Kenshi
City Architecture Total Overhaul V4.04
350 Comments
Mitsurugi 7 hours ago 
@Laughing Forest I am pretty sure the only Scaraw mods I am using are PSO, Performance Fix, and Engine Mesh Updater. This issue seems to be unique to CATO. I haven't had issues with Longhouses till CATO. I tried removing anything on that line, and it's still bugged. The act of dismantling an item seems to fix it sometimes... It's really weird. Now loading a save doesn't always fix it...
Feber 21 Sep @ 6:12am 
Does this work with Genesis mod? Genesis add buildings and change some placements.
Laughing Forest 19 Sep @ 9:52am 
@Mitsurugi Not sure if you use it but there’s a Building Collision Fix mod I think by scaraw that actually broke longhouses for me and made (some of) them unable to enter.
Mitsurugi 19 Sep @ 8:57am 
@crunk aint dead There is a good chance it's not your mod, and just the game based on what mukomark says. I originally thought it was due to the placement but you both say they frequently break. I may have 900 hours in the game, but I rarely build bases. I usually set up in towns. So it is entirely possible I just haven't gotten to experience this bug, yet.

I say all this because I realize, looking back, that my last post might have come off in a way I didn't mean it too. I appreciate CATO, and you looking into it when ever you have time.
crunk aint dead  [author] 19 Sep @ 7:59am 
@Mitsurugi i will look into this when I get time, longhouses are one of the buildings that frequently breaks due to mesh issues
Mitsurugi 19 Sep @ 7:49am 
That's so crazy. 900 hours into this game and I have only ever encountered this problem after CATO. Then again, I never built in this particular longhouse before. Also I am not saying you are wrong, either. This game has all sorts of weird gremlins that show up from time to time. I will try rearranging the Longhouse and see if that fixes this one... I appreciate the info, and the follow up.
mykomark 19 Sep @ 7:34am 
And that's why I avoiding longhouses and bug houses. For me nothing beats: station houses, L houses and storm houses.
mykomark 19 Sep @ 7:25am 
I don't put any stuff (interactible) near these lines ~0,5 meters. Usually I build metallic walls on these lines and leaving small corridors near from building entrance side.
This happens all the time, as I remember even table on these lines bugs this building (particularly left side).
Mitsurugi 19 Sep @ 5:27am 
@mykomark Is it random? How far from that line does stuff have to be? I will try removing the crossbow locker.

I did build stuff on the line, but It's a design I have used in almost every playthrough I make. screenshot This is the first time it's ever done this, and it seems to only happen after I leave, go play for a while, and come back. If I save a relaunch the game, it's fixed until I wander out again. I even tried leaving people on that side to leave it loaded in. After a while if they move they get pushed outside behind the building.
mykomark 19 Sep @ 3:11am 
@Mitsurugi longhouses has the "feature" where if you build something like interactible stuff on the floor line (where sides connects midle section) - later you can't enter the side part.
Mitsurugi 18 Sep @ 6:03pm 
I have a weird issue in Squin. I purchased the long house beside the general store and after building a few things I couldn't enter the right side of it. Closing and reopening the game seems to temporarily fix it. I am not sure what exactly is triggering it. It seems to be that loading other zones and coming back causes it to be bugged. Not 100% sure, tho. Any idea what might be causing this?
crunk aint dead  [author] 17 Sep @ 8:45am 
@Nactarune go for it!
Nactarune 10 Sep @ 10:04am 
Hey @crunk aint dead, may I ask if you can make a patch with Fort Mirage Expanded (+World States) ?
Grabu 8 Sep @ 9:32am 
i disabled the mod and now it seems to tell me that the bug is caused by newwworld.mod, if anybody have encounter this problem i would appreciate some help please
Grabu 8 Sep @ 9:21am 
Hello, i can't buy the Y house in mongrel, when i press shift+f12 it shows that this mod is interracting with it, do you know a fix?
Blackcain 8 Sep @ 7:55am 
Needs a patch with "Market Stalls" mod (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1627774945) as some of the stalls clip into buildings
Nactarune 7 Sep @ 3:06pm 
I think the mod responsible isn't cato but the CATO-RTR Southern Hook PATCH
Nactarune 7 Sep @ 2:50pm 
Found 4 more shops in blister hill too https://ibb.co/hRgwQbhY
Nactarune 7 Sep @ 2:35pm 
Found 2 buildings inside each other in bad teeth https://ibb.co/cSVrkv1D
crunk aint dead  [author] 6 Sep @ 9:08pm 
@Reanimator the only conflicts should be in city architecture, honestly i am not familiar with UWE but the obly conflicts are in the city Architecture
Reanimator 6 Sep @ 2:20pm 
man, the cities look so amazing in here but I love UWE. can I ask if running CATO on top of UWE breaks more things than just visual placement of items in towns? Like, I am fine with fixing some placements on the go or deleting turrets fro mdefensive walls... or is there a deeper conflict with town overrides and trader inventories etc...?
Taco 2 Sep @ 3:38pm 
@[TLP] lucazz'tuoi thanks my bad.
[TLP] lucazz'tuoi 2 Sep @ 2:15pm 
@Taco read Troubleshooting
Taco 2 Sep @ 1:10pm 
any patch for UWE??
Barry Macaroon 30 Aug @ 11:16am 
First, I love this mod. I love being able to have a collection of quality town updates and upgrades. However, I'm having an issue with Fish Isle. It seems like there's two different versions laid on top of each other. I carefully looked through my mods to make sure there were no conflicts. Help would be appreciated.
你好,我之前安装的v3版本,游戏从来不会闪退,自从更新v4.04后,在蒙格勒左边地区,无论一倍速或者其他倍速均会闪退,目前回退版本到v3版本一切正常,后台我看报错问题是导航网格问题,不知道我应该如何上传报错包
Amduskas 23 Aug @ 7:25pm 
@Larkas, yes, it's in his mod collection together.
Larkas 23 Aug @ 7:12pm 
@crunk aint dead: Quick question, is CATO compatible with your Clouds and Wind for World's End?
Amduskas 14 Aug @ 5:27pm 
@Terribilis, yeah, you can use the same version from Nexus that you're on, and not have it update automatically through Steam if you don't want to import without buildings.
Terribilis 14 Aug @ 5:45am 
Or rather, on Nexus it’s still the older version of the mod right now, if I’m seeing that correctly. Can I just unsubscribe from the Steam version, install the one from Nexus, and keep playing without importing?
Terribilis 14 Aug @ 5:37am 
I have a question: a new update just came out, and you’re supposed to import with player buildings disabled. However, I currently only have one house in Squin where I’ve stashed all kinds of stuff. My next plan was actually to build an outpost, but if I import now, all the stuff in my house will be gone. Is it in any way problematic if I import without disabling buildings, considering I only have this one house anyway? I also decided to manually install the mod through Nexus. If an update suddenly comes out and all the buildings are gone, that would be pretty frustrating...
Lil O' 14 Aug @ 3:22am 
They will be fine if the mod updates or if you import with buildings checked. However, after an update it is recommended to important with buildings UNCHECKED - this WILL remove player-built structures.
Horhyzon 13 Aug @ 12:34pm 
So no player made buildings will survive if this mod updates or you import a save?
年迈的斧王 8 Aug @ 9:30am 
能不能和Functioning market stalls兼容一下,枢纽城一个酒吧被小商贩挡住了,还有就是水泡山庄一段寻路容易卡住,是通往王座楼梯哪里
Flash 3 Aug @ 11:36am 
UWE compatible?
Ser Duke of Dennis 2 Aug @ 10:39pm 
im playing with your collection and the Shek moved back into the shek ruins but the walls make it impossible for anyone to get in or out
leon2356 28 Jul @ 11:55am 
@crunk aint dead

