Total War: WARHAMMER III

Total War: WARHAMMER III

370 ratings
Trajann's Hunters of the Skull Throne Faction (Update On Hold)
22
7
2
4
2
4
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
684.862 MB
25 Nov, 2024 @ 11:09pm
1 Change Note ( view )
You need DLC to use this item.

Subscribe to download
Trajann's Hunters of the Skull Throne Faction (Update On Hold)

Description
Hey there, it's been a while. I apologise for my absence from the modding scene for so long. Life got in the way, mental health took a toll, I lost the passion. But I'm happy to say that I'm back, and I bring something that people have been wanting for a very long time; the Lizardmen of Khorne faction! Before this I simply made Khornate Lizardmen units and added them to existing factions. But the Hunters of the Skull Throne are a unique unique faction with their own mechanics, abilities, and features that are exclusive to this mod! So, let's get into things.

IMPORTANT NOTE
This mod is NOT compatible with my Khorne Compilation, nor will it be included in any sort of compilation. You will also find some differences between the units in this mod, and those in the compilation. Certain units, characters, skills and abilities have been changed to better fit with the theme of this mod.

Faction Mechanics
-The Hunters of the Skull Throne are made up entirely of Khornate Lizardmen. You will find no vanilla Khorne units or characters in their roster.
-They have access to 4 different rites, each costing a hefty amount of skulls in exchange for various buffs.
-They can use skulls to upgrade their units. There are 4 different tiers; elite, veteran, alpha and apex. Only one upgrade may be applied to a unit.
-Technology tree has been revamped, and contains many new options that apply buffs to their unique units.
-3 legendary lords, and 2 legendary heroes. Lords are recruited via the recruitment panel, heroes are unlocked via missions.
-3 generic lords and 3 generic heroes to choose from.
-Modified Skull Throne ability; adds research bonus and changes the bloodletter summon to instead summon cold ones. Also reduced to a 5-turn cooldown.

Truly, there's too much stuff to list here, but those are the main points. This have been an absolute labour of love for me, and a massive pain in my side. So much goes into making a faction work, and I only just managed to get by. There's bugs, and things not working 100% how I'd like them to. Even still, I am incredibly proud of the work I've done, and I truly believe this is one of the best pieces of content I've ever made.

I hope that you enjoy playing this faction. PLEASE let me know of any issues you encounter. This is still very new territory for me, but I promise I'll try to fix things as best I can. I do have plans to add more to this faction, but I think I'll wait until the DLC arrives before I make anything new. Thank you all for sticking with me for so long. This mod's release marks 2 years of modding for me, and I couldn't be more grateful. It feels good to be back.


Known Bugs/Issues
-Because I couldn't make an entirely new tech tree for them, I had to modify the existing Khorne tree. Technically, this version becomes Skarbrand's tech tree, so I couldn't remove any of the existing effects, but I tried to make any vanilla tech also work with the unique faction. It's a little messy, but it's the best I could do.
-In the faction select screen, it still shows the vanilla lord's name as the faction leader. This is only a visual bug, the Ruined Hunter will spawn as your starting lord no problem.
-The custom building required to recruit certain units has no name. I'm not sure why, but it functions just fine.
-The unit upgrades are not in the proper order of weakest to strongest. I'm not sure if there's a way to change the layout of them.
-Characters mounted atop Blood Raptors don't appear on the campaign map. This is an issue I have absolutely no idea how to fix.
-I couldn't remove the Khorne regiments of renown from the pool, so I just simply set their required level to 99. It's only for this faction, so Skarbrand will remain unaffected.
-Faction name remains unchanged, not sure why.

Donations
If you would like to support me, you can donate here: https://ko-fi.com/trajannv . It is by no means required, and even if I never receive a single cent, I will continue to make mods for as long as I have interest. But of course, any donations are greatly appreciated!
148 Comments
[VI] Artørias 18 Aug @ 11:06am 
Any Word on the progress for updating this one ?
T3RR0RBLADED_XIV_BALENCIAGA 19 Jul @ 3:43am 
so does this one work or not atm?
shane2531 2 Jul @ 6:19pm 
Hope you are taking care of yourself. You mod work is absolutely incredible and I hope your passion returns one day. I miss my Khorne Lizardmen. Of course, real life is more important and I'm grateful to have been able to play it at all.
Vincevp 30 May @ 2:25pm 
Good luck bro'
pklemming 18 May @ 5:57am 
Thank you very much for the update.
PoleTrain 16 May @ 6:15pm 
Really sorry to read about what happened to your hard work and progress. I discovered your awesome mod too late, got excited and then saw that it's on hold...

Hopefully this time you're backing up periodically to two different places one off site lol
Goldberg 4 May @ 6:36am 
Take care Trajann. It sucks and take a bit of time to chill. You'll work back on it once motivation come back over frustration. Best of luck.
Alecthelm 30 Apr @ 5:47pm 
as for me, and surely for many of your modusers, i am patient. and dont forget, the game with the incredible Resolution but ugly Textures, Real Life, is priority Nr1;)
Just stay Healthy, have an great Time, and when in the Mood to put some cold Bloods into khorne ranks, we will be here:)
Chen2014 30 Apr @ 1:35am 
oh,and I will support you!
Trajann V  [author] 27 Apr @ 8:53pm 
Hey everyone. Unfortunate update for you all. My laptop recently had some issues caused by updating my graphics driver. The only solution was to completely wipe and reset it. This means that all the data I had is gone, most notably ALL the mods that I had saved. I can thankfully re-download mods I've already uploaded to the workshop, but any mod that was in progress is completely gone. This includes the progress I had made on updating this mod, which was roughly around 50% of the way done. Naturally, this really fuckin sucks. At this point, I have absolutely no idea on if this mod will even get updated. I have to spend time re-downloading everything and seeing how far back I was set. I know it's not the update you guys wanted, but it's just the shitty situation I was put in.