Hegemony III: Clash of the Ancients

Hegemony III: Clash of the Ancients

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Mos Maiorum v1.4.24
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30 czerwca 2024 o 7:44
6 sierpnia o 13:36
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Mos Maiorum v1.4.24

Opis
Mos Maiorum not only aggregates some of my other older mods but also goes above and beyond them in integration of mechanics and polishing.

Mos Mairoum aims to bring more DIPLOMACY - GOVERNANCE - TRADING - ECONOMY - AVENUES TO VICTORY in combination with a more challenging AI (optional). In addition, it includes a couple of bug fixes for vanilla issues.

  • DIPLOMACY: a new envoy brigade with emissary, spy and trader stances that triggers various events if stantioned in foreign cities, ability to forge alliances and request contributions from allies, a game option that lets the AI better manage it's economy and defenses
  • GOVERNANCE: a new society skill tree with various thematic skills, a new system for political culture that gives buffs and debuffs, administratve cost dependent on distance from capital, expanded build options to influence political culture and administration, a new system of reputation and loyalty for generals and ways to influence these
  • ECONOMY: a reworked and expanded economy skill tree, new economy upgrades, inflation, an expanded naval skill tree for trade and a trading post upgrade

See the Mod Diary for some more background.

The mod comes with additional entries to the in-game pedia, so hopefully many of the mod's features and new mechanics will be explained there. If there's something opaque, then hit me and I'll see what I can do to improve.

Please refer to the discussion threads for more information on Known Issues and Integrated Mods. To know which mods you can use together with MoMa check out the Compatible Mods.

I highly recommend to play this together with Fristi61's excellent Alternative Start Dates mod.

Special thanks go to
  • Fristi61 for his untiring help in every possible regard and letting me use imagery from his Latium mod
  • CA_Putt for many inspirations and letting me use imagery from his Hegemony 500 mod
  • mazytus for all the bug reports re my older mods, which gave me sleepnless nights but also promted me to improve
  • Iakovosian for many bug reports and balance suggestions
Without your help and feedback I might have given up long ago!


DISCLAIMER: the mod is fully playable in its current state but also still under continued development. Therefore there will be small-medium patches, every few days or weeks, which might change balance, gameplay or require a fresh game to be functional.

All your feedback, suggestions, requests and bug reports are welcome and help me to improve this mod!

Last but not least, if you like my work, you don't need to buy me a cup of coffee - just giving a thumbs up would already help to get some "steam workshop stars" to this mod, which is my ultimate goal in life ;-)
Popularne dyskusje Zobacz wszystkie (5)
476
15 sierpnia o 18:11
Bugfixes & other comments
Iakovosian
11
27 lutego o 12:21
Console errors
Tellmarch
2
22 grudnia 2024 o 22:43
PRZYPIĘTE: Compatibility with other Mods
Canute VII
Komentarzy: 180
Canute VII  [autor] 6 sierpnia o 13:39 
@markdeakin14: alright, found the issue. For vanilla faction groups I had been loading the society skill tree twice whena version of the classical world mod was active. Fixed in v1.4.24. Thx!
Canute VII  [autor] 4 sierpnia o 5:53 
Yes, that's how you should do it. I was just wondering if that could be a possible cause of the dublication.
markdeakin14 4 sierpnia o 5:12 
No, I guessed that having both active might trigger conflicts so I deactivated it.
Canute VII  [autor] 3 sierpnia o 22:07 
Could it be that you have CW9 still activated in the mod menu?
markdeakin14 3 sierpnia o 16:23 
I'm playing CW10, I've got your mod and KWs buildings mod and that's it?
Canute VII  [autor] 3 sierpnia o 13:24 
Do you play in some modded scenario, maybe?
markdeakin14 3 sierpnia o 12:59 
It's both. The society skill tree is duplicated and I get the morale penalty whenever I log in. Cheers, I'll try that.
Canute VII  [autor] 3 sierpnia o 7:44 
@markdeakin14: do you mean the "society skill tree" or maybe rather the circular bubble on top of the screen that pops up when you do a "reform" (i.e. adopt a skill from the society skill tree)?

If it's the bubble try to open the console with F2 and enter:

for i=0, 70 do
getplayerfaction():cleareffect("ReformEffect" .. i);
end;
markdeakin14 3 sierpnia o 3:22 
Discovered a slight error. For some reason, after some time in game the society tab duplicates and then if I quit, I get the morale penalty twice.
Canute VII  [autor] 16 lipca o 11:00 
I have now already added compatibility with CW10 in v1.4.23 !