Thanks!
crunk aint dead  [author] 28 Jul @ 9:37am 
@leon2356 i simply made a mod and changed the objects to exterior furniture temporarily
leon2356 28 Jul @ 2:01am 
Hi! I wanted to ask a quick question. How did you place indoor objects, outdoors? Like I saw that in the hub you placed indoor walls, and tables outside. When I try it it says I need to place them in doors. I love how the indoor objects look and want to use them to decorate the outside of my base.
crunk aint dead  [author] 26 Jul @ 3:28pm 
@Emerald-kun i wonder if maybe its because your game is regenerating a large amount of the navmesh due to the new roads.

Try leaving your game paused for 5-10 minutes in this area and see if performance improves, otherwise i have no clue what happened.
Emerald-kun 26 Jul @ 3:08pm 
@crunk aint dead, yes, I do have FASTR in my modlist—I use the Vanilla Remastered (for my WIFE) collection (which I think you made?) and just have some armor mods installed on top, so no clue what happened there.
crunk aint dead  [author] 26 Jul @ 2:58pm 
@Emerald-Kun super weird, no additions were made to any locations near here. Do you also use FASTR? Stobes garden has poor performance in vanilla so i recommend it
Emerald-kun 26 Jul @ 2:47pm 
@crunk aint dead, I first noticed when I loaded the save around the Reavers' main base (Ark) in UC territories; after I downgraded to V3, it ran just fine.
crunk aint dead  [author] 26 Jul @ 2:14pm 
@Emerald-kun where are you getting poor performance? V4 adds a lot more clutter but it shouldnt harm performance that much
crunk aint dead  [author] 26 Jul @ 2:13pm 
@Tonny Lawrence hell yeah glad you got everything working 🙏
Tonny Lawrence 26 Jul @ 1:45pm 
OK, MADE A COMPABILITY PATCH FOR EMPIRE REBUILT AND CATO V4!!!! :mbnecoup:
Amduskas 26 Jul @ 12:18pm 
@Emerald-kun, I took a bit of a dip as well. Seems to be from a lot more lights and added furniture/clutter around cities. It looks so much better though, I'd rather turn off shadows to make up the difference than go back lol.
Emerald-kun 26 Jul @ 11:35am 
I don't know what happened, but V4 absolutely tanked my FPS from 120 to 30-40. It's the only updated mod in my modlist in the past week, so it must've conflicted with something. Going to downgrade for now.
Tonny Lawrence 26 Jul @ 11:21am 
Thanks, I did that, crisis averted lol I thinking of making a patch for Empire Reborn cities and Cato v4, wish me luck!
Laughing Forest 26 Jul @ 9:48am 
@Tonny it’s on the Nexus page. Just download the mod, then drop the mod into Kenshi’s mod folder. Simple as