tModLoader

tModLoader

Katana ZERO Weapons
123 Comments
wahayob 3 Oct @ 4:04pm 
это то самое dlc?
Masky 21 Sep @ 8:55am 
pls make the swords deal invunerable time to the enemy, they give multiple hits with only one atack
SpecyJ 14 Sep @ 2:13am 
Hi Darkosto. Glad to see you remember me and likewise it has been long on my end too. I hope you're doing good as well. I can see a lot of improvements. As for me. Things have been rather stressful and depressing outside in my life, but it's good to see old friends appreciating me as a person. I am having a great time so I'm glad I've been able to help.

As for the bug itself, it's something that's inherent in tmodloader itself or just my version of it being cursed. Certain attacks especially custom AOE explosions will knock enemies to the right by default if projectiles hit a block instead of the enemy directly. I don't know why the slashes from the katanas are having it but it's there. The Princess's Resonance Scepter inherently had this bug in Terraria that tModloader's version didn't really fix. Even Calamity mod has this problem even worse. So don't sweat it. It's a common problem and you're not the only one.

Hope you have a nice day and take care.
76561199169423363  [author] 13 Sep @ 7:36am 
Heyy Specy, good to see you again. Been a long time since i've seen you so I hope you're doing alright. I haven't really played tmod in a while so i'm not really aware of the bug in question but thank you for coming back, i've improved the mod a lot since last year if you remember. I'm glad you're having an amazing time, your contribution has helped me a lot.
SpecyJ 30 Aug @ 3:17am 
Great to come back to trying this mod after a long while. I wanted to report a bug that is inherent with tModloader where certain knockback direction values and types will default to always pushing enemies to the right, which will result in enemies being pushed towards the player if they are coming from the left. I noticed that happening with any enemies I hit with the slashes with every weapon from this mod, if they aren't killed in one hit. It's not this mod's fault, but I just wanted to it point out since there might be a need to check the knockback value or damage type that's relevant to melee (Explosions, slashes, stabs etc).

