Arma 3
Lifeline Revive AI
535 Comments
CHASKOH 28 Oct @ 7:08pm 
Do the AI teammates teleport to player? Would be neat as a failsafe.
demonon 23 Oct @ 1:17pm 
Doesn't seem to consume FAKs I've just noticed, I'm using vanilla FAKs if that makes any difference.

Great mod, countless hours with it regardless
Konstance™ (Hiatus) 23 Oct @ 9:48am 
Little nitpick but no way to hide the bottom right text by chance?

If there is a way i don't think i found it yet.
Real 19 Oct @ 11:31am 
@andreipetrea32 Take a look at "Key Features"
Farinha 4 Oct @ 4:57pm 
Hello. How heavy is this mod for cpu?
Brooklyn 28 Sep @ 4:12am 
Is there a way to remove/disable the text 'Lifeline Revive | Detection of mission settings: No respawn. This is a realism mission.' ?
Markusaw 23 Sep @ 4:53pm 
Why do units going to revive get MX rifles?
General Jame Macheal 21 Sep @ 2:00am 
i assuming it an bug but in antistasi ultimate, whenever you recieve critical damage and an a.i ally revives you, your still bleeding out vanilla still but not in the mod way
Thanks! :jake::steamthumbsup:
Bendy  [author] 15 Sep @ 3:08am 
@󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 alright will have a look
For some reason- enabling this mod breaks cutscenes of missions/campaigns...

Example: Play opening mission/intro of Steel Pegasus. With mod enabled (in CBA settings)- shows black screen. With it disabled- cutscene plays like normal. Issue might of come with a previous update.
andreipetrea32 11 Sep @ 2:24am 
Does it works with AI mods like VCOM, ASR AI, LAMBS, CF BAI or DCO Soldier?
@goaty1208 Seems to
Goaty1208 10 Sep @ 1:05pm 
Hey, does it work with KAT?
Krusader1 7 Sep @ 11:20am 
I figured so. Thanks!
Bendy  [author] 7 Sep @ 12:52am 
@Krusader1 I doubt this is my mod....there is no code to disable scroll wheel or disable gun at all...

must be a clash of mods
Krusader1 6 Sep @ 9:34pm 
Hey Im having a weird bug on your mod. When I go down, the AI can revive me and I can get up and theres no issues, but when my friend goes down and is revived, he can't use his scroll wheel and the game won't let him zoom on his gun. Is there any fix on this? Thanks
Bendy  [author] 5 Sep @ 3:48am 
@demonon good idea, will add to next update
demonon 3 Sep @ 4:45pm 
Hi I'm looking to make a version for myself where units upon being revived have only 30% health, hoping there's a line of code I can just change? thanks
mightybjorn1984 2 Sep @ 3:20pm 
I got it figured out. I was having problems on doing that on a dedicated server.
Bendy  [author] 2 Sep @ 2:37pm 
so in the Lifeline Revive settings (CBA settings) there is an option "Instant Death".
choose the dropdown menu option "off"
mightybjorn1984 2 Sep @ 12:57pm 
no ACE
Bendy  [author] 2 Sep @ 10:30am 
@mightybjorn1984 I need to know if you are using ACE or no ACE
mightybjorn1984 2 Sep @ 8:42am 
any way to turn off insta-death in the pbo?
Bendy  [author] 2 Sep @ 7:50am 
@1tsniko @Sora I have code in there to eject unconscious from any vehicle to allow them to be revived. I will add an option to keep them in vehicle
Bendy  [author] 2 Sep @ 7:49am 
@MUDr.Seky turn off 'auto crouch' in Lifeline Revive settings
Sora 1 Sep @ 11:49pm 
Massive bug, flying a jet and going unconcious due to g forces with ACE results in a forced eject followed by a teleport to ground, instant death with massive trauma and jet crashes.
mightybjorn1984 31 Aug @ 1:40pm 
great mod but I'd like to remove insta-death on a dedicated server but got no idea how.
adamik 29 Aug @ 3:26am 
does it work for project injury also?
Bendy  [author] 25 Aug @ 3:27pm 
@Georg Ravioli ah yes, I also use Advanced AI Command Menu, you need to turn of medical options in it
Georg Ravioli 25 Aug @ 2:45pm 
oh you know what it might be Advanced AI Command Menu, I'll look into that. Thanks for the insight!
Bendy  [author] 25 Aug @ 2:24pm 
@Georg Ravioli there should not be a 3D indicator....it must come from another revive mod...

