NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

Kuiper Shipworks: Refit
119 Comments
CynSys | Platius Cyndar  [author] 22 hours ago 
Yes, this issue has indeed not been fixed. Unfortunately, it seems to be rather a bit of a mess.
Anomaly 11 Oct @ 7:26pm 
still experiencing the same issue as before after doing another test in the test range. integrated fire control has a stated range of 13.4km after buffs, still only locks at the default 6km range
TzviaTiger 10 Oct @ 6:49pm 
ahhhh
Everstorm  [author] 10 Oct @ 6:47pm 
VLS stands for Vertical Launch System, TLS stands for Tube Launch System. It is exclusively designed to be used on the Cadonia Missile Frigate, but just so happens to fit on other mounts.
Everstorm  [author] 10 Oct @ 6:46pm 
Ah, you're looking at the TLS. Those do NOT scale with mount size, and are a fixed size. VLS is the vanilla launch tube system. TLS not scaling is a deliberate choice for balancing reasons and the fact that it's an exclusive weapon system.
TzviaTiger 10 Oct @ 1:40pm 
i did a lookies, and it seems the VLS doesn't scale on my end, it remains a static number of 15, 10, and 4 for the non vanilla torp/missile launchers and don't scale with slot size with capacity like bulk and reinforced mags
TzviaTiger 10 Oct @ 1:07pm 
Hmm, vls does? Id need to look see, thanks for informing me!!
Everstorm  [author] 10 Oct @ 12:27pm 
Descriptions are in the works (and admittedly my primary job lol). Will prioritize them for this weekend's patch.
CynSys | Platius Cyndar  [author] 10 Oct @ 8:48am 
VLS already scales with mount size.
TzviaTiger 10 Oct @ 8:39am 
Ps, would love to see missles with an extra mod slot for seeker/mods. I wanna toy with multi seeker heads with room for decoys XD
TzviaTiger 10 Oct @ 5:54am 
I LOVE THIS MOD.
kinda been lowkey using it to represent one of my PC's fleets in a starfinder game i am in lol
i am hoping for a hull soon that can carry lot's of lil fighters (or missles!!) once you guys have the means of doing so
I do love all the new and neat lil guns in it as well, i just gotta remember to make sure AP rounds are at the top of the list and not frag/airburst XD
there are some missing item descriptions, so i do get a lil lost on what things do, like not realizing fire control target locks, an indicator would help lots
i also thinks stackable missle silos would be amazing (like instead of selecting a fixed cell armorment, its 1 cell that scales to fit the size of mount you place it in, like magazines)
anyways, i'm waffling on, am sorry, i love this mod, the ship designs are top notch, perfect for broadsides and face tracks. and silly PD shenanigens
nextjr 8 Oct @ 8:13pm 
of course! love to all of the devs, I just saw you active in the chat so I wanted to point you out and thank you as well! I've been in the Discord and its been nice seeing the process. also still think you should have a donation link for pizza or coffee for the team! :D
Anomaly 6 Oct @ 9:05pm 
it seems like the integrated fire control processor still doesn't get affected by range-increasing modules. I have a ship with multiple range-increasers that work on the search radar but do not work for locks, so the ship can still only lock at 6km
Everstorm  [author] 6 Oct @ 2:23pm 
Absolutely. Appreciate the warm welcome back. I want it to be made COMPLETELY clear that this mod is a TEAM EFFORT! Even if it's "my" workshop page, I couldn't have done it without the rest of the devs.
nextjr 5 Oct @ 6:10pm 
please take your time Everstorm! Slow and steady wins the race and the last thing we want it to lose the mod for good! thanks for all of your hard work and I look forward to any updates!
Everstorm  [author] 30 Sep @ 9:08pm 
We're working slowly in the background. Not dead, not on life support, just progressing at our own pace. Currently that pace is slow. We ran into major burnout with our last development cadence and the team is currently getting a 'bump start' underway.
48th President Hunter Biden 30 Sep @ 6:21pm 
Hey, is this mod dead? I obviously get that real life takes priority but its been 9 months since the last update
CynSys | Platius Cyndar  [author] 6 Aug @ 12:55pm 
You are looking for the Radar Suit Integrator in compartment slots for search and the Fire Control Processor in module slots, respectively.

