RimWorld

RimWorld

Expanded Materials - Metals
334 Comments
Argón  [author] 7 Sep @ 10:03pm 
I never got to fully play with SOS2. I'm willing to do so soon, so I'll have better ideas to ease the work when using said mod. :p2chell:
AlohaIroha 7 Sep @ 10:00pm 
Thanks for the headsup. Nice mod! Just found that if using Save Our Ship 2 and staying in space primarily. Getting copper and silicon for wires/multianalyzer/components can be next to impossible from scrapping entire spaceships. Unless you send a ground expedition. Which is fine but I didn't know at the time. :masterworks::techpriest::steamthumbsup:
Argón  [author] 7 Sep @ 9:55pm 
I wouldn't recommend it. The ores and items made of the materials of this mod will likely break or despawn. I'm not sure about how the things built with the replacement material feature will work. That is a feature of Argonic Core, but I'm sure it would trigger errors if it doesn't detect the material.
AlohaIroha 7 Sep @ 9:37pm 
Quick Question, sorry if I missed it somewhere in the description. Is removing the mod midsave okay? Besides the removal of any items/weapons made of the expanded metals? Or is that a bad idea and I should wait till Im done with my current playthrough?
Argón  [author] 5 Sep @ 4:19pm 
Yes, they do.
QOMRADEQUEER 5 Sep @ 3:49pm 
Do these metals appear as veins which we can mine?
cllmsteele 2 Sep @ 11:15am 
yeah i was wrong still looking for the cause of this problem
cllmsteele 2 Sep @ 11:05am 
im having a bug where i can select any and all smelter types and furnaces however i cannot select anything after that i have to press esc to deselect it and then again i can select other things around the map but i get stuck every time i click on any of the smelters or furnaces i think i know whats causing it but i just thought id mention it here
False-Alliance 29 Aug @ 7:56am 
@tabakista I believe with cherry picker you could probably simply disable them(? Im not 100%)
Phrost 26 Aug @ 9:25pm 
https://gist.github.com/HugsLibRecordKeeper/e00a4c95d8b900f0af55fad76ee30619

https://justpaste.it/jo0hp
here is the mod list

https://justpaste.it/itm6i
here is a copy of the player.log, I hope that helps, please let me know what else I can provide.
Argón  [author] 26 Aug @ 7:26pm 
Have you tried with only this mod active? Maybe some mod is conflicting. A log would help me but it doesn't 100% guarantee that I'll be able to pinpoint your issue, especially if it's caused by a mod I never used.
Phrost 26 Aug @ 5:04pm 
Dear Argón, any chance you could help with my issue? I can provide modlist, logs, whatever you need.

Germanium, bronze, or any other alloy component recipes are not showing up.
Argón  [author] 26 Aug @ 3:46pm 
I think for that a patch could be made, although I'm not 100% sure if it'll work the intended way.
tabakista 26 Aug @ 2:29pm 
Any chance for settings to be able to disable some of the metals?
Use case: I'd like to use it for a medieval playthrough but raiders keep showing up with weapons made of fancy metals
Phrost 25 Aug @ 10:47am 
So for whatever reason the germanium circuit recipes are not showing up in the fabrication bills. I have checked everything I could think of, all research is done, everything is done, but some of the recipes are simply not there.
_♣Caligula♣_ 21 Aug @ 2:37am 
Yes.
NoHud 21 Aug @ 1:23am 
Can lead poisoning be managed/controlled using masks or specific gear? Would that be difficult to incorporate?
Argón  [author] 19 Aug @ 10:10pm 
Yes, I think it's totally possible! The best thing is to try it out and get a feeling at the mod. :p2chell:
dorobo 19 Aug @ 8:00pm 
do you think it's possible to use this in a medieval playthrough ? i just want smithing to feel more real than just getting steel and making things, the smelt part gives saborrr
Argón  [author] 18 Aug @ 11:09am 
Only crafting recipes.
piercebuster 18 Aug @ 12:48am 
I tried uninstalling and reinstalling the mod earlier. But after Schadenfreude's suggestion I did it again, plus the VEF and Argonic Core.
Still no change!

Thanks to both of you for the responses.
At this point I'll just accept that my batteries don't cost lead! :)

On a separate note:
Does the lead poisoning trigger on construction of buildings, or just crafting recipes?
Schadenfreude 17 Aug @ 9:52pm 
Maybe try to completely remove and redownload the mod.
Argón  [author] 17 Aug @ 8:44pm 
That's a very odd issue. There is an option for lead to be added to batteries. Maybe it's some old configuration lying around or something. It's really hard to tell from here.
Schadenfreude 17 Aug @ 6:19pm 
@piercebuster
All batteries, even modded ones, cost lead for me.
piercebuster 17 Aug @ 4:31pm 
I forgot to say: I also looked through the Vanilla Expanded settings, and found several options for this mod, but none that seem to affect the batteries recipe.
piercebuster 17 Aug @ 4:29pm 
2 components*
piercebuster 17 Aug @ 4:28pm 
Hey Argon, I just made a new game with only:
Harmony
Rimworld
Biotech
Odyssey
Expanded Materials: Metals
Vanilla Expanded Framework
Argonic Core

Batteries still cost 70 steel (or mild/tempered) and 3 components. No lead.

I also tried putting EM: Metals at the bottom of the load order. Same result.
daz_ian 16 Aug @ 8:41pm 
I've been playing around in dev mode, and it looks like mining work sites (requires Ideology) aren't patched to create sites for the new ores that can be generated or avoid creating sites for the ores whose generation are turned off.
Argón  [author] 16 Aug @ 6:17pm 
It could be another mod overriding the cost or it could be that you have the setting turned off. Under the Vanilla Expanded settings menu, you can find different toggles for the recipe changes of this mod.
piercebuster 16 Aug @ 4:47pm 
Hi Argon! Love the mod.