I do have action menu for wounds (but thats not a 3d indicator) is that what you mean?

are u using SOG AI?
Georg Ravioli 25 Aug @ 2:21pm 
Hi, love the mod, thank you for your hard work! The 3D indicator for medic seems a little glitched, at least on my end. After I'm revived by an AI teammate the icon will persist the rest of the mission. Is there a way to turn it off?
Mikey74 22 Aug @ 8:25pm 
I have a script that may fix your issue. DM me if your interested. I'll let you reverse engineer it to see if it helps with your problem.
l31n0ptr1x 14 Aug @ 11:21am 
Why does it seem to insta revive?
Markusaw 9 Aug @ 5:22am 
How does the hotwiring actually work?
hey this mod is bugged it makes ai get out of whatever they in to go to wounded and everyone doesnt push they just lay down
i wish we could drag injured
OcN.Helbrecht 31 Jul @ 10:56am 
How does the Auto-Recover work, if its set to 100% does that mean your character will get up on his own?
Stolt 31 Jul @ 10:51am 
Wait so this works with Antistasi Community version with or without Ace?
MUDr. Seky 31 Jul @ 4:39am 
When using the SOG AI mod along with ace and lifeline, I have a problem with the restless members of my unit with their constant attitude changes. IF I use the instruction from SOG AI "copy my stance" my unit does not copy my stance at all, even when moving, their character still switches between walking crouched and walking upright, even when stopping, the stance of my unit switches to lying down or crouching. I tried to turn off all the mods I use, but in the end Lifeline causes random attitude changes and the SOG AI "copy my attitude" mechanic does not work properly. Would it be possible to remove this error somehow??
-PatH- Federik 23 Jul @ 6:02pm 
Hi there, and thank you for the mod! I have a little question: is it possible to allow revive action only for medics? i mean, there is an option that says "force vanilla medics" or something like that... But it also says that if there are no medics in the group the last added unit will become a medic. I think that a "no medics, no reive" option is needed.
For exemple, i have a scenario where the player can control multiple groups, potentially he can call in a "support group" with a medic to heal and revive soldiers from other groups. But that's basically useless if the mod "cheats" by adding the "medic" trait to random units.
demonon 18 Jul @ 4:51am 
Is mod meant to allow non medics to fully heal soldiers?
Harldog 14 Jul @ 2:44am 
If it's supposed to "Auto-disable(s) other revive systems (vanilla, SOG, Psycho, Grimes)", it's not doing it. When I get hit, a "*" displays; the prompt to press the space bar. I DID see an BLUFOR AI provide aid, but would rather have the "radial". Playing without ACE3 because it screws up placing and detonating explosives.
player21614 12 Jul @ 2:51am 
Is this compatible for Editor Mode?
Sora 11 Jul @ 5:59pm 
Would really appreciate an option to disable the personal aid kit on revive
Crunchyy 11 Jul @ 5:54am 
Other than that the mod works great and is the only functional AI medic mod out there atm that's good for large-scale PVE ops with AI allies.

The issues I described happen with Scope set to 'Side' & 'Group' with shield while reviving set to 'Off'.
Crunchyy 11 Jul @ 5:50am 
If you could add a settings, or even just have a look at the script in regards to labelling downed players and AI as CIVI (Purple instead of blufor) that'd solve a lot of issues.

Some of the issues I seem to have run into because of this is being unable to treat, or unload vehicle occupants. No longer being able to control a vehicle because a member of the crew is incapped and set as a civi in another seat. And players being stuck as civs after being revived by other players or AI Lifeline medics, which means OpFor no longer shoot at them - The only way for a player to fix this is by respawning, changing the players side via zeus doesn't work.
drunk driving compilation #42 10 Jul @ 11:29am 
any way to let AI engage and kill incapped players/ai? i have shield when reviving set to "OFF - Realism"
Bendy  [author] 9 Jul @ 7:11pm 
Still doing the digital nomad thing bouncing around the Greek Islands. Have not opened Arma since I arrived from Australia. Over next few days will update Arma needs