tModLoader

tModLoader

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Katana ZERO Weapons
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Mod Features: New Content
Mod Side: Both
tModLoader Version: 1.4.4
Language: English, Italian, Russian
File Size
Posted
Updated
7.167 MB
14 Jul, 2024 @ 9:34am
29 Jul @ 7:49am
21 Change Notes ( view )

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Katana ZERO Weapons

Description
The Katana ZERO Mod adds the seven katanas from the game Katana ZERO to Terraria.
These weapons have unique slashing animations, can deflect bullets, and lunge you forward like the original game.

If you want to report a bug or give me an idea or anything, please feel free to add me on Discord @darkosto0

---- Disclaimer ----
This is a fan-made project inspired by Katana ZERO. All rights to the original IP, assets, and sounds belong to Askiisoft and Devolver Digital.
No profit is made from this mod. If requested, I will respectfully take it down.

---- Weapons Added ----

* ZERO's Katana: The original, no special effects, just bullet deflection
(Early Pre-Hardmode)

* Prism Sword: Slightly increased stats from the original, with a colorful slash
(Late Pre-Hardmode)

* Sword of Masters: Slower attack speed, increased range, shoots a projectile, more hits per slash
(Post-Destroyer)

* Savant Knife: Faster attack speed, low range, high amount of hits per slash
(Post-Mechs)

* Claymore Prototype: Slow attack speed, big hit range and width, unlimited amount of bullet deflections per swing (Post-Golem)

* Phoenix's Edge: Slow attack speed, very high range, shoots flames that burn enemies
(Post-Cultist)

* Fifteen's Blade: High attack speed, very high reach, teleports to the cursor on holding and releasing right click, meant to kill most enemies in one hit (Legendary Weapon)
- Has 1/40000 chance to drop from any hostile enemy, or 1/9 to drop from Moon Lord.

---- Special Thanks To ----
* g113g[github.com] for a Russian translation, code help and for uploading the mod to Steam Workshop for me.
* Sequile[github.com] for code help and balancing the weapons.
* ChrisGug for an Italian translation.

The source code is available for everyone on GitHub[github.com].

I plan on maintaining the mod as long as I recieve any feedback (ideas, bugs, anything).
Originally posted by tModLoader KatanaZERO:
Developed By Darkosto, g113g and Sequile
123 Comments
wahayob 3 Oct @ 4:04pm 
это то самое dlc?
Masky 21 Sep @ 8:55am 
pls make the swords deal invunerable time to the enemy, they give multiple hits with only one atack
SpecyJ 14 Sep @ 2:13am 
Hi Darkosto. Glad to see you remember me and likewise it has been long on my end too. I hope you're doing good as well. I can see a lot of improvements. As for me. Things have been rather stressful and depressing outside in my life, but it's good to see old friends appreciating me as a person. I am having a great time so I'm glad I've been able to help.

As for the bug itself, it's something that's inherent in tmodloader itself or just my version of it being cursed. Certain attacks especially custom AOE explosions will knock enemies to the right by default if projectiles hit a block instead of the enemy directly. I don't know why the slashes from the katanas are having it but it's there. The Princess's Resonance Scepter inherently had this bug in Terraria that tModloader's version didn't really fix. Even Calamity mod has this problem even worse. So don't sweat it. It's a common problem and you're not the only one.

Hope you have a nice day and take care.
76561199169423363  [author] 13 Sep @ 7:36am 
Heyy Specy, good to see you again. Been a long time since i've seen you so I hope you're doing alright. I haven't really played tmod in a while so i'm not really aware of the bug in question but thank you for coming back, i've improved the mod a lot since last year if you remember. I'm glad you're having an amazing time, your contribution has helped me a lot.
SpecyJ 30 Aug @ 3:17am 
Great to come back to trying this mod after a long while. I wanted to report a bug that is inherent with tModloader where certain knockback direction values and types will default to always pushing enemies to the right, which will result in enemies being pushed towards the player if they are coming from the left. I noticed that happening with any enemies I hit with the slashes with every weapon from this mod, if they aren't killed in one hit. It's not this mod's fault, but I just wanted to it point out since there might be a need to check the knockback value or damage type that's relevant to melee (Explosions, slashes, stabs etc).

Despite that I'm so happy for the new updates, I'm having a whale of a time playing with this and that old problem of the projectile reflection one-hitting the player when I played this last time is completely gone. Excellent work.
YunuyFx 27 Aug @ 2:17pm 
I absolutely love Katana Zero and Terraria, and I was looking for mods that added more weapons. This was an absolute god send, thank you.
76561199169423363  [author] 9 Aug @ 11:10am 
@slowed + reverb Thank you for your feedback and for playing my mod! I've tried to make the time slow-down balanced by consuming mana when you hold down M2 on Fifteen's Blade, and your suggestion for making it a whole separate system is really nice. However as of writing this, I really don't feel motivated to attempt to implement it. I do like your idea though, and have thought about it
E6aHaT 6 Aug @ 1:25pm 
Привет, хороший мод, можно в будущем перенести механику замедления времени из оригинальной игры, это тяжело реализуемо особенно под мультиплеер, но точно того стоило бы. А забалансить можно было бы по лору игры, например 1 доза на 1 сек увеличивает продолжительность действия этого самого ускоренного восприятия(замедления времени), а получать можно от странствующего торговца, после победы над какими-то боссами(например плантеры, стены плоти и т.д)
76561199169423363  [author] 29 Jul @ 2:05am 
@Hugo268 Ohhh fuck I've overlooked that for a whole year. I'll go fix it, always assumed people had quality of life mods while forgetting the base game.
Hugo268 28 Jul @ 9:09am 
Unable to craft the base Katana when silver is replaced by tungsten in the world :(