NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

Maximilian's Miscellaneous Mayhem
28 Comments
acoirac7 15 Aug @ 2:00pm 
nvm, seems to fix itself
acoirac7 15 Aug @ 1:57pm 
It seems like the mod says that it needs more dependencies/incorrect load order. What happened?
njnothere 15 Apr @ 12:29pm 
No worries
I did more testing, its annoying but not game breaking. out of 30 "flights", around 2 have this issue happen when docking, so its not critical, but can be a bit annoying when trying to cycle bomber squadrons quick
Maximilian Archambault  [author] 10 Apr @ 11:49pm 
@Njnothere Unfortunately I still don't know enough about the functionality of how hangars actually work to know why this happens or how to fix it. But I will try looking into it once I have finished my current commission.
njnothere 10 Apr @ 5:45pm 
There seems to be an issue with the docking with the penance. Sometimes when a fighter goes to dock, they just start dancing back and forth next to the penance instead of moving in to dock. After about a minute of this, it gives up, flies away from the ship, then re-approaches at a new docking spot and docks.
Maximilian Archambault  [author] 26 Jan @ 12:00pm 
AI control issue has been solved.
Maximilian Archambault  [author] 23 Jan @ 4:27pm 
IMPORTANT: Putting this here so people see it before posting about it, I've been made aware of the AI issue when trying to use the Penance or Vigilant in AI controlled fleets, Lys is hopefully going to see the discussion about it in Mod-Dev so I'll have to wait on her to get to me about that because I've got no idea what is suddenly causing this issue.
captinjoehenry 22 Jan @ 3:58pm 
Yep! I saw that message and I was debating about posting about the bug or not. Figured it was worth mentioning just in case. No rush or anything and keep up the great work!
Maximilian Archambault  [author] 22 Jan @ 3:27pm 
@Captinjoehenry Yes, I've been working on fixing my mods as I did mention in my previous message a few days ago. I will hopefully have a patch for Misc Mayhem tomorrow.
captinjoehenry 22 Jan @ 2:36pm 
You're likely already aware but the Penance Class Dreadnought is oddly broken in the carrier update. All the weapons work fine but the Penance Class when I try to add it to the fleet it fails oddly. As in it doesn't add any new ship to the fleet and spawns the 3d model of the Penance class on top of the ship currently being edited with the other ship still inside the Penance model.
BaronVonSwagger 18 Jan @ 3:24pm 
All good dude! No worries :D
Maximilian Archambault  [author] 18 Jan @ 2:05am 
This is a general message I'll be sharing on all my mods, but as is very clear last week's carrier update broke /a lot/ of stuff, less than expected, but still enough to cause significant problems. I'm going to be working through mods one at a time where I can but be assured that they are all going to be fixed at one point or another. I can only apologise for the inconvenience and hope that the upcoming content will satisfy afterwards.
BaronVonSwagger 18 Jan @ 1:35am 
Now I gotta decide if I name it Laffey, Samuel B. Roberts, Piorun, Glowworm or Thunder Child
BaronVonSwagger 18 Jan @ 1:34am 
Only Maximilian Archambault would give a destroyer main guns slightly larger than the main BB cannons and then add a zero to a ZSU-57 then deduct one milimetre for the funny, thereby making the flak cannons 101mm larger than the main cannons

God I love this 'escort destroyer' designed for 'anti-piracy missions' and 'stalling time for civilians'
Dragonion 15 Jan @ 11:27pm 
I love how much Carriers broke the random stuff, like most of the mod is still functional except everything is stealthy lmao

Think some other guy on the Montana pointed that out too
Maximilian Archambault  [author] 17 Dec, 2024 @ 1:29am 
@Rexxmen12 Honestly I've got no idea how the Workshop works. When I do a small update that is literally just changing some values, it updates super fast, but the workshop could certainly be then making you redownload the entire thing just for those value changes. It's not something I've got any control over I'm afraid.
Rexxmen12 16 Dec, 2024 @ 6:55pm 
I'm not sure how modding on steam works but... do you overwrite the whole mod when you update it? because i swear this is the only mod where every time it updates all 1.4 gig re-downloads itself
DarkSlayer 6 Dec, 2024 @ 1:56am 
oh damn
Maximilian Archambault  [author] 5 Dec, 2024 @ 11:07pm 
The weapons are 1:1 scale with the stated calibre, you're being thrown off because the vanilla weapons /aren't/ to scale. Their stated calibre is significantly smaller than the actual model. For example the Mk66 450mm gun should actually be 931mm.
DarkSlayer 5 Dec, 2024 @ 10:51pm 
I was just wondering, the sizes of the guns you made are a bit small then what the number would've represented
Maximilian Archambault  [author] 5 Dec, 2024 @ 10:41pm 
@DarkSlayer It's a unit of measurement? What do you mean 'how millimetre works'?
DarkSlayer 5 Dec, 2024 @ 8:56pm 
My guy, do you understand how millimetre works?
Maximilian Archambault  [author] 10 Oct, 2024 @ 7:09am 
All clear, please ensure you update AGMLIB to prevent issues.
Maximilian Archambault  [author] 9 Oct, 2024 @ 3:07am 
With today's minor update, multiple functions and scripts in my mods have been broken, as such they will likely be unusable for the foreseeable future until these issues are resolved. I apologise for the inconvenience but keep an eye out on the changelog here and Mod Dev in the nebulous discord for further updates.
Maximilian Archambault  [author] 12 Aug, 2024 @ 4:12am 
@thatguy425 there should be a unique super heavy drive in the first super large drive socket. If it's not there I'll have to look into it when I get home this afternoon. Otherwise you should still have the option to add standard drives from which ever faction you're building the Penance under.
ThatGuy425 12 Aug, 2024 @ 2:42am 
Does the Penance not have drive engines available for selection? I see the small. large, and super drive and reactor module but none of the listed options to mount have any propulsion drive, and yes I turn off filtered options to see everything available but no drives
Also I can only have 1 QSR only in the second super mount?
Maximilian Archambault  [author] 15 Jul, 2024 @ 1:39am 
@DELTA You are likely missing AGMLIB, I've added it as a dependancy so it should be a required download now. Ensure you're auto sorting your mods before reloading them.
DELTA 14 Jul, 2024 @ 10:18pm 
so, im trying to use the mod, and its telling me that its missing files, any ideas?