RimWorld

RimWorld

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MoeLotl Race
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Mod, 1.5, 1.6
File Size
Posted
Updated
137.593 MB
19 Jul, 2024 @ 2:09am
20 Aug @ 2:26am
73 Change Notes ( view )

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MoeLotl Race

In 1 collection by YiQing
萌螈全家桶 Moelotl Collection
8 items
Description



Added a humanoid creature with high resilience and a separate energy bar, MoeLotl.

On a distant planet, there exists a thriving civilization evolved from the axolotl species known as the MoeLotl. These humanoid beings possess robust regenerative abilities and an innate power called "lotlqi," distinct from psychic energies. Originally flourishing, their homeland was devastated by the invasion of a mechanical race, forcing the MoeLotl to abandon their ancestral lands. As a result, a faction of the MoeLotl sought refuge on the fringe world where they established a new dynasty and began anew...





Advantages:
●The MoeLotl possess innate power within their bodies, thus introducing a new spiritual energy bar (LotlQi) to enhance various aspects of their mechanics.
●Through skills practice, they can increase their ability values and acquire deployable techniques.。
●They have a self-healing factor, allowing them to slowly regenerate body parts even when injured or missing.
●Their unique attire and some weapons interact with the energy bar, forming shields against long-range weapons and inflicting additional damage on enemies.
●They have powerful late-game battle armour and skills.

Disadvantages:
●Fragile bodies, resulting in very low early-game strength.。
●Existence of uncontrollable Mechanoids on the map leads to additional emotional penalties.
●Alchemy mechanisms are somewhat negative, with a single pill taking a long time to produce and consume.
●Special books are required to learn some new skills, and these books can only be purchased through trade caravans and factions.
●Advanced racial attire and some weapons depend on racial crops, requiring additional land cultivation and hydroponics or purchasing from factions.




Due to the MoeLotl's inherently fragile bodies compared to other races, they have developed a natural escape skill called "Tail Severance Survival" during their evolution. When facing danger, MoeLotl can use this skill to increase their movement speed and become invisible temporarily, allowing them to evade danger for a short period. ]Meanwhile, the dropped tail can be used as a key ingredient for a special MoeLotl dish! XD


The MoeLotl possess ancestral bloodline circulations that allow them to regulate blood flow and unleash their latent potential by consuming specially crafted pills. This ability, known as "LotlQi," enables them to release various unique techniques as they consume more pills.

However, excessive use skills can deplete their LotlQi, requiring a period of rest for recovery.





Advanced attire and certain weapons of the MoeLotl can interact with LotlQi. Specifically crafted spiritual garments can generate a shield capable of deflecting long-range attacks, continuously replenished by LotlQi. With ample LotlQi, remote threats become inconsequential. Additionally, some weapons enhanced with LotlQi can inflict greater damage and special effects.





If one wishes to practice skills, they must do so by consuming pills.The Heaven-Reaching Cauldron and Soul-Returning Furnace are essential alchemical tools for this purpose.
Inside the original drug manufacturing platform, one can find the formulas for these pills. Only the MoeLotl can interact with this building. MoeLotl extract residual aura from deceased creatures as fuel for the Soul-Returning Furnace, requiring the investment of bodies.


Each pill consumed by a MoeLotl increases their meridians level by one grade. These levels are planned as:first meridians, second meridians, fourth meridians, sixth meridians, and eighth meridians.
The way to obtain MoeLotl's skill book can only be through trade caravans and factions. At present, the MoeLotl can choose from five different style to study, each with five levels. At levels 1, 3, and 5, they will learn new skills, while each level enhances their specific capabilities.
Currently, the skills are divided into five styles: Thunder, Water,Fire and Blossom and Rock However, these styles are mutually exclusive.




Currently, there is only one type of emerald bamboo as a plant, which can be used to produce special bamboo fiber materials and pills for the MoeLotl.
Similarly, only the MoeLotl can cultivate this crop.



Equipment and clothing are categorized into three levels: normal wear, LotlQi garments, and battle armour.

LotlQi garments and armour possess the ability to convert LotlQi into shields, which are unaffected by EMP effects.


FAQ:

Is the character body type compatible with the original costume?
: Basically, there is not much difference between the THIN body type, and wearing the original costume would basically not be out of place.


CE?CE!!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3315866314

Facial animation?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3292354961


Future plans:
The future has been confirmed to launch the MoeLotl Event expand, adding two MoeLotl storyteller (already installed) and appearing in the game as a special character, along with the two special characters, the player will experience special events rich in MoeLotl characteristics, and interact with the characters.
More costumes, more skill ........


Translation Issues: There are already Chinese, Japanese, Russian and English translations available, so if you would like to translate this mod into any other language, I'd really be honoured and grateful!!
Popular Discussions View All (6)
2
19 Aug @ 7:58am
hchtung的冲突
伊吕波
1
19 Aug @ 7:59am
加mod开不了档
不红尘
1
16 Nov, 2024 @ 9:37pm
MoeLotl Abilities
Phoenix
845 Comments
Wxine 15 hours ago 
System.MissingMethodException: Method not found:
RimWorld.QuestPart_DropPods RimWorld.QuestGen.QuestGen_Misc.DropPods(...)
凯兰达尔 19 hours ago 
加了萌螈后,加载完后,黑屏。去掉萌螈,恢复正常
リリム.莉莉姆 31 Aug @ 7:55am 
有没有取消萌螈族的机械师心情减益补丁?
没有掌声吗? 31 Aug @ 7:34am 
mod和奥德赛有个冲突好像,莫名其妙点升空就一直爆红字。萌螈首领的角色的闲置动画处理一直异常那个档直接不能用了。
<color=#66ffb5>[MeleeAnim]</color> Exception processing idling animation or skills for '米兰花':
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
AM.Core:Error (string,System.Exception)
AM.Idle.IdleControllerComp:CompTick ()
Verse.ThingWithComps:Tick ()
Verse.Pawn:Tick ()
Verse.Thing:DoTick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
KomejiKoishi 31 Aug @ 6:18am 
萌螈小孩在修炼界面设置了修炼的书籍,萌螈书架上也有对应的书,但小孩就是不读,手动要求读才去读,是bug吗
taotao 30 Aug @ 8:55am 
螈尸抓取落地报错:
角色跳跃-落地时出错
bug by moeLotl mod, please take a screenshot or copy the text and submit it to HenTaiLoliTeam
[Ref 90AFC97D] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Axolotl.Debug:WarningInTry (string,System.Exception)
Axolotl.AxolotlPawnMoveFlyer:FallOnGroundDo ()
Axolotl.AxolotlPawnMoveFlyer:RespawnPawn ()
RigorMortis.AxolotlCaughtOne:RespawnPawn ()
RimWorld.PawnFlyer:TickInterval (int)
LL 30 Aug @ 4:54am 
看书的速度实在是太慢了,过于高额的代价(书还贵的离谱)收益却十分的微妙,最后被野人兄弟团灭了:steamfacepalm:
'4po5troph3' 30 Aug @ 2:43am 
一个更新下来下午加载不进去了,上午还行的
八云太守  [author] 29 Aug @ 6:46am 
@QianMuJun 泰南今天早上更新导致环世界不兼容贴图缓存的部分模组
benny30912 29 Aug @ 5:18am 
@QianMuJun 你有用RimPy的轉換dds貼圖功能嗎?
有的話改用Rimsort的轉換功能或是刪掉dds圖檔,
RimPy的dds轉換格式不正確,Rinworld更新後內建的dds讀取會失敗