RimWorld

RimWorld

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LWM's Adaptive Deep Storage
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Mod, 1.4, 1.5, 1.6
File Size
Posted
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6.314 MB
27 Nov, 2024 @ 5:46pm
23 Jul @ 2:35am
12 Change Notes ( view )

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LWM's Adaptive Deep Storage

In 1 collection by vin
Vin's Workshop
10 items
Description


An independent port and update of LWM's Deep Storage to the performance friendly Adaptive Storage Framework. This mod implements Sir Van's Retexture along side texture samples made by Phaneron and Reel that were configured to modernize deep storage's look. I threw in some new storage objects, revamped some of the existing ones to work as 1x1's where it made sense, and adjusted the graphics on some of the unedited storage objects alongside updated textures.




Why should I consider using the Adaptive Storage Framework?
The adaptive storage framework uses vanilla systems to make storage work lowering overhead on your game, along side optimizations to the rendering of stored items, and a range of cool features like graphics that update as you store items.

I'd greatly recommend you check out a great performance mod made by the talented creator of ASF bbradson on GitHub!
Performance Fish[github.com]


Why should I consider using the Adaptive Storage Framework over LWM's Deep Storage?
LWM's Deep Storage has a passive overhead and is generally less optimized than ASF. LWM was a great mod when it was released because it allowed you to store items in objects using its own integrated system prior to support. However, now this is out of date because this feature is supported natively. ASF's thingdefs use the vanilla maxItemsInCell field while LWM's runs alongside vanilla creating passive overhead along side retaining various limitations regarding stack numbers causing a drain on your TPS and FPS. Beyond just using the vanilla system ASF also introduces some seriously cool features like graphics that update as you store items and allows you to hide the rendering of items that are stored away. This mod is a backend rewrite of LWM's Deep Storage to utilize this new framework so we can enjoy the performance gains of the new framework, new and revamped storage objects, and the updated art.

Is this mod compatible with the X storage mod?
This mod should be compatible with all other storage mods. If one isn't let me know as it's probably a simple fix regarding the defnames.

How do I replace my old install of LWM's Deep Storage (LDS) with this one?
1. Destroy any boxes on the map from LDS.
2. Save your game.
3. Remove LDS.
4. Add my mod.
5. Load the save you just made.
6. Rebuild your boxes.

Is this mod compatible alongside LWM's Deep Storage (LDS)?
Although I recommend removing LDS because of performance concerns regarding high stack sizes, larger colony storage performance issues, and rendering costs my mod is 100% compatible with the old LDS. If you rely on the LDS framework because it acts as a dependency to another mod you wont encounter any issues keeping all of them enabled. Considering letting me know what dependencies of LDS you'd like ported and I'll see if I cant take care of it.

ay yo this vin dude is super cool i wonder what other mods he makes
Check out my other mods here. Stay tuned for a performance friendly port of Door Expanded coming relatively soon. Follow my workshop if you're interested,

If you just updated the mod you may see the storage objects lose textures and turn into colored squares - I just updated the textures to .dds format and this is a common temporary issue with how the game caches textures! Just reload your game! [/h]
Popular Discussions View All (6)
1
27 Jul @ 3:45am
To change how stacked item visuals appear, resizing and compacting
Phanlix
1
12 Jul @ 3:03pm
Mod load order that caused save breaking bug.
ToooMuchSalsa
2
12 Jan @ 2:54am
Unease of access
Rino The Fox
431 Comments
ThePurpleBlanket 11 hours ago 
weather update it has occurred to me that the prior points apply to the vast majority of all storages from the other mods from the same creator of this one, Tall Shelves Tuesday will save us all
ThePurpleBlanket 22 hours ago 
I believe that the storages which are dedicated to certain item types (Skips, Clothing Racks, Food Basket, etc.) could use either a buff to their storage capacity to be noticeably superior to Tall Shelves at storing their respective items, or have further improved versions that can be made (such is the case with Weapon Cabinets to Weapon Lockers when both Complex Furniture and Machining are researched).

It may also be interesting to try new things such as a storages for specifically drinks, recreational drugs, bookshelves, leathers/fabrics, etc.

TL:DR spamming Tall Shelves/Big Tall Shelves is basically just the best thing to do aside from weapons (and ammo if using CE such as in my case) and utility clothing. It would be cool if the options for item type-oriented storages were improved to be superior compared to just spamming the generalist storage option, as well as featuring further upgraded variants such as with Weapon Cabinet -> Weapon Locker.

sorry for all the words
ThePurpleBlanket 22 hours ago 
Can't say I'm having any issues with the mod functioning like some others, though it would be nice to have improved dedicated storage options.

Currently, the vast majority of storage furniture unlocked via researching Complex Furniture, and what I assume are intended to be the truly "deep" storage options though I could very well be wrong, are simply not worth your time compared to 500 Tall Shelves.

More specifically, the stacks-per-cell comparison between things like the Hayloft, Medicine Cabinet, Hampers, Skip, Meat Hook and Food Basket are all vastly inferior to the Tall Shelf, with the Clothing Rack being hardly better though this is in the context of clothes which will always use one stack.
Xx_MSTRCHF117_xX 1 Sep @ 12:29pm 
Sorry, i was being a dumbass. I had this and allow tool for testing, it was the one mod I hadn't checked.
Schadenfreude 1 Sep @ 2:28am 
Apologies, wasn't trying to report an issue, just checking if someone has the same experience and a solution, otherwise I was going ahead and troubleshoot.
vin  [author] 1 Sep @ 1:09am 
@everyone
read below, please just check your modlist before commenting issues
bradson 1 Sep @ 12:02am 
There's genuinely only xml and textures in this mod. Any issue that involves hauling or code has to be caused by one of the many other mods you're using. The buildings here are implemented like vanilla shelves. Stack XXL definitely works fine, and settings don't exist because those would require code
Schadenfreude 31 Aug @ 8:46pm 
Anyone else got the problem that at some point modded Gemstones became excluded from eligible storing items of the Safe?

Like Rubies, Diamonds and Sapphies from the Jewely Mod.

Some time ago they just became unable to be stored.
Xx_MSTRCHF117_xX 31 Aug @ 4:02pm 
I have the feeling that this mod is responsible for the "No storage space" message because it was part of LWM's OG mod, would it be possible to add back the mod manager toggle to turn that off?
sanityscraps 31 Aug @ 3:49pm 
If I were to guess, I'd say the most likely culprit, if it's a mod interaction causing this, would be Stack XXL, cause it's my only other mod that affects storage.