NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

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Maximilian's Miscellaneous Mayhem
   
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File Size
Posted
Updated
1.464 GB
1 Jul, 2024 @ 5:24am
19 Jul @ 5:21am
21 Change Notes ( view )

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Maximilian's Miscellaneous Mayhem

In 3 collections by Maximilian Archambault
Maximilian's Miscellaneous Modlist
94 items
Carrier Compatible 6k Modded Game List
53 items
Supercapital Fight Night
12 items
Description
Unconnected and standalone hulls, weapons and internals designed by Maximilian Archambault.

All of the contents of this mod are intended to be used in conjunction with both vanilla, and all modded factions.

The most recent update contained:

The Vigilant-class Escort Destroyer hull with integrated weapons (C0 'Buckler' PDT, C0 'Oculus' FCR, S1 Missile Banks, Torpedo Launchers).

C4 452mm Gun 'Demon'
C3 452mm Gun 'Avarice'
C2 569mm PDT 'Indignant'
C1 73mm PDT 'Defiance'

and respective munitions

The next expected update is intended to include:

C2 mixed 20mm/Flak CWIS
C4 mixed Sandshot/Heavy Flak PDT

Many thanks to Ancient, AGM, Tartiflette, Comet, EvilMonkeyPaw, Stephmo, Tuna, Hello There, Wormulous, ShadowLotus, Brutoni, Kylelck, Arkedeon, PuppyfromHell, M1 Abrams, Aria and many many others in the Nebulous Discord Mod Development channel.

Should you have any feedback on the contents of this mod, you can either leave a comment on the Steam workshop page, or come join us on the Nebulous Fleet Command discord where a forum for mod feedback and discussion has been established.

IMPORTANT:

Update 0.4 will break fleets that previously included the Penance-class Dreadnaught. You'll also need to remount any Retribution guns and their ammo. You can fix fleets by editing the fleet file to replace all instances of "Penance-class Dreadnaught/xxxxxx" with "Maximilian's Miscellaneous Mayhem/xxxxxx" You could also fix the 1,660mm weapons and ammo being removed by replacing that with "980mm". But it's up to you at the end of the day.
28 Comments
acoirac7 15 Aug @ 2:00pm 
nvm, seems to fix itself
acoirac7 15 Aug @ 1:57pm 
It seems like the mod says that it needs more dependencies/incorrect load order. What happened?
njnothere 15 Apr @ 12:29pm 
No worries
I did more testing, its annoying but not game breaking. out of 30 "flights", around 2 have this issue happen when docking, so its not critical, but can be a bit annoying when trying to cycle bomber squadrons quick
Maximilian Archambault  [author] 10 Apr @ 11:49pm 
@Njnothere Unfortunately I still don't know enough about the functionality of how hangars actually work to know why this happens or how to fix it. But I will try looking into it once I have finished my current commission.
njnothere 10 Apr @ 5:45pm 
There seems to be an issue with the docking with the penance. Sometimes when a fighter goes to dock, they just start dancing back and forth next to the penance instead of moving in to dock. After about a minute of this, it gives up, flies away from the ship, then re-approaches at a new docking spot and docks.
Maximilian Archambault  [author] 26 Jan @ 12:00pm 
AI control issue has been solved.
Maximilian Archambault  [author] 23 Jan @ 4:27pm 
IMPORTANT: Putting this here so people see it before posting about it, I've been made aware of the AI issue when trying to use the Penance or Vigilant in AI controlled fleets, Lys is hopefully going to see the discussion about it in Mod-Dev so I'll have to wait on her to get to me about that because I've got no idea what is suddenly causing this issue.
captinjoehenry 22 Jan @ 3:58pm 
Yep! I saw that message and I was debating about posting about the bug or not. Figured it was worth mentioning just in case. No rush or anything and keep up the great work!
Maximilian Archambault  [author] 22 Jan @ 3:27pm 
@Captinjoehenry Yes, I've been working on fixing my mods as I did mention in my previous message a few days ago. I will hopefully have a patch for Misc Mayhem tomorrow.
captinjoehenry 22 Jan @ 2:36pm 
You're likely already aware but the Penance Class Dreadnought is oddly broken in the carrier update. All the weapons work fine but the Penance Class when I try to add it to the fleet it fails oddly. As in it doesn't add any new ship to the fleet and spawns the 3d model of the Penance class on top of the ship currently being edited with the other ship still inside the Penance model.