Survivalist: Invisible Strain

Survivalist: Invisible Strain

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SIS Map Settings
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Tags: IsMod
File Size
Posted
Updated
1.968 MB
24 Oct, 2024 @ 2:48am
6 May @ 11:58pm
4 Change Notes ( view )

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SIS Map Settings

Description
Using 2km^2 maps can result in pathfinding issues for characters

What is this?
This mod modifies the world generation settings to allow creating bigger maps (2km²) with much more loot, towns, vehicles, survivor camps and more! Bigger maps are not officially supported, and they have an important impact on performance. Recommended to have a high-end PC.

You can now also choose how mountainous you want your maps to be through the "MapHilliness" setting.

I personally recommend to keep the maps to the supported size, and setting the towns/vehicles sliders above 500% for the best result. If you really want to play the Huge map, lower the zombies and survivor communities for a smoother experience.

Map generation will sometimes fail because of your settings. Keep playing around with them, and don't overly increase everything.

Settings
The settings file can be found in the mod's folder under "Settings_MapSettingsTweaks.xml".
  • MapHilliness. How flat or mountainous the map will be. Value between 0 and 1. (default 0.5)
  • MaxGreenStrainDensity. Maximum density setting for Green Strain. (default 500)
  • MaxBlueStrainDensity. Maximum density setting for Blue Strain. (default 500)
  • MaxRedStrainDensity. Maximum density setting for Red Strain. (default 500)
  • MaxWhiteStrainDensity. Maximum density setting for White Strain. (default 500)
  • MaxSurvivorCampDensity. Maximum density setting for survivor camps. (default 500)
  • MaxHordeDensity. Maximum density setting for horde invaders. (default 500)
  • MaxRaiderDensity. Maximum density setting for raider invaders. (default 500)
  • MaxRefugeeDensity. Maximum density setting for refugee invaders. (default 500)
  • MaxTraderDensity. Maximum density setting for trader invaders. (default 500)
  • MaxRoadDensity. Maximum density setting for roads. (default 1000)
  • MaxTownDensity. Maximum density setting for towns. (default 2000)
  • MaxVehicleDensity. Maximum density setting for vehicles. (default 1000)
  • MaxCountrysidePropDensity. Maximum density setting for country side props. (default 1000)
  • MaxLootDensity. Maximum density setting for loot. (default 500)
  • MaxRiverDensity. Maximum density setting for rivers. (default 500)
  • MaxRabbitDensity. Maximum density setting for rabbits. (default 500)
  • MaxDeerDensity. Maximum density setting for deers. (default 500)
  • MaxFlintDensity. Maximum density setting for flint. (default 500)
  • MaxLeadOreDensity. Maximum density setting for lead ores.(default 500)
  • MaxIronOreDensity. Maximum density setting for iron ores. (default 500)

Compatibility
Shouldn't have any incompatibilities. Report any issues in the comments section!
62 Comments
SweetCaptn  [author] 12 hours ago 
The closer to 0 the setting is, the less mountainous the map will be. So 0.5 would be 50% of the default hilliness, 0.2 would be 20% of the default hilliness. And with 0 you should get no mountains at all. You do have to exit the game completely once you change a setting though. So change setting, exit game, launch game again and create a new world. That should work normally
GeeDeeOy寄递爱 12 hours ago 
How do I change the MapHilliness? I edited the number in the xml file, but I am not seeing any difference in how mountainous the map is. Which number makes it more mountainous, 0 or 1? Thanks
Estevez Fuentes Rios 18 Sep @ 6:58pm 
Hey man, I'm confused how to use this in the main story. Just trying to increase zombie density for my coop session. Thank you.
SweetCaptn  [author] 11 Aug @ 4:43am 
@KnowChillx Just looked into it but the "Huge" map option is appearing for me. Could be an incompatibility with another mod? If not I'm not sure
SweetCaptn  [author] 11 Aug @ 4:41am 
@Beef Made I'll check for a Hit the Road fix
KnowChillx 11 Aug @ 4:11am 
It shows that I have the mod 'checked' but there is no 'Huge' option in the sandbox menu.
Beef Made 24 Jul @ 3:25am 
@SweetCaptn Is there anyways to "hit the road" and have the game generate with the settings of this mod? Usually it just defaults to the normal settings it looks like.
tommy.duke 19 May @ 1:44pm 
no problum sweetcaptn yea hopefully there is a possible fix
SICK 18 May @ 10:41am 
an example would be: my character says he's gonna chop some woods, but doesn't do anything and stands still, then when i control him and tells him to chop wood for example. he simply doesn't do it, i reload my save and he does one chop, then freezes, might be a memory thing, hope it helps fixing this mod
SICK 18 May @ 10:17am 
like tommy said, i encountered the same issue, i had a fresh start and was really excited then this happened, it's gameplay breaking tbh, once i reload a save sometimes they carry out their jobs and then freeze in their places again, i think it's a processing thing.

welp, time to go back to 1km..