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Zgłoś problem z tłumaczeniem
2) Yes, you were winning a bit too hard too early before you had everything you needed to support that.
1) For some reason thermal power plants do not produce electricity when I build them after discovering the technology for them. When I turned this mod off, they started to work fine.
2) Just a suggestion: I played a game as The Netherlands and became a huge trading hub by the 1860s. I had to buy a lot of resources to keep my economy afloat and I noticed a constant shortage of Logistic Services. I tried building a lot ports but that was still not enough for my 100+ level trade center, all while having an enormous amount of transportation and an even bigger number of Merchant Marine. I had to buy Logistic services from literally every other great power just to not go broke. Maybe it's a smart strategy to keep trade in check and not to grow gigantic trade centers so you feel shortages more but it just felt like it was too severe. Thank you.
If not, could you please let us know if/when you plan to update it?
Thanks in advance and great work!
I'll sort it out as soon as I can
2.I disabled all mods (except this one) and started a new game.
all social tech researched
https://i.ibb.co/G3G4qYcX/image.png
starting tech
https://i.ibb.co/fdt2NTS6/image.png
british start
https://i.ibb.co/7tZYbX2N/image.png
1. Does this happen straight away on game start?
2. Does this happen when this is the only mod loaded?
https://i.ibb.co/nsYStc8L/image.png