Despite that I'm so happy for the new updates, I'm having a whale of a time playing with this and that old problem of the projectile reflection one-hitting the player when I played this last time is completely gone. Excellent work.
YunuyFx 27 Aug @ 2:17pm 
I absolutely love Katana Zero and Terraria, and I was looking for mods that added more weapons. This was an absolute god send, thank you.
76561199169423363  [author] 9 Aug @ 11:10am 
@slowed + reverb Thank you for your feedback and for playing my mod! I've tried to make the time slow-down balanced by consuming mana when you hold down M2 on Fifteen's Blade, and your suggestion for making it a whole separate system is really nice. However as of writing this, I really don't feel motivated to attempt to implement it. I do like your idea though, and have thought about it
E6aHaT 6 Aug @ 1:25pm 
Привет, хороший мод, можно в будущем перенести механику замедления времени из оригинальной игры, это тяжело реализуемо особенно под мультиплеер, но точно того стоило бы. А забалансить можно было бы по лору игры, например 1 доза на 1 сек увеличивает продолжительность действия этого самого ускоренного восприятия(замедления времени), а получать можно от странствующего торговца, после победы над какими-то боссами(например плантеры, стены плоти и т.д)
76561199169423363  [author] 29 Jul @ 2:05am 
@Hugo268 Ohhh fuck I've overlooked that for a whole year. I'll go fix it, always assumed people had quality of life mods while forgetting the base game.
Hugo268 28 Jul @ 9:09am 
Unable to craft the base Katana when silver is replaced by tungsten in the world :(
76561199169423363  [author] 14 Jul @ 10:04am 
@Sonado I wasn't aware that there are katana sheaths in thorium, and what I meant there is that the damage scaling on Fifteen's sword scales with defeated thorium (and calamity) bosses
Sonado 11 Jul @ 11:08am 
Хоть и указано, что мод работает с Thorium, но но ножны для катаны не функционируют с катанами из этого мода.
shwartz 11 Apr @ 1:26am 
Классный мод, хотя и есть недочёты, например, клинок пятнадцатого, когда пожиратель богов ток появился еще свернут и по нему не проходит урон, то dragon dashем можно нанести урон
Fabiano 28 Mar @ 7:15pm 
good mod
ПОДПИВАС 7 Feb @ 10:00am 
why after i die my damage on 15th sword go out?
deniz SKINS 5 Feb @ 6:01am 
Yo mate, on your github the ''multiplayer right click circle in other player'' thing has been fixed but not on the workshop version yet i guess, can you lend a hand on that situation and fix it? Appreciated. Cool mod btw well done
76561199169423363  [author] 23 Dec, 2024 @ 5:31am 
@Twoi_infarkt i can't write you privately, my steam account is limited, add me on discord @darkosto0
twoi_infarkt 22 Dec, 2024 @ 2:14pm 
oooh// How to make the 15th blade more powerful at the very beginning of the game(((Please write me a private message..:GDHarder::steamsad::coromon_sad:
Bender 26 Nov, 2024 @ 8:52am 
я сосал
Lord_Tachungass 23 Nov, 2024 @ 2:21pm 
How do you get all the weapons?
76561199169423363  [author] 14 Nov, 2024 @ 11:15am 
Its alright, yeah it gives you immunity, every sword does, but this one gives you more, regarding the chances, either you got lucky or the code that determines the chance is bad on my end, i am not sure
joon208 14 Nov, 2024 @ 11:06am 
oh i stupid, okay, damage is proportional to progress
joon208 14 Nov, 2024 @ 11:05am 
i think fifteenth blade kinda broken, i get it from like second calamity infernum bloodmoon and it grants you immunity after every hit, not only dragon slash one+have 6 damage(maybe it will have more after killing bosses, i not sure)
76561199169423363  [author] 14 Nov, 2024 @ 7:14am 
@iznai, sure i could do that, could you give me more details about it though? Do you want me to make the sounds interchangeable between swords, like being able to use the master sword sound on savant knife? Or do you want me to do something else? Be my guest
iznxai 13 Nov, 2024 @ 5:01am 
please add a config to edit the sound effects thank u
Love you, Ace 12 Nov, 2024 @ 10:34am 
Ruthless dragon wisper for me its breaking the games sounds for about 5 seconds and its own sounds don't work at times. After 3 times using it there is a delay in sound for about 5 sec and this effects all other game audio, id have to click another 3 more times to reset the game sound.
76561199169423363  [author] 8 Nov, 2024 @ 12:49pm 
I looked at your video and i gotta say, i would've never figured that out on my own, very much thank you for finding that
76561199169423363  [author] 8 Nov, 2024 @ 12:46pm 
Thanks for your report @pomponkod, ill make sure to look into it, im trying my best
фуджитора 6 Nov, 2024 @ 1:06pm 
the blade of the fifteenth is generally a buggy thing, I recommend reviewing its code
фуджитора 6 Nov, 2024 @ 1:02pm 
forgot to add

if you point the mouse up and hold down the left button with the katana of the fifteenth, then although very slowly, you will fly

this is cheating!
фуджитора 6 Nov, 2024 @ 12:57pm 
and I think that the modification is good, but there are not enough katanas in pre-hardmode, there are only colorful and ordinary ones for a person passing only with them, it will be difficult in this situation, but I want to pass only with them

and the creators are great
фуджитора 6 Nov, 2024 @ 12:53pm 
I found a bug video at this link
https://drive.google.com/file/d/1JIb8XIKW1QV0qN5V8CaWWMj8IaoeJj_J/view?usp=sharing

