红叉还是只显示豆豆眼?
Neo 28 Oct @ 12:37am 
Need fix with the red errors for the incompatibility with Facial Animation. Thx for your GREAT work!:steammocking:
B flat 26 Oct @ 9:35pm 
I really want to use these. I hope you fix the red errors (which crop up only with this and DMS loaded) and the incompatibility with Facial Animation.
Cirno 26 Oct @ 1:58am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
卤水点豆腐 24 Oct @ 6:03am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
kkloas 24 Oct @ 2:15am 
Wish I can have the FA head when change the hairstyle of Maiden:steamhappy:
melcalizar 23 Oct @ 4:43pm 
Hello, thanks for the great mod. I have been getting errors with the latest update and i have narrowed it down to a conflict between "DMS-Synthetic" and the "[NL] Facial Animation - WIP" mod
火凪 21 Oct @ 10:08am 
後半
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ApplyPatches_Patch2 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
火凪 21 Oct @ 10:08am 
紅字
[The Dead Man's Switch - Synthetic - Start of stack trace]
Verse.PatchOperationReplace(xpath="Defs/PawnRenderTreeDef[defName="DMS_BigSister"]/root/children/li[4]/drawData/defaultData/offset"): Failed to find a node with the given xpath
[End of stack trace]
Source file: D:\SteamLibrary\steamapps\workshop\content\294100\3374615241\1.6\FA_Head\Patches\headOffsetadjustment.xml

UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
XmlExtensions.ErrorManager:PrintErrors (string,Verse.ModContentPack)
XmlExtensions.PatchOperation_Patch:Finalizer (System.Exception,Verse.PatchOperation,bool&,System.Xml.XmlDocument)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PatchOperation.Apply_Patch1 (Verse.PatchOperation,System.Xml.XmlDocument)
整合蛛 21 Oct @ 3:03am 
(后半部分)
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()