XCOM 2
44 arvostelua
Vektor Crossbow for LWOTC
2
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Tiedostokoko
Julkaistu
Päivitetty
84.212 MB
29.11.2024 klo 17.29
30.8. klo 14.41
32 muutosilmoitusta ( näytä )

Tilaa ladataksesi
Vektor Crossbow for LWOTC

2 kokoelmassa, tekijä Zero
Zero 2025 Xcom2 - Ted Jam Legend++
496 luomusta
Zero Beyond Legendary Summer 2025
552 luomusta
Kuvaus
*The Crossbow does not use "standard shot", most abilities that trigger off standard shot will not trigger, however some, like Hit and Run, have been included.

You NEED either Long War of the Chosen
Or Long War of the Chosen (Experimental) for this to work,
but I removed them as requirements since choosing one or the other would throw missing requirements for the one you're not using.

This mod creates a new Weapon Category: crossbows which is enabled by default for a handful of common LWOTC Classes.

The crossbow itself is a ''slow" weapon like a sniper rifle:

The standard attack requires 2ap to fire, if the shot misses, or the target is killed, the firing unit remains concealed.
The magazine can only ever hold a single shot, which must be reloaded after every shoit.

The alternate attack can be fired for 1ap but does not crit and always breaks concealment.

The weapon itself has fixed damage by default and does not graze, so it always does the expected damage value.

It is best at close range and suffers significant aim penalties at longer ranges

This mod also enables a number of Proving Ground projects to improve its utility, by adding a selection of unique ammunition options to provide the weapon with additional abilities.

This mod also contains a number of unique abilities that can be added to soldier class templates to provide various bonuses to using the crossbow.

By default the stats of the crossbow make a very slow, relatively low power weapon, that is very stealthy. Upgrades are expensive and have many requirements. Some of the upgrades, like custom crossbow bolts, have very powerful effects, but the opportunity cost of using a slow stealth weapon. If you like big, flashy, overpowered effects, you can tweak any of the numbers in the config to your liking, I've tried to make everything as configurable as possible. Weapon Details are almost entirely available to be altered via config.

The animations and model are direct ports of Xenethesis's Vektor Crossbow. I have no experience with 3d Modeling software, so while I do plan on eventually creating variant models for this weapon, I'm not going to do it anytime soon.

This mod is mostly a hacked together collection of abilities copied in part from Mitzruti and Iridar's mods, and is almost directly and entirely the result of the long suffering attention of Tedster, Zelfana, and Reshi, whom I pestered incessantly for help.

At the moment I am VERY open to balance feedback, and I welcome you to comment here, DM me directly, comment in my discord, or chat on twitch.tv/episodezero to discuss your thoughts.
Suositut keskustelut Näytä kaikki (3)
11
2
11.7. klo 2.02
TÄRKEÄ: LWOTC Vektor Crossbow Converted for WOTC use
Nero
2
5.12.2024 klo 6.31
Crossbow details
Zero
1
24.2. klo 18.51
Balance Discussion
Zero
41 kommenttia
Zero  [tekijä] 11.9. klo 2.20 
@mr.nuke yes - the config folder you'll see
XcomClassData.ini - there are lines there that show which classes can equip the crossbow - for example:

[LWS_Shinobi X2SoldierClassTemplate]
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="Zero_crossbow")

this allows the Long War of the Chosen Shinobi (lws_shinobi) to use the crossbow

Just find the template name for the class you want to give permission to and add it to the config in the same way the others are listed.
Mr.Nuke 10.9. klo 16.34 
I use amalgamation classes w/ AWC skills enabled and the skills related to this mod are often rolled so perfectly like my cyber ninja with free saboteur quiver and shard burst rounds with free fire. This is THE CROSSBOW mod for LWOTC. Lovely work!!
Mr.Nuke 10.9. klo 16.30 
I got a Templar that rolled with a crossbow skill from AWC that can’t equip it and also a shield wielding soldier that can’t equip it. Is there a way to equip this with a shield???
Zero  [tekijä] 8.7. klo 14.22 
@daddyfatflab

There are examples in the config for how to add classes that can use the crossbow in the Config/Base/XcomClassData.ini

This is the example for Shinobi -

[LWS_Shinobi X2SoldierClassTemplate]
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="Zero_crossbow")

You can add specific classes by copy pasting this and changing LWS_Shinobi to whatever class you want.
Daddyfatflab 8.7. klo 5.03 
Any way I can make the crossbow available for any class modded or otherwise?
Red 20.6. klo 8.39 
I see ok that makes more sense now.
Zero  [tekijä] 19.6. klo 19.25 
As an addendum to that, the core abilities of the weapon "Slow Fire" and "Point Fire" are not configurable - they are set to be Turn Ending and Non Turn Ending respectively.

Slow fire costs 2 AP like a sniper rifle shot, and ends the turn when fired.
Point Fire costs 1AP and is non turn ending, but cannot crit.

Most bolt abilities are 1AP and Turn Ending, like a standard shot, but some are non-turn ending.

To really 'exploit' the crossbow, using it on characters with 'hit and run' or similar abilities that grant actions, refund actions, or free reload abilities will get around the basic restrictions of Slow-Fire and Point-Fire.
Zero  [tekijä] 19.6. klo 19.13 
@red It's pretty tough to balance out the weapon as is, trying to keep it as a unique weapon type without crossing over into "OP" - but yeah everything is configurable in the config file and I tried to label it pretty clearly so you can adjust a lot of different values.
Red 31.5. klo 22.21 
Can you tell me how to make it so it isn't a slow weapon? Or would that completely break it?
Zero  [tekijä] 8.4. klo 17.23 
@u_luckpoint - a few, but its configurable. Recon, Shinobi, Reaper, mostly classes that value stealth and positioning