Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
With Immortal Empires Expanded recent update to Ind, OvN Lost World now has lore snippets for every Ind settlement.
All thanks and credit to @OKH & @alexjeanette
- Fixed bug where Volksgrad had lost its settlement lore
- Fixed typos and added more line breaks into the settlement lore
- When using IEE the Skjold settlement skin will be used for the IEE Skjold settlement otherwise Ice Pack Bay will be Skjold
- If not using IEE the Great Khanspire skin will be used at the Bloodwind Keep along with the settlement been renamed.
- If not using IEE the Tower of Sun settlement will use the Tor Elithis skin.
- When the 'Second Start' option is enabled in MCT (off by default)Dimmed Sunz will now gain Bloodwind Keep/Great Khanspire at game start
For the most part, this mod works great. The most important capital cities all get custom details in the Old World, which get overwritten by this mod and look strange. It won't break your game in any way, though.
Does it? The description explicitly says not to use it with SFO.