Garry's Mod
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Landscape Conquest
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Roleplay
Tamaño
Publicado el
Actualizado el
635.185 MB
15 OCT 2024 a las 8:18 a. m.
24 MAY a las 8:27 a. m.
7 notas sobre cambios ( ver )

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Landscape Conquest

En 1 colección creada por Universe Archblade
Cinematic Combat
200 artículos
Descripción
An outcry of civilisation; these scattered islands have transitioned from a once thriving mining industry, turned military outpost through conflict and limited resolution.
Split between corporations far from much contrast, the main island holds a mighty strongpoint. Though, despite having their own place, no military might could turn their heads from the tactical prowess of the central tower of the since abandoned quarry - controlled by none, but sought by all...

Features:
• 5,000 AI Nodes for Global Navigation
• Numerous Easter Eggs
• 5 Primary Landmarks
• Trees
• Scripted Events
• Admin Room (noclip above tower)
• RP-Minded Content
• Multiple Routes for Accessing Areas
• Zones Reachable by Vehicle

Recommended Collection for your Conquest Across the Landscape:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1885100825

Skybox by Mr.Who
https://gamebanana.com/mods/7060

Navmesh by Errantem
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3416079898

I have been working on this as a pet project for the past 5 years.
So, genuinely. Thank you for playing, hope you enjoy everything the map has to offer, and always feel free to leave suggestions down in the discussions!
Always going to be updating and fixing this map for fun, all until each and every source engine limit has been reached.

Thanks for playing! :)
Discusiones populares Ver todo (2)
32
13 JUN a las 1:46 a. m.
FIJO: Suggestions / Bug Reports
Universe Archblade
12
14 AGO a las 5:27 a. m.
FIJO: Easter Eggs
Universe Archblade
155 comentarios
Yvng Beat 21 AGO a las 11:50 a. m. 
Yes, thank u
Universe Archblade  [autor] 20 AGO a las 10:31 p. m. 
@Yvng Beat
Are you wanting to use the [LVS] turret addons? Or trying to activate something else?

If you are using the [LVS] turrets, do as follows:
Once you have placed down the turret via the entities tab, hold 'c'. Then hover over the turret, right-click and select 'properties', followed by clicking the box to enable the AI.
Yvng Beat 20 AGO a las 11:15 a. m. 
How to activate turrets
cyclical_thief45 12 AGO a las 9:29 a. m. 
im standing ready as a worm
Nebula Nebbinson 4 AGO a las 11:29 a. m. 
frr
AidanScienceGamer 28 JUL a las 9:43 p. m. 
ultrakill final war ahh shit
Universe Archblade  [autor] 16 JUL a las 10:33 p. m. 
@Democratic Ice Noodle
Ever since the underground roadways were attached to the quarry dirt road, the navmesh has been outdated. However, this might still work for most of the map: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3416079898
Democratic Ice Noodle 16 JUL a las 1:57 p. m. 
Navmesh?
Oreo smith 14 JUL a las 3:35 a. m. 
Stand ready for My arrival, Worm.
Universe Archblade  [autor] 27 JUN a las 3:46 p. m. 
@deltoid
Other than the headcrab canisters (found at the admin room above the main tower, outside of the map), there are no map-specific ways to spawn enemies.