RimWorld

RimWorld

375 ratings
Expanded Materials - Metals
8
4
2
5
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
9.012 MB
18 Sep, 2024 @ 10:33am
16 Aug @ 2:00pm
13 Change Notes ( view )

Subscribe to download
Expanded Materials - Metals

In 2 collections by Argón
Expanded Materials Collection
10 items
Argón's Mods [Active]
14 items
Description



[ko-fi.com]



[08/16/2025]: v1.0.6
- Lead poisoning is now less potent and visible at the earliest stage.
- Lead poisoning shouldn't affect mechanoids anymore.
Make sure you have the latest version of Argonic Core!



Expanded Materials - Metals is a mod that aims to add complexity and difficulty to the gameplay experience of Rimworld by adding new metal resources such as iron or copper. The mod is aimed to be integrated with the vanilla game and some of the most popular mods out there. You can expect more complex production chains and more immersive gameplay, especially if you are seeking for a challenge and variety.













































There might be some things that aren't reached by the automatic patch code or whose cost list doesn't make sense. If you find something like this while playing, make sure to report it in the pinned discussion so that I'll be able to add it to my roadmap and fix it when I have the time.



Q: Where are the settings?
A: Under the "Vanilla Expanded Framework" tab.

Q: Save game compatible?
A: Adding the mod mid-game will not cause issues, but the new resources will not generate naturally.

Q: Can I switch from the old version?
A: No, sadly. This new version has new code and internal names, and switching will 100% break your save.

Q: Can I suggest a feature?
A: Sure thing! Leave a comment below or join my Discord server.

Q: Are you seeking help for these?
A: I do modding because it's fun and because I want to add new things to my own playthroughs, but I'm always open to collaborations and new opportunities to make great things. My DMs are open and you're invited to join my Discord server to discus your ideas.

Q: Will you add compatibility for X mod?
A: It's unlikely that I will make patches for mods that I don't use, that's why I made my best effor to make automatic patchers and make the mod as intuitive as possible, so that other modders will be able to make their own patches if they want to. You can reach to me for help if you want, I don't mind it at all!



Art, code and infographics created by Argón.

Huge thanks to the people at the Rimworld server for their help and to Vanilla Expanded for their useful framework.

Rimworld is property of Ludeon Studios.



[www.patreon.com]
[ko-fi.com]
[discord.gg]
[github.com]
Popular Discussions View All (2)
51
12 Aug @ 8:01am
PINNED: COMPATIBILITY & AUTOPATCHES
Argón
22
4 Sep @ 2:34pm
PINNED: BUGS GO HERE
Argón
334 Comments
Argón  [author] 15 hours ago 
I never got to fully play with SOS2. I'm willing to do so soon, so I'll have better ideas to ease the work when using said mod. :p2chell:
AlohaIroha 15 hours ago 
Thanks for the headsup. Nice mod! Just found that if using Save Our Ship 2 and staying in space primarily. Getting copper and silicon for wires/multianalyzer/components can be next to impossible from scrapping entire spaceships. Unless you send a ground expedition. Which is fine but I didn't know at the time. :masterworks::techpriest::steamthumbsup:
Argón  [author] 15 hours ago 
I wouldn't recommend it. The ores and items made of the materials of this mod will likely break or despawn. I'm not sure about how the things built with the replacement material feature will work. That is a feature of Argonic Core, but I'm sure it would trigger errors if it doesn't detect the material.
AlohaIroha 15 hours ago 
Quick Question, sorry if I missed it somewhere in the description. Is removing the mod midsave okay? Besides the removal of any items/weapons made of the expanded metals? Or is that a bad idea and I should wait till Im done with my current playthrough?
Argón  [author] 5 Sep @ 4:19pm 
Yes, they do.
QOMRADEQUEER 5 Sep @ 3:49pm 
Do these metals appear as veins which we can mine?
cllmsteele 2 Sep @ 11:15am 
yeah i was wrong still looking for the cause of this problem
cllmsteele 2 Sep @ 11:05am 
im having a bug where i can select any and all smelter types and furnaces however i cannot select anything after that i have to press esc to deselect it and then again i can select other things around the map but i get stuck every time i click on any of the smelters or furnaces i think i know whats causing it but i just thought id mention it here
False-Alliance 29 Aug @ 7:56am 
@tabakista I believe with cherry picker you could probably simply disable them(? Im not 100%)
Phrost 26 Aug @ 9:25pm 
https://gist.github.com/HugsLibRecordKeeper/e00a4c95d8b900f0af55fad76ee30619

https://justpaste.it/jo0hp
here is the mod list

https://justpaste.it/itm6i
here is a copy of the player.log, I hope that helps, please let me know what else I can provide.