Unfortunately the latter currently does not receive range buffs as it's meant to due to a vanilla bug that we are working on.
Stone Cold Steve Autism 6 Aug @ 10:44am 
Why can none of these ships have a radar? Can't lock anything.
Everstorm  [author] 12 Jul @ 9:23am 
They are designed to work in tandem, both having spinal weapons and such. Glad you're enjoying the mod!
[BOX] Trevish 11 Jul @ 8:14pm 
Wow, the Kasr is incredibly resilient, paired it with a nexaria and have really enjoyed the results.
Suno 18 Apr @ 11:14am 
Very good
CynSys | Platius Cyndar  [author] 12 Apr @ 8:44am 
It is still seeing work, but very slow progress.
NATOSpyder 10 Apr @ 3:20pm 
we're never getting that last update, are we?
Lt. Guncannon 18 Feb @ 6:09am 
Aw man :(
CynSys | Platius Cyndar  [author] 6 Feb @ 7:49am 
@The Kerbal Guy a variety of factors, composed mostly of burnout, partial of some dubious occurences on discord, and then that one guy who told us in no uncertain terms that they fully intended to be offensive with their indeed rather offensive statement.
Ct7274voids 5 Feb @ 8:49pm 
:( i hope you can restart soon i really like this one
The Kerbal Guy 5 Feb @ 8:34pm 
wait why is development being halted?
Everstorm  [author] 5 Feb @ 7:26pm 
We're releasing our next update, then halting development until further notice. Lots of people are rightfully saddened by this, including us as the devs.
The Kerbal Guy 5 Feb @ 6:43pm 
..why are we spamming F?

((am i stupid and its related to the CoD ask? ik press f for respect but)
Icekiller12347 3 Feb @ 6:29pm 
F
DocMitch50 28 Jan @ 11:21am 
F :(
Mr. Meeni 28 Jan @ 11:20am 
F
Davidfiresword02 27 Jan @ 9:51pm 
Pleeeease make one of the spacecraft look like the Jackal spacecraft from Call of Duty Infinite Warfare, the bigger ships work way too well as budget UNSA ships from that game. Maybe the carrier, if you're doing one, can have an offset part to make it look like a usa supercarrier.
The Kerbal Guy 23 Jan @ 11:27am 
what
Anomaly 22 Jan @ 12:37pm 
Hopefully you find and push a fix soon. Looking forwards to trying stuff out
CynSys | Platius Cyndar  [author] 22 Jan @ 11:57am 
THis is a known issue with the way that vanilla calculates the FCR stat at runtime - for some reason the equation at runtime does not take the modifiedMaxRange but only the MaxRange, which is the base range of the radar. We are cautiously working on a script patch but also exploring alternative options.
Anomaly 22 Jan @ 11:21am 
The C84 integrated fire control processor is meant to be the radar used for locking on, right? It has a listed 6km range, and in the ship's sensor stats, it claims to be affected by radar-related buffs; but trying to increase its range doesn't seem to actually work. It remains at 6km and the lock is lost if the target goes further than that
CynSys | Platius Cyndar  [author] 22 Jan @ 8:30am 
There are buff modules for the coilguns. You are looking for set of redundant charging pathways.
captinjoehenry 21 Jan @ 11:45pm 
Is it intended that there are no buff modules for the coilguns? As Legacy versions benefit from gun buffs but the modern coilguns all have reload stats that can't be buffed.
Everstorm  [author] 16 Jan @ 12:24pm 
Yes
Incompetent spy 16 Jan @ 11:44am 
Will the nyste be keeping its rather sizable gun mount when turned into a craft?
Bismarck (Ghost) 15 Jan @ 8:06pm 
This is honestly my favorite hull/faction mod on the workshop, great work to all involved!
CynSys | Platius Cyndar  [author] 15 Jan @ 6:38pm 
Sidenote! With the most recent update, the signatures SHOULD be fixed
Alex Pryde 15 Jan @ 5:42pm 
nyste bomber swarms, cant wait to see it
CynSys | Platius Cyndar  [author] 14 Jan @ 9:09am 
Not intended. The signature system has changed with the carrier update on a fundamental level and we have not had a chance to update the mod since.
Schwarm 14 Jan @ 8:57am 
Heyyy, so, one thing I just noticed, uh
The ships all have a radar signature of 100m^2
and a wave signature of 5
They were all but invisible to my friend until they approached within 4 km
this intended?
CynSys | Platius Cyndar  [author] 14 Jan @ 6:59am 
Well, guess what it's going to be once we figure out carriers.
Incompetent spy 14 Jan @ 6:25am 
tbh I don't see a purpose for the nyste to exist anymore. It's basically a bomber in terms of its damage output, except it has a gun that it can fire.
Everstorm  [author] 12 Jan @ 10:11am 
@The_Rusty_Geek Coming out as soon as feasible!