To solve this error, I opened the inventory and pressed the right mouse button on the katana icon, after which I pressed the left one and released the right one, fix it!!!
76561199169423363  [author] 6 Nov, 2024 @ 6:36am 
thank you very much TheMaskedlegend :)
Vortex 5 Nov, 2024 @ 4:40pm 
i rly like ur mod :)
76561199169423363  [author] 5 Nov, 2024 @ 6:59am 
Version 1.2.0 out now, see the changelog for more info
76561199169423363  [author] 3 Nov, 2024 @ 10:47pm 
@ha Wow that is actually really good to know, i never thought to test those, ill try to either make the projectile slowdown work as intended or add a config to turn it off. Regarding your things flying infinitely, that is my fault for implementing knockback badly by assigning a vector to anything hit instead of letting the game handle it automatically. Thank you for your valuable feedback and ill be sure to check it out, cheers.
ha 2 Nov, 2024 @ 2:11am 
или то что денежное корыто улетает в стратосферу если случайно рядом использовать правую кнопку мыши, и то что не все проджектайлы замедляются во времени при действии скилла правой кнопки мыши (the twins), и то что можно использовать крюк и передвигаться при действии скилла правой кнопки мыши, то что ловушки в данже скелетрона тоже улетают в стратосферу во время действия правой кнопки мыши, я понимаю то что замедление времени вокруг сложно реализовать, и не говорю это всё в каком-то оскорбительном смысле, удачи там короче жду исправлений
ha 2 Nov, 2024 @ 2:11am 
Нет не подумай что мне не понравился мод, я так-то продолжаю играть в него потому что он как раз таки мне понравился, но я не думаю что то что при зажатии правой кнопки мыши пока прыгаешь на маунте ты бесконечно будешь лететь вверх, или у меня бывало что боссы забагивались на месте из-за правой кнопки мыши,
76561199169423363  [author] 1 Nov, 2024 @ 4:40am 
@ha Thank you for at least trying the mod, the dash mechanic is the same one that is present in Katana ZERO (which is why i made this mod in the first place). I've specifically made a config for this issue, have you not seen the changelogs? If you are unhappy, just remove my mod, you are not obligated to play it, but thank you for playing it none the less. Also what's with all the anger? I recommend you give constructive criticism with a neutral tone in the future, but I understand how you're feeling.
ha 1 Nov, 2024 @ 3:10am 
передний рывок при клике заебал нахуй, нахуя давать мечу который может паррировать проджектайлы ебанутый деш блядь, сделайте чтобы это можно было хотя бы отрубить в настройках я молю вас, я заебался уже блядь с этой хуйнёй, уже лучше просто не использовать оружия с этого мода чем страдать втройне на боссах
g_113_g  [author] 30 Oct, 2024 @ 9:38am 
@King1Z7 I will fix that, this happens because in code dash basically dash, not teleport, so we need to give you immune to fall damage on longer time (we already have small full damage immune in dash). So when i return to mod, I will fix that, big thanks for report))
King1Z7 28 Oct, 2024 @ 11:45am 
There is a possible bug with the dragon's whisper, where you still take fall damage, if you use the dragon dash while being in dash-range to the ground.
76561199169423363  [author] 25 Oct, 2024 @ 7:38am 
@Mercenary i finally got back onto this and i tried to replicate your issue, i exclusively enabled calamity, thorium, TBR, and TxCC alongside Overhaul with cheat sheet and HERO's mod, but i just couldnt replicate it, the damage stayed the same, the check for the downed bosses happens as long as the weapon is in your inventory, and even after dropping it and picking it back up it still has the same damage, what other mods do you use? I apologize for the late update
anterhec 5 Oct, 2024 @ 5:20am 
I did not expect this to be a mod
0Mercenary 3 Oct, 2024 @ 11:04pm 
I'm using quite a large modlist, yeah. Calamity and Thorium, with a few mods in between to make balance manageable, such as Thorium Bosses Rework and Thorium x Calamity Convergence. I doubt it would affect it as it's very mod friendly now, but I also have Terraria Overhaul. If you'd like a full mod list, let me know and I'll send you a log or smth.
76561199169423363  [author] 3 Oct, 2024 @ 10:41am 
By the way, were you using calamity, thorium or fargo's souls mod or any combination of them?
76561199169423363  [author] 3 Oct, 2024 @ 10:40am 
Oh shit, thanks for telling me @Mercenary, ill look into it tommorow, see if i can replicate it and try to fix it. Thank you for telling me this
0Mercenary 2 Oct, 2024 @ 9:56pm 
Wanted to make you aware of a bug with Dragon's Whisper. After coming back from a save and quit, the damage increase from boss kills is reset. I was lucky enough to get this weapon from one of the first slimes in the world, but it isn't very usable after a few bosses thanks to this issue.
76561199169423363  [author] 30 Sep, 2024 @ 7:59am 
@Tapok_011 you need 5 silver and a regular vanilla katana on any anvil to make zero's katana, use recipe browser mod, as for getting the vanilla katana, that is purchasable from the traveling merchant
Tapok_011 29 Sep, 2024 @ 6:28am 
Hello, can you tell me where to buy craft katan?