Ravenfield

Ravenfield

Spare Ammo Manager
31 Comments
Main 29 Aug @ 6:32am 
Thanks for that too. Thanks to modders like you, I can play ravenfield for hundreds of hours.
Panchuet  [author] 21 Aug @ 4:48am 
i'll take a look if i find time, but no promises
Main 20 Aug @ 10:22pm 
Thanks for the reply.
So it can't be fixed?
In fact, the Loadout Changer (Mutator Mod) allows you to just endlessly change loadout, so you can just endlessly replenish ammunition, but I don't like to abuse this system, as well as ammunition boxes that replenish themselves.
Panchuet  [author] 20 Aug @ 3:49pm 
that is because this relies on the spawn event, so sudden loadout changes does not trigger the ammo changes
Main 16 Aug @ 10:47pm 
It does not work with the Loadout Changer (Mutator Mod), meaning that after changing the loadout, the number of rounds returns to the unchanged (smaller) number and cannot be replenished with boxes or bags of ammunition to an increased level.
Can this be fixed?
Novice_Rifleman 25 Jan @ 8:15pm 
Takes some getting used to but works very well.
tourists233 18 Dec, 2024 @ 2:02am 
The problem is that these weapons require the same ammo restrictions as high-damage weapons, but this system is based only on damage limits and does not do what is required
Panchuet  [author] 17 Dec, 2024 @ 7:00am 
if a weapon has "low" damage but can still kill a large number of enemies, then it doesn't really seem low at all. i really cannot see the issue
tourists233 17 Dec, 2024 @ 2:28am 
There are some weapons whose strength is not related to damage, such as bombs with low damage but small range attenuation, one shot can kill a large number of enemies(Machine translation)
Panchuet  [author] 16 Dec, 2024 @ 4:36pm 
please, for the love of all that is good, read the description on how it works. it’s functioning as intended and is a better system. the issue is that some of you aren’t fully understanding the explanation. please take a moment to READ.
NOOB3008 16 Dec, 2024 @ 6:09am 
not working for Rocket launcher
i miss old system :(
its so hard to find a mod that made bots got inf ammo :(
tourists233 16 Dec, 2024 @ 4:10am 
Can you add Settings for individual weapons, like "Ammo Control"
Panchuet  [author] 14 Dec, 2024 @ 3:22am 
no. this mutator's goal is consistency. the old system failed to adjust spare ammo accurately because some weapons were improperly categorized due to inconsistent role classification. the new system balances ammo based on weapon damage: stronger weapons get less, and weaker ones get more. since all values are configurable, i don't see why you can't adjust spare ammo to your preferred values
K O M Z E R 14 Dec, 2024 @ 1:37am 
I hate new update for gear weapons. Bring back the old system for gear weapons
Panchuet  [author] 9 Dec, 2024 @ 2:24pm 
using the default values, a weapon with 0 minimum damage receives a multiplier of 2, while a weapon with 2000 maximum damage gets a multiplier of 0. this means a weapon with 1000 damage falls in between, receiving a multiplier of 1, with all other values linearly interpolated. currently, explosion damage is not accounted for, but a fix has been prepared and will be implemented once steel updates the game
Joker 9 Dec, 2024 @ 11:12am 
I'm confused as to how the dynamic ammo scaling works for gear weapons; any change I've made seems to not work. Any tips?
Panchuet  [author] 13 Nov, 2024 @ 3:07pm 
there's nothing i can do if the initial +1 bullet is already loaded. this does work for weapons without a preloaded +1
modeewy9 13 Nov, 2024 @ 7:48am 
It's a nice mutator! For some reason, tho, it still multiplies the starting ammo on +1 weapons (at least on those from the WW2 Collection). For example, the Browning HP starts with 13+1 bullets. I choose a multiplier of 3, and the mutator multiplies 14 x 3, not 13 x 3, so you end up with 3 spare bullets.
MegaHakkero 10 Nov, 2024 @ 4:36pm 
a toggle for disabling it for bots would be nice
Dr Begman 10 Nov, 2024 @ 1:10pm 
How does the mod fare with handling shotgun ammo?
Panchuet  [author] 9 Nov, 2024 @ 9:43pm 
no because this is not a magazine system mod
Random Passenger 9 Nov, 2024 @ 9:23pm 
can you add the function that keep track the amount of cartridges in each mag? like the Magazine System mutator
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2350523209&searchtext=Magazine+
Panchuet  [author] 7 Nov, 2024 @ 4:32pm 
oopsie
NaCl² 7 Nov, 2024 @ 4:31pm 
smh
Panchuet  [author] 7 Nov, 2024 @ 4:30pm 
fixed fr ong
Trizz 7 Nov, 2024 @ 4:29pm 
Goes hard
KamenRiderScar 7 Nov, 2024 @ 12:35pm 
It's now doing something weird. It multiplies by CURRENT magazine ammo count. Like it goes to when the mag is 15 from a 20 round mag, it's multiplied by that. Like instead of 21/200 (I set it to 10x), it becomes 15/150 after a like 5 seconds.
Titanus 7 Nov, 2024 @ 12:08pm 
Noice
Panchuet  [author] 7 Nov, 2024 @ 11:42am 
fixed now
KamenRiderScar 7 Nov, 2024 @ 10:50am 
The CWC AK gives me 310 instead of 300 when I multiply it by 10. Not an actual complaint but I will point it out.
bluedream 7 Nov, 2024 @ 10:30am 
COOOOOLLLLL