RimWorld

RimWorld

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Adaptive Ideology Storage
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
42.258 MB
1 Aug, 2024 @ 11:52pm
7 Jul @ 7:32am
16 Change Notes ( view )
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Adaptive Ideology Storage

In 2 collections by vin
Vin's Workshop
11 items
Ancient's Modlist
25 items
Description

This mod patches re-implements objects in Ideology to use the Adaptive Storage Framework so you can use them as build able storage objects and includes spiffied up versions of their textures made by me in case dilapidated aint your vibe!




Why should I consider using the Adaptive Storage Framework?
The adaptive storage framework uses vanilla systems to make storage work lowering overhead on your game, along side optimizations to the rendering of stored items, and a range of cool features like graphics that update as you store items.

I'd greatly recommend you check out a great performance mod made by the talented creator of ASF bbradson on GitHub!
Performance Fish[github.com]


Is this mod compatible with LWM Deep Storage?
Yes. ASF and this mod are perfectly compatible with LWM's Deep Storage. ASF even allows you to choose systems between the two. However, if you continue to use mods dependent on LWM's Deep Storage then I would recommend you look into LWM's Shallow Storage an updated fork that switches port to the vanilla storage fields improving performance.

Is this mod compatible with the X storage mod?
This mod should be compatible with all other storage mods. If one isn't let me know as it's probably a simple fix regarding the defnames that I have been lazy to update to make sure they're unique.

How do I use the other textures in the screenshots?
To reduce storage tab clutter this mod allows you to rotate objects to switch textures. Look for the handy "Rotate to change appearance" notification in the description of the object to know if you can rotate it.


This mod is a patch of items found in the RimWorld Ideology DLC. A portion of the textures are from Mo's Ancient mining Industry and Ancient Hydroponic farm facilities mods. Please support her! I do not claim ownership to these textures. I have also included the Chemfuel tank from Vanilla Factions Expanded - Ancients in the mod and have configured it to allow the storage of Chemfuel and Deepchem. I am not affiliated with the ASF team. I claim no rights to the contents of this mod meaning you are free to modify it and re-upload it as you please. Please just credit the original authors!
198 Comments
Öffentliches Ärgernis 28 Aug @ 2:44am 
At least not knowingly. thx
vin  [author] 28 Aug @ 12:11am 
@Öffentliches Ärgernis
You have a mod that changes the way objects draw over world buildings.Not an issue with this mod.
Öffentliches Ärgernis 25 Aug @ 9:41am 
I think there is something wrong with the alignment of the lockers:
https://imgur.com/a/dgfBfh8
v99 24 Aug @ 7:13pm 
Yeah my bad should've done that thx
vin  [author] 24 Aug @ 6:28pm 
@v99
This mod only adds simple pngs and xmls. The proper place to report this is to the framework coder bbradson under his mod Adaptive Storage Framework. This mod does work with PUAH, I'd recommend a minimal modlist before doing a report.
v99 24 Aug @ 6:27pm 
I can do further testing if you would like
v99 24 Aug @ 6:27pm 
Unfortunately it seems that the containers from this mod doesn't work with Pick Up and Haul, whenever I tried picking up devilstrand (which was then hauled to a fabric container from this mod) the pawns would not pick items into the inventory, but when I deconstructed the containers and uninstalled the mod, they immediately started picking the devilstrand to the inventory when they hauled
NuanKi 23 Aug @ 7:51pm 
Sure, np, btw I love your storage mods
vin  [author] 23 Aug @ 7:07pm 
@Big Cheese
see below!
(thanks NauKi, good work dude)
NuanKi 23 Aug @ 3:35pm 
@Big Cheese
I just added a few hours ago the option to allow to paint any storage building in my Adaptive storage - global settings mod