NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

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Kuiper Shipworks: Refit
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19 Oct, 2024 @ 4:00pm
10 Oct @ 6:22pm
29 Change Notes ( view )

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Kuiper Shipworks: Refit

Description
0.3.8: Shore Leave Ended

Cover art by the incredibly talented Lenity!

Join the Discord! [discord.gg]

Credits to:
EvilMonkeyPaw, for his work on the original Kuiper Shipworks. A special thanks to Jeoc for his work on the mod prior to leaving the team. We wish him well on future projects.
  • Comet, for excellent modelling work.
  • CyndarSys, for Unity implementation and focusing Kuiper Shipworks to a specific faction identity.
  • Everstorm, for Unity implementation and developing faction lore.
  • GammaRailgun, for Unity implementation and developing faction philosophy.
  • Hello There, for advising the team in various parts of the mod.
  • Imperial, for organization/workflow help, and Unity implementation assistance.
  • Maximillian Archambault, for Unity assistance and offering his knowledge of Nebulous code.

Quick balance patch to hopefully help solidify Kuiper's mastery of long-range combat while not utterly destroying all options for counterplay.

  • Tweaked Heavy Coilguns to better solidify their role as a long-range weapon platform. (Notably, DPM has been reduced to approximately half of 450mm AP and HE rounds respectively, while maintaining their range and velocity advantages.)
  • Tweaked 500mm HE-T to behave more like a HESH round. Name has been altered to show this. (You will need to re-add them to your magazines in existing fleets.)
  • Type 30 and 30B should fire at void fairies less.
  • Altea Damage Reduction and Armor Nerf (35cm armor, 35% DR)
  • Siege Coilgun visually burns more armor and has had a 30% fire rate buff. Also explodes on first un-destroyed module rather than the surface of the hull.
  • A litany of formatting changes throughout the mod, including adding descriptions to modules and munitions that didn't have them.
  • Type 20 and 20B have had their autoloader sizes reduced to fall in line with their capital-scale counterparts.
  • Type 31 and 31B Autocannons have had their autoloader sizes increased dramatically. Shell damage reduced to compensate.
  • Type 31 and 31B now have an extra shell type available: 308mm HE.

As always, read the patch notes.
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Kuiper Shipworks has been the mainstay ship manufacturer for the Hekhonian (hek-hone-ian) Union for over 180 years, producing everything from small support craft to massive battleships for both wet navies and vacuum navies.

The Hekhonian Union hails from the world Hekhone. A small world, 2/3rds the mass of Earth, about 75% covered in water with harsh mountains and small landmasses, a sapient race of avians grew to be the apex species of the world. Resembling parrots, with 6 limbs (two arms, two legs, and a pair of arms hidden beneath their wings when folded), the Hekhonian navy is one of the only factions in known space to turn their artificial gravity off while in combat.

While a Union is how they present themselves to outside factions, the Hekhonian homeworld is anything but unified. The vast majority of the world is controlled by the Hekhonian Union, while a smaller but industrially strong faction known as the League of Independent Nests opposes the Union.

Orbiting the homeworld is a deployment of Altea-class battleships, of the block 1 manufacturing run. Spaced equidistant around the planet, one may believe them to be defensive positions for a surprise attack on the homeworld. One would say this, until they saw all of the guns pointed toward a large landmass in the northern hemisphere.

While homeworld tensions remain high, the Hekhonian Union should not be underestimated in combat. If a Hekhonian warship can see you, it can kill you. And it will.

<Hulls>
  • Nyste-class Gunship
  • Kyve-class Corvette
  • Cadonia MK2-class Missile Frigate
  • Nexaria-class Destroyer
  • Helendir-class Light Cruiser
  • Kasr-class Heavy Cruiser
  • Altea-class Battleship

<Weapons>
  • [Spinal] Type X40S Particle Lance
  • [Nyste Spinal] Type XN41S Particle Lance
  • [Nyste Spinal] Type N22S 'Winchester' Coilgun
  • [Nyste Spinal] Type N32S 'Carbine' Autocannon
  • [C1] Type 10 'Castle' Light Coilgun
  • [C2] Type 20 'Magnum' Medium Coilgun
  • [C3] Type 20B 'Magnum' Medium Coilgun
  • [C3] Type 21 'Ballista' Siege Coilgun
  • [C4] Type 30 'Onager' Heavy Coilgun
  • [C4] Type 31 'Long Rifle' Autocannon
  • [C5] Type 30B 'Onager' Heavy Coilgun
Popular Discussions View All (1)
3
10 Jan @ 6:41pm
Balance Feedback
Everstorm
118 Comments
Anomaly 8 hours ago 
still experiencing the same issue as before after doing another test in the test range. integrated fire control has a stated range of 13.4km after buffs, still only locks at the default 6km range
TzviaTiger 10 Oct @ 6:49pm 
ahhhh
Everstorm  [author] 10 Oct @ 6:47pm 
VLS stands for Vertical Launch System, TLS stands for Tube Launch System. It is exclusively designed to be used on the Cadonia Missile Frigate, but just so happens to fit on other mounts.
Everstorm  [author] 10 Oct @ 6:46pm 
Ah, you're looking at the TLS. Those do NOT scale with mount size, and are a fixed size. VLS is the vanilla launch tube system. TLS not scaling is a deliberate choice for balancing reasons and the fact that it's an exclusive weapon system.
TzviaTiger 10 Oct @ 1:40pm 
i did a lookies, and it seems the VLS doesn't scale on my end, it remains a static number of 15, 10, and 4 for the non vanilla torp/missile launchers and don't scale with slot size with capacity like bulk and reinforced mags
TzviaTiger 10 Oct @ 1:07pm 
Hmm, vls does? Id need to look see, thanks for informing me!!
Everstorm  [author] 10 Oct @ 12:27pm 
Descriptions are in the works (and admittedly my primary job lol). Will prioritize them for this weekend's patch.
CynSys | Platius Cyndar  [author] 10 Oct @ 8:48am 
VLS already scales with mount size.
TzviaTiger 10 Oct @ 8:39am 
Ps, would love to see missles with an extra mod slot for seeker/mods. I wanna toy with multi seeker heads with room for decoys XD
TzviaTiger 10 Oct @ 5:54am 
I LOVE THIS MOD.
kinda been lowkey using it to represent one of my PC's fleets in a starfinder game i am in lol
i am hoping for a hull soon that can carry lot's of lil fighters (or missles!!) once you guys have the means of doing so
I do love all the new and neat lil guns in it as well, i just gotta remember to make sure AP rounds are at the top of the list and not frag/airburst XD
there are some missing item descriptions, so i do get a lil lost on what things do, like not realizing fire control target locks, an indicator would help lots
i also thinks stackable missle silos would be amazing (like instead of selecting a fixed cell armorment, its 1 cell that scales to fit the size of mount you place it in, like magazines)
anyways, i'm waffling on, am sorry, i love this mod, the ship designs are top notch, perfect for broadsides and face tracks. and silly PD shenanigens