Total War: WARHAMMER III

Total War: WARHAMMER III

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Trajann's Hunters of the Skull Throne Faction (New & Improved!)
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722.457 MB
25. lis. 2024 v 23.09
7. říj. v 3.35
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Trajann's Hunters of the Skull Throne Faction (New & Improved!)

Popis
Hey there, it's been a while. I apologise for my absence from the modding scene for so long. Life got in the way, mental health took a toll, I lost the passion. But I'm happy to say that I'm back, and I bring something that people have been wanting for a very long time; the Lizardmen of Khorne faction! Before this I simply made Khornate Lizardmen units and added them to existing factions. But the Hunters of the Skull Throne are a unique unique faction with their own mechanics, abilities, and features that are exclusive to this mod! So, let's get into things.

IMPORTANT NOTE
This mod is NOT compatible with my Khorne Compilation, nor will it be included in any sort of compilation. You will also find some differences between the units in this mod, and those in the compilation. Certain units, characters, skills and abilities have been changed to better fit with the theme of this mod.

Faction Mechanics
-The Hunters of the Skull Throne are made up entirely of Khornate Lizardmen. You will find no vanilla Khorne units or characters in their roster.
-They have access to 4 different rites, each costing a hefty amount of skulls in exchange for various buffs.
-They can use skulls to upgrade their units. A unit can only have one upgrade.
-Has a custom tech tree that provides buffs to their unique units.
-4 legendary lords, and 3 legendary heroes. Lords are recruited via the recruitment panel, heroes are unlocked via missions.
-3 generic lords and 3 generic heroes to choose from.

Truly, there's too much stuff to list here, but those are the main points. This have been an absolute labour of love for me, and a massive pain in my side. So much goes into making a faction work, and I only just managed to get by. There's bugs, and things not working 100% how I'd like them to. Even still, I am incredibly proud of the work I've done, and I truly believe this is one of the best pieces of content I've ever made.

I hope that you enjoy playing this faction. PLEASE let me know of any issues you encounter. This is still very new territory for me, but I promise I'll try to fix things as best I can. I do have plans to add more to this faction, but I think I'll wait until the DLC arrives before I make anything new. Thank you all for sticking with me for so long. This mod's release marks 2 years of modding for me, and I couldn't be more grateful. It feels good to be back.


Known Bugs/Issues
-In the faction select screen, it still shows the vanilla lord's name as the faction leader. This is only a visual bug, the Ruined Hunter will spawn as your starting lord no problem.
-Characters mounted atop Blood Raptors don't appear on the campaign map. This is an issue I have absolutely no idea how to fix.
-I couldn't remove the Khorne regiments of renown from the pool, so I just simply set their required level to 99. It's only for this faction, so Skarbrand will remain unaffected.
-Faction name remains unchanged, not sure why.

Donations
If you would like to support me, you can donate here: https://ko-fi.com/trajannv . It is by no means required, and even if I never receive a single cent, I will continue to make mods for as long as I have interest. But of course, any donations are greatly appreciated!
Počet komentářů: 163
TheCarrot27 18. říj. v 14.25 
im so glad this got an update, been wanting to play it for ages
Trajann V  [autor] 17. říj. v 20.21 
@PoleTrain
Can you give some examples of what skills don't work properly? Also, I'm not seeing any tech that's blank?

@Blitzkrank
I've never tested with multiplayer, but if it doesn't work then I imagine that's that.
PoleTrain 16. říj. v 15.51 
Same minor bugs but overall pretty cool mod, glad you could make a comebackl! Some skills dont apply the intended effects and some technologies are blank?

Good work though
Blitzkrank 15. říj. v 21.51 
is this mod not meant to be used in multiplayer period? i tried and the legendary lord isnt spawned in and isnt recuitable
Shatilov 13. říj. v 15.56 
to be compatible with Kabandha Faction & Blood Rune

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3586298417
REITERPALLASCH 7. říj. v 12.57 
THE RETURN OF THE KING
Shatilov 7. říj. v 9.56 
thanks for this update,

side note, when using this mod with another faction ovehual mod, it makes this lord available as a 3rd legendary lord option for that faction.

the mod in use is
https://gtm.steamproxy.vip/workshop/filedetails/?id=2871472558
Trajann V  [autor] 7. říj. v 3.36 
@LOM
The issues should now be resolved!
LOM 7. říj. v 1.01 
same thing with the scarred brute.
LOM 6. říj. v 23.39 
I can't do anything with the reaping skymaster legendary hero. I can move them around the map, but can't embed them into any army or target anything for campaign abilities.