Ravenfield

Ravenfield

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Spare Ammo Manager
   
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Content Type: Mutators
File Size
Posted
Updated
655.881 KB
7 Nov, 2024 @ 9:06am
27 Sep @ 4:16am
27 Change Notes ( view )

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Spare Ammo Manager

In 1 collection by Panchuet
QOL and Realism Mutators
43 items
Description
You can reach me on Discord[discordapp.com] for questions, commissions, or other inquiries. If you’d like to support my work, consider buying me a coffee on Ko-fi[ko-fi.com] — thank you!


Update Log + Weapon whitelists and blacklist are now case-insensitive and support matching by weapon tags, not just names + Massively improved performance by caching instead of always calculating
Mod Overview
The RK-44 gets 180 spare rounds while the Patriot gets 210, even though they’re both assault rifles with 30 ammo mags. Frag grenades have just 1 spare while smokes get 3, despite being the same size. With every modder using different ammo logic, the result is messy and inconsistent. This mutator fixes that by standardizing spare ammo for players and bots, making counts balanced, fair, and consistent—while still letting you adjust the settings to suit your playstyle.

Guide
Primary and Secondary
  • Maximum Ammo Multiplier - These set the upper limit on how much spare ammo you can get.
  • Target Total Ammo - This is the target total ammo amount (loaded + spare) you want. The mutator tries to match this number.
  • Minimum Spare Ammo Target - These set the minimum amount of spare ammo you should always have. The mutator guarantees at least this much.
Gear
Simply, spare ammo scales with weapon damage: higher damage means less spare ammo, while lower damage means more spare ammo.
  • Maximum Ammo Multiplier and Minimum Ammo Multiplier - These set the min and max ammo multipliers for gear items based on how much damage the gear does. Low damage means max multiplier (more ammo), high damage means min multiplier (less ammo).
  • Maximum Damage Threshold and Minimum Damage Threshold - These define the damage range used to decide ammo multiplier for gear. Gear damage below the minimum gets max ammo, above the maximum gets minimum ammo, and in-between is scaled accordingly.
  • Large Gear Bonus Multiplier - Extra ammo for large gear items to balance their bigger slot cost.
Force Whitelists and Blacklist
List weapon names separated by semicolon (;). For example: RK-44;Patriot
  • Force as Primary/Secondary/Gear/Large Gear - Force weapons into specific ammo logic categories regardless of default slot.
  • Blacklist - Weapons here are ignored by the mutator completely.
31 Comments
Main 29 Aug @ 6:32am 
Thanks for that too. Thanks to modders like you, I can play ravenfield for hundreds of hours.
Panchuet  [author] 21 Aug @ 4:48am 
i'll take a look if i find time, but no promises
Main 20 Aug @ 10:22pm 
Thanks for the reply.
So it can't be fixed?
In fact, the Loadout Changer (Mutator Mod) allows you to just endlessly change loadout, so you can just endlessly replenish ammunition, but I don't like to abuse this system, as well as ammunition boxes that replenish themselves.
Panchuet  [author] 20 Aug @ 3:49pm 
that is because this relies on the spawn event, so sudden loadout changes does not trigger the ammo changes
Main 16 Aug @ 10:47pm 
It does not work with the Loadout Changer (Mutator Mod), meaning that after changing the loadout, the number of rounds returns to the unchanged (smaller) number and cannot be replenished with boxes or bags of ammunition to an increased level.
Can this be fixed?
Novice_Rifleman 25 Jan @ 8:15pm 
Takes some getting used to but works very well.
tourists233 18 Dec, 2024 @ 2:02am 
The problem is that these weapons require the same ammo restrictions as high-damage weapons, but this system is based only on damage limits and does not do what is required
Panchuet  [author] 17 Dec, 2024 @ 7:00am 
if a weapon has "low" damage but can still kill a large number of enemies, then it doesn't really seem low at all. i really cannot see the issue
tourists233 17 Dec, 2024 @ 2:28am 
There are some weapons whose strength is not related to damage, such as bombs with low damage but small range attenuation, one shot can kill a large number of enemies(Machine translation)
Panchuet  [author] 16 Dec, 2024 @ 4:36pm 
please, for the love of all that is good, read the description on how it works. it’s functioning as intended and is a better system. the issue is that some of you aren’t fully understanding the explanation. please take a moment to READ.