Survivalist: Invisible Strain

Survivalist: Invisible Strain

127 ratings
SIS Map Settings
2
   
Award
Favorite
Favorited
Unfavorite
Tags: IsMod
File Size
Posted
Updated
1.968 MB
24 Oct, 2024 @ 2:48am
6 May @ 11:58pm
4 Change Notes ( view )

Subscribe to download
SIS Map Settings

Description
Using 2km^2 maps can result in pathfinding issues for characters

What is this?
This mod modifies the world generation settings to allow creating bigger maps (2km²) with much more loot, towns, vehicles, survivor camps and more! Bigger maps are not officially supported, and they have an important impact on performance. Recommended to have a high-end PC.

You can now also choose how mountainous you want your maps to be through the "MapHilliness" setting.

I personally recommend to keep the maps to the supported size, and setting the towns/vehicles sliders above 500% for the best result. If you really want to play the Huge map, lower the zombies and survivor communities for a smoother experience.

Map generation will sometimes fail because of your settings. Keep playing around with them, and don't overly increase everything.

Settings
The settings file can be found in the mod's folder under "Settings_MapSettingsTweaks.xml".
  • MapHilliness. How flat or mountainous the map will be. Value between 0 and 1. (default 0.5)
  • MaxGreenStrainDensity. Maximum density setting for Green Strain. (default 500)
  • MaxBlueStrainDensity. Maximum density setting for Blue Strain. (default 500)
  • MaxRedStrainDensity. Maximum density setting for Red Strain. (default 500)
  • MaxWhiteStrainDensity. Maximum density setting for White Strain. (default 500)
  • MaxSurvivorCampDensity. Maximum density setting for survivor camps. (default 500)
  • MaxHordeDensity. Maximum density setting for horde invaders. (default 500)
  • MaxRaiderDensity. Maximum density setting for raider invaders. (default 500)
  • MaxRefugeeDensity. Maximum density setting for refugee invaders. (default 500)
  • MaxTraderDensity. Maximum density setting for trader invaders. (default 500)
  • MaxRoadDensity. Maximum density setting for roads. (default 1000)
  • MaxTownDensity. Maximum density setting for towns. (default 2000)
  • MaxVehicleDensity. Maximum density setting for vehicles. (default 1000)
  • MaxCountrysidePropDensity. Maximum density setting for country side props. (default 1000)
  • MaxLootDensity. Maximum density setting for loot. (default 500)
  • MaxRiverDensity. Maximum density setting for rivers. (default 500)
  • MaxRabbitDensity. Maximum density setting for rabbits. (default 500)
  • MaxDeerDensity. Maximum density setting for deers. (default 500)
  • MaxFlintDensity. Maximum density setting for flint. (default 500)
  • MaxLeadOreDensity. Maximum density setting for lead ores.(default 500)
  • MaxIronOreDensity. Maximum density setting for iron ores. (default 500)

Compatibility
Shouldn't have any incompatibilities. Report any issues in the comments section!
71 Comments
SweetCaptn  [author] 20 Oct @ 3:48am 
The default 0.5 value won't completely flatten the map though, just remove some mountains to make it easier to traverse the map with a vehicle. Different map seeds can have different results so I'll check it out
SweetCaptn  [author] 20 Oct @ 3:42am 
The mod reduces the map hilliness by 50% with the default settings. You can change that in the settings file that you can find in the mod's folder through the "MapHilliness" setting. If you put the value of 1, the map will have the default amount of hills, and any number below (0.9, 0.8...) reduces it
SkyrimV 20 Oct @ 3:26am 
public beta no mountains. bug?
SweetCaptn  [author] 13 Oct @ 12:48am 
Yeah.. feel the same. I wish there was a random map seed generator on the World creation page, just so you can reroll the seed to make sure it's not the same as the WorldGen settings file you loaded in
Beef Made 13 Oct @ 12:40am 
Yeah, I figured it out if I use load in the world section to load my settings it also loads the seed used to make those settings which is unfortunate it would save me time but I guess the settings have to be manually set each time you start a new game or you get the same seed.
SweetCaptn  [author] 12 Oct @ 10:57pm 
I tested the mod on the public beta a couple days ago and everything works fine. The problem you are having seems like it has something to do with the map seed. A random one gets generated I believe the moment you start a new game and go to the world creation page. Maybe you are using the same seed over and over. Other than that, I'm not really sure
Beef Made 12 Oct @ 6:59pm 
Have you tested this mod on the public Beta? I can't get it to generate a new map it generates the same map over and over again if I say less vehicles same map with less vehicles I change towns same map less towns I know its the same because the unique buildings are in the exact same spot there is something that forces it actually me a fresh generation but don't know what setting yet.
SweetCaptn  [author] 7 Oct @ 3:37am 
Just tried it without any other mods enabled, and the option does appear for me so it sounds like its an incompatibility. Do you have any other mods enabled? Are you using it on the default Sandbox story, or a custom one?
ckwx 7 Oct @ 3:33am 
Not work. The game won't load this mod before creating new game. I have no 2km option even when I check this mod.
SweetCaptn  [author] 4 Oct @ 4:45am 
The closer to 0 the setting is, the less mountainous the map will be. So 0.5 would be 50% of the default hilliness, 0.2 would be 20% of the default hilliness. And with 0 you should get no mountains at all. You do have to exit the game completely once you change a setting though. So change setting, exit game, launch game again and create a new world. That should work normally