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[OA]Ratkin Gene Expand
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Mod, 1.5, 1.6
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24.553 MB
31 jul, 2024 @ 5:01
8 okt @ 11:12
114 ändringsnotiser ( visa )
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[OA]Ratkin Gene Expand

I 1 samling av M.Y.G
金鸢尾兰系列自用鼠族环境
64 artiklar
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!!! If you encounter a interface flicker issue related to the Vanilla Combat Reloaded module, go to the MOD settings to turn off the dodge mechanism of the Melee Intouchable gene. If you encounter other issues related to dodge mechanisms, you can try to solve them in the same way !!!


“You and I are born different”

~~~~~~~~~~

Although it is a mouse gene extension, this module can operate independently without relying on the mouse module.

~~~~~~~~~~

Without activating the Rat Clan module, this module modified the shaping time and specific effects of myopia in the shaping chamber, and added 31 new genes, as well as one cultural meme (cultural DLC needs to be activated)

Specific shaping time modification:

Biological recursion: 25 days ->8.2 days

Age reversal: 6 days ->5.6 days

Wound treatment: 8 days ->4 days

Pleasure adjustment: 4 days ->2.2 days



Myopia effect modification: The shooting accuracy has been reduced from over medium to long range to 2%, and adjusted to a partial decrease in shooting accuracy.

~~~~~~~~~~

In addition to the modifications mentioned above, this mod has also added:

5 Mouse Appearance Genes

10 new mouse species

Two unique genetic architectures of the mouse tribe.

5 unique genetic buildings of the Golden Iris Empire (Golden Iris Mouse Clan Module)

Tasks and events of 5 mouse tribes

Three new factions of the Rat Clan

Two Rat Clan Begins(There is still one being remade)

~~~~~~~~~~~

In addition to content updates, the following adjustments have been made to the values of the Rat Clan module to adapt to the genetic environment:

Toxic environment resistance: 90% ->50%

Shooting aiming time: 118% ->105%

Mental sensitivity: 80% ->100%

Fixed the bug of mouse children growing too fast.
(The relevant code is referenced from https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2943840411&searchtext=Ratkin+Life)
~~~~~~~~~~
Introduction to Rat Tribe Xenomorphs and Factions:

Heterogeneous:

Chu Rat Clan: Like the former Rat Clan, it is the purest and most numerous species of Rat Clan, with infinite possibilities.

White Mouse Clan: Most evolved from the ruling class, possessing excellent social skills and gaining additional spiritual sensitivity when in power.

Lemming Clan:A free spirited traveler, a carefree optimist, you can always rest assured of the wild survival abilities of the lemmings.

Rock Rat Clan: A resilient and unyielding existence, as strong as a rock. Although their protection is reassuring, their temper is also notorious for being irritable.

Snow Mouse Clan: Hunters in the harsh northern regions, their agile movements allow them to remain unbeatable even in battles with the Ni people, but they seem to have a fatal flaw. Also, it's best not to let them work in hot places.

Lowland Rat Clan: The gentle and gentle rat clan of the coastal lowlands, possessing the most outstanding handicraft skills in the entire kingdom, making them a great choice to become craftsmen.



Faction:

Traveler's Federation: A federation composed of a large number of neutral rat tribe strongholds, with relatively weak internal constraints. Compared to invading other factions, they are more eager for harmonious trade.

Their merchants sell almost everything.



Rock Rat Kingdom: A kingdom dominated by the Rock Rat tribe, with a tough diplomatic approach when facing enemies, but unexpectedly friendly when facing allies.

Their forge will sell all common minerals.



Snow Mouse Kingdom: A northern kingdom dominated by the Snow Mouse tribe, it is the most exclusive among the three kingdoms of the Mouse tribe, but their strength definitely lives up to their attitude.

Their hunters sell fur from various animals, even including percussion beasts.

Don't summon snow rats in the desert anymoreAAAAAA!

~~~~~~~~~~
The C# (DLL) code related to this MOD has been made open-source on Github. You can copy the link to access the repository. (Why does adding the icon cause an error? The issue doesn't occur when using it on the Chinese version.)

Github Repository:https://github.com/IdealNightOcean/OberoniaAureaGene

~~~~~~~~~~
Additional tasks and events:

Yes, it's currently in production. Please take a moment to calm down,

I will publicize them when the production is completed.

Before that, please keep a copy of your expectations for
~~~~~~~~~~

QA:

Q: Is it compatible with old archives?

A: I think there is no problem in most cases, but I still recommend opening a new file.In addition, if you want to add it to the old archive, you need to manually add the mouse ear gene.

Q: Is it compatible with CE?

A:Yes, compatible.

Q: Why can't factions be generated normally?

Q: What is the specific heterogeneous setting like?

A: You cannot find the EVP species in the newly added species.

Q: Is module justice?

