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It may also be interesting to try new things such as a storages for specifically drinks, recreational drugs, bookshelves, leathers/fabrics, etc.
TL:DR spamming Tall Shelves/Big Tall Shelves is basically just the best thing to do aside from weapons (and ammo if using CE such as in my case) and utility clothing. It would be cool if the options for item type-oriented storages were improved to be superior compared to just spamming the generalist storage option, as well as featuring further upgraded variants such as with Weapon Cabinet -> Weapon Locker.
sorry for all the words
Currently, the vast majority of storage furniture unlocked via researching Complex Furniture, and what I assume are intended to be the truly "deep" storage options though I could very well be wrong, are simply not worth your time compared to 500 Tall Shelves.
More specifically, the stacks-per-cell comparison between things like the Hayloft, Medicine Cabinet, Hampers, Skip, Meat Hook and Food Basket are all vastly inferior to the Tall Shelf, with the Clothing Rack being hardly better though this is in the context of clothes which will always use one stack.
read below, please just check your modlist before commenting issues
Like Rubies, Diamonds and Sapphies from the Jewely Mod.
Some time ago they just became unable to be stored.
I use dozens of mods. If I disabled all but this one and its dependencies, my game would stop functioning entirely. I guess I could start a new game to test it out, but the trouble is that this bug appears after many hours of play, and that wouldn't tell me which mod it's interacting with. I'd have to experiment with dozens of games to narrow that down. =/
This is standard for almost all minor mods, yes. The issue is removing the mod, not adding.
It shouldn't be hard to make, but it would lack levers and buttons etc. I'm not sure people would be happy about that. I just started teaching again at the uni (first day is.. today, I should sleep) so I'm taking a step back from updating my mods or pushing new mods until the break and when I get interested in rimworld modding again so I wouldn't expect it for a long time. Sbz has made his version of the textures public use (still ask) it would be as simple as assigning the textures to a fork of the vanilla double door and adjusting the hit points and materials to match the original mod. I just don't have the time nor motivation.
Something I miss from LWM's is the ability to modify what each storage type can hold. I loved this feature. Any chance to bring it back? Or at least let the skip hold everything , so I can use it as a dumping ground for stuff to smelt down? xD
This mod is very simple, check your modlist.
https://imgur.com/a/wsiiPAa
1 Could not resolve cross-reference to Verse.ThingDef named HemogenPack (wanter=thingDefs)
1 Could not resolve cross-reference to Verse.ThingDef named BabyFood (wanter=thingDefs)
fix: add MayRequire="Ludeon.RimWorld.Biotech"
MedCab_ThingDef.xml : line:47
<li MayRequire="Ludeon.RimWorld.Biotech">HemogenPack</li>
TrayRack_ThingDef.xml : line:46
<li MayRequire="Ludeon.RimWorld.Biotech">BabyFood</li>
I'm extremely happy how VBShelf and Basket in particular turned out.
Heck with it I'm posting another guide under discussions to direct people how to change the visuals on stacks.
And thank you @Phanlix for reducing the size of items in storage. For me (an expert on Ctrl+C and Ctrl+V) this is brilliant. I also did it for modified production, but how to apply it to vanilla? I don't want to interfere with the game files and my knowledge is already described above. Or is there already a mod that I haven't figured out yet?
Thank you both for improving the game experience.
Sorry for the translator.