The description says lead is needed for batteries, but I only need steel and components. Was this a forgotten feature, or is it my modlist?
Schadenfreude 15 Aug @ 10:04pm 
@Argón
Yeah, there is a vacuum property now, you can compare it to heat, and if you want your pawns with low vacuum resistance to survive in orbit, then you need them to have rooms that are airtight and supported by oxygen pumps.

Walls made of non-Air-Tight material will leak oxygen and vacuum presence in the room will increase, making the environment dangerous.

Regular steel walls count as Air-Tight, since steel has the Air-Tight property, but Tempered Steel and Stainless Steel do not (I haven't tested the other materials that are added by this mod).
Argón  [author] 15 Aug @ 8:40pm 
Is that something new from Odyssey? I didn't play with it much yet.
Schadenfreude 15 Aug @ 7:27pm 
Any particular reason why Tempered Steel material is Airtight, but Stainless Steel isn't?

Would like to have Stainless Steel structures in orbit that keeps the ship from leaking oxygen.
Schadenfreude 12 Aug @ 10:16pm 
Absolutely love the mod, thank you for the contribution!
BrandonVG-Español 24 Jul @ 1:27pm 
si se puede construir con cosas de hierro, solo debe poner la estructura para construirlo y en la parte de abajo te saldra si quiere hacerlo de hierro, medio hierro o acero, como si fueras la tipica construcion que te piden hacer otras facciones en tu colonia
BrandonVG-Español 24 Jul @ 1:19pm 
Por que cuando quiero construir una mesa de investagaciòn me pide acero, si quiero hacer acero necesito la investagaciòn primero, osea que no puedo progresar almenos que la mesa se pueda hcer sin acero
Luneyl 23 Jul @ 10:34am 
@Zressai, you can use iron instead of steel in buildings.
Scarlet Ice 19 Jul @ 11:37pm 
It would be nice to repalce steel with iron in some building recipes , as when I played tribal style, it was very hard to get steel to make research table.
FelipeGames2000 14 Jul @ 3:40pm 
So, I’ve run into a strange interaction with ReplaceLib

I noticed that a few of EM-Metals' component recipes disappear when ReplaceLib is also enabled. Due to it's nature as an "overlap patcher", I suspect ReplaceLib got confused with EM-Metals's additional component recipes and removed them

Unfortunately, my player log doesn’t seem to mention anything about either mod, so I don’t have specific error messages to share.

I’m posting this on both mod pages so either dev (or anyone else familiar with the issue) might be able to help. If anyone else has run into the same problem, I hope this helps point you to the possible cause.
alf.lord51 13 Jul @ 3:33pm 
why is the stats of bronze so bad?
HydroFrog64 12 Jul @ 2:04pm 
Glad to hear odyssey integration is on the table. Take your time though, and enjoy the new DLC :steamthumbsup:
Argón  [author] 12 Jul @ 1:16pm 
Full integration with Odyssey will sadly take time, because I first have to play with the DLC to see what it has on detail. (And I haven't even bought it yet :steamsad:)
Bishop Edwina 12 Jul @ 9:28am 
It seems that titanium does not automatically replace Plasteel for the Vacsuit crafting recipe
Zressai 12 Jul @ 6:36am 
I'm a big fan of this sort of mod, as I really dislike the lack of progression of metals in the vanilla base game. I can't figure out how to start my journey towards making steel. I can select a different material to make the stonecutter's table, but it still needs steel plus the selected material. If I can't make a stonecutter's table because it requires steel, I can't make the Alloy Furnace to make steel. I checked mod load order, and settings in the Vanilla Framework tab but couldn't figure anything out. I used a different mod in 1.5 and it allowed me to just make things out of iron until I had steel up and running. Am I doing something wrong?
XXXII 11 Jul @ 8:00am 
666
Renay Edor 10 Jul @ 3:55pm 
My plan is to do an SoS playthrough with a few other addons (most decorative stuff, one that adds an intermediate component). I'll try without the intermediate and if it's... "to easy", i'll look into adding compatibility myself if I think it'd be worth it. And I'll look into joining the discord if and when I get around to editing and making things work ;3
Argón  [author] 10 Jul @ 12:07pm 
SoS2 compatibility, as of right now, is handled with the automatic patches that replace some of the costs for certain stuff. I think I could tweak a thing or two after I get more familiar with the mod.
Argón  [author] 10 Jul @ 12:06pm 
It's fine. I mostly couldn't update my mods to add new content for the new DLCs because I haven't been playing the game that much so that I can familiarize with the new content. I hope this is not the case for Odyssey. SoS2 is also a mod I never got to fully play even though I wanted, so I'm doing that right now and keeping my old 1.5 save. It's also easier to integrate with vanilla or DLC content because it generally doesn't include other patches to other content as well.
Renay Edor 10 Jul @ 10:20am 
I'll be the oblivious one and ask (again probably), What are you plans for the upcoming DLC?
Alternatively, what is the state of "compatability" with SoS2? I know you said you only add patches for mods you use, but with the rising popularity and "vanilla version", I could see more people asking about it.

Excuse me if this has already come up and you've explained it, if you have just point me back to it if you don't want to re-say it!
Drunken Eagle 9 Jul @ 12:48am 
Thank you for descriptions, gotta use them when dlc arrives.