A: I can confidently state that the intensity is controlled within the original range, and a fully embodied genetic superhero may have a slightly higher upper limit than the original version.

A: If the Golden Iris Orchid body module is enabled, please check if the Golden Iris Orchid body is the latest version.

Q: Why did mouse like humans appear?

A: Due to the heterogeneous mechanism in Tainan, conducting thorough heterogeneous blackening directly can lead to BUGs of heterogeneous gene overlap, which cannot be completely resolved and can only be continuously optimized.

Q: Why do mouse aliens appear?

A: Same as above, but this issue has not been further optimized as it is still in the stage of adding content. Significant optimization will only be carried out after the additional content is completed.

Q: Why do mouse experimental subjects lose their ears when edited with CE?

A: Because the experimental subjects of the mouse race are dual genes of different species and lineages, and CE can only adjust one gene at a time, it will default to covering the lineages genes, which will result in the lineages genes losing their mouse ears and tails. The solution is also very simple: just manually add these two genes.

Q: Why can't I open the game after updating this mod?

A: You need to delete the Config file in Ludeon Studios \ RimWorld by Ludeon Studios. This file is the preset for mods, and some optimized mods may conflict with the preset after other mods are updated, resulting in the inability to open the game.
Please note that before deleting the Ludeon Studios \ RimWorld by Ludeon Studios \ Config file, please make a backup and record your mod settings. This file is the mod settings, and deleting it will require readjusting a series of mod presets. And deleting this file is not a panacea, sometimes the problem is not here, it is just the higher possibility among many possibilities, please consider it carefully. [/h3~~~~~~~~~~

Compatibility issues:

Since I rarely use other gene related MODs personally, if these MODs have modifications related to different species and are not compatible, there is a probability that they will conflict with this module.

In addition, it is compatible with the Rat Warlord and Golden Iris Orchid mod, but not compatible with the Zhi Xing Man Rat Clan extension.

~~~~~~~~~~

Production team members:

The Mystery of Planning: Silence and Solitude

DLL code: Night Sea

XML code: Night Sea \ Silence and Solitude

Artist: Rejuvenating Leven

Copywriting: Silence and Solitude

Translation: Baidu Translate (I can't find my GPT!)

Sponsorship: Mo and Gu



Communication and Error Feedback Group: 869628423

~~~~~~~~~~

Finally, I wish you a pleasant trip.

May the fragrance of golden iris orchid reach deep into your heart.
Populära diskussioner Visa alla (2)
60
6 okt @ 2:05
KLISTRAD: BUG反馈
M.Y.G
0
4 sep @ 23:50
KLISTRAD: 金鸢尾兰系列C#源代码 ( C# Source Code)
夜海
446 kommentarer
天羽剑 8 okt @ 20:15 
emmmm似乎依旧没有效果,这两个词条看来作为基因的属性或者健康buff有某种问题,要么是原版问题要么是mod冲突,是我太想当然了,抱歉:steamsad:
M.Y.G  [skapare] 8 okt @ 11:11 
@天羽剑
多谢,已经修复
天羽剑 8 okt @ 5:40 
奴役顺从这一基因没有按描述生效,最关键的压制率下降属性方面,应该不能使用"奴隶压制下降率"这一词条,该值不能为负,使用和项圈同样的"压制下降率偏移"大概会有用
oqm9s5 6 okt @ 3:06 
@新垣夜夏 可以用:派系选择生态 (Faction choose biomes)这个mod来解决雪鼠派系定居点生成位置太出戏的问题
新垣夜夏 6 okt @ 1:35 
生成世界时会有雪鼠定居点生成在沙漠里(草)
M.Y.G  [skapare] 5 okt @ 6:42 
@九条可怜
已修复
InnocuousKraken 3 okt @ 6:38 
Has anyone made an English translation?
九条可怜 3 okt @ 2:25 
Ref EEEACB03] System.Null Reference Excepti on: Object reference not set to an instance of an object
wirtual Boolean <get_InvolvedFactions>d_8.MoveNext ()
[OA]Ratkin Faction: Oberonia aurea virtual Boolean <get_InvolvedFactions>d_8.MoveNext()
MYG
大佬这个Visual Exceptions报错,然后突然给我全敌对了):

看了下留言,我钱都没去拿就要把我全敌对也太夸张了 ==
新垣夜夏 1 okt @ 8:39 
既然风雪的遗孤是单独的mod了,建议把这个mod里的遗孤剧本“基础版”去掉,免得装了风雪的遗孤后剧本里有俩风雪的遗孤
CrazyFanQAQ 27 sep @ 9:07 
鼠族的人都拥有鼠族的基因,但是天上掉的和任务给的人贴图都是非鼠族的智人,这是什么原因导致的,从鼠族到金鼠鼠和基因扩展的鼠族都会这样