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 149
 149			 
					 
					





As for the workbench I don't really get why, but only the advanced one triggers the warning, the ai station or gravship doesn't, neither does the basic. It's only cosmetic, but I would lie that it doesn't irk me (out of ~360 mods it's the single workbench that does it), which is why I only use the basic table until I get my hands on subpersona core. Not sure if it has to do with the "class", to me it seems more about the warning detects the table can do Bills but have none. Don't have modding experience with Rimworld enough to suss it out.
I mean, the research benches are also "production workbenches" then? It inherits from the same "BenchBase" ThingDef as I do; the only thing it really does differently is set its "work table room role" to "Laboratory" but that's not really appropriate for a managing desk. 😅
By power tab I meant the mod "Power Tab 2 - 1.6 Bug Fixed Version", but if the bench requires power that works as intended. The warning from TD Enhancement pack for Empty Workbench is triggered by production workbenches that have no bills created, however the advanced manager desk has no bills button, yet the game treats it as production workbench. But that is only cosmetic issue I can always turn off the waning.
I dunno what TD Enhancement does to detect that a workbench is empty, but the two desks are basically identical except for the power requirement of the second one. I dunno what "power tab" is, but the second desk does require power.
Managed to get it on capture: https://youtu.be/wsnw9ITdseA
Another "issue" I run into is, the advanced managing table acts as a workbench and triggers the warning "Empty Workbench" from TD Enhancement and power tab from Power Tab, the first table does not do that is why use that one.
Thanks for any ideas!
[Colony Manager Redux] It was time for a history update, but the previous update hasn't finished yet.
This means that your history updates are taking longer than 600 ticks...