Hegemony III: Clash of the Ancients

Hegemony III: Clash of the Ancients

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Mos Maiorum v1.4.24
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2024年6月30日 7時44分
8月6日 13時36分
118 項目の変更履歴 ( 表示 )

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Mos Maiorum v1.4.24

解説
Mos Maiorum not only aggregates some of my other older mods but also goes above and beyond them in integration of mechanics and polishing.

Mos Mairoum aims to bring more DIPLOMACY - GOVERNANCE - TRADING - ECONOMY - AVENUES TO VICTORY in combination with a more challenging AI (optional). In addition, it includes a couple of bug fixes for vanilla issues.

  • DIPLOMACY: a new envoy brigade with emissary, spy and trader stances that triggers various events if stantioned in foreign cities, ability to forge alliances and request contributions from allies, a game option that lets the AI better manage it's economy and defenses
  • GOVERNANCE: a new society skill tree with various thematic skills, a new system for political culture that gives buffs and debuffs, administratve cost dependent on distance from capital, expanded build options to influence political culture and administration, a new system of reputation and loyalty for generals and ways to influence these
  • ECONOMY: a reworked and expanded economy skill tree, new economy upgrades, inflation, an expanded naval skill tree for trade and a trading post upgrade

See the Mod Diary for some more background.

The mod comes with additional entries to the in-game pedia, so hopefully many of the mod's features and new mechanics will be explained there. If there's something opaque, then hit me and I'll see what I can do to improve.

Please refer to the discussion threads for more information on Known Issues and Integrated Mods. To know which mods you can use together with MoMa check out the Compatible Mods.

I highly recommend to play this together with Fristi61's excellent Alternative Start Dates mod.

Special thanks go to
  • Fristi61 for his untiring help in every possible regard and letting me use imagery from his Latium mod
  • CA_Putt for many inspirations and letting me use imagery from his Hegemony 500 mod
  • mazytus for all the bug reports re my older mods, which gave me sleepnless nights but also promted me to improve
  • Iakovosian for many bug reports and balance suggestions
Without your help and feedback I might have given up long ago!


DISCLAIMER: the mod is fully playable in its current state but also still under continued development. Therefore there will be small-medium patches, every few days or weeks, which might change balance, gameplay or require a fresh game to be functional.

All your feedback, suggestions, requests and bug reports are welcome and help me to improve this mod!

Last but not least, if you like my work, you don't need to buy me a cup of coffee - just giving a thumbs up would already help to get some "steam workshop stars" to this mod, which is my ultimate goal in life ;-)
人気スレッド 全て表示 (5)
479
16 時間前
Bugfixes & other comments
Iakovosian
11
2月27日 12時21分
Console errors
Tellmarch
2
2024年12月22日 22時43分
ピン留め: Compatibility with other Mods
Canute VII
180 件のコメント
Canute VII  [作成者] 8月6日 13時39分 
@markdeakin14: alright, found the issue. For vanilla faction groups I had been loading the society skill tree twice whena version of the classical world mod was active. Fixed in v1.4.24. Thx!
Canute VII  [作成者] 8月4日 5時53分 
Yes, that's how you should do it. I was just wondering if that could be a possible cause of the dublication.
markdeakin14 8月4日 5時12分 
No, I guessed that having both active might trigger conflicts so I deactivated it.
Canute VII  [作成者] 8月3日 22時07分 
Could it be that you have CW9 still activated in the mod menu?
markdeakin14 8月3日 16時23分 
I'm playing CW10, I've got your mod and KWs buildings mod and that's it?
Canute VII  [作成者] 8月3日 13時24分 
Do you play in some modded scenario, maybe?
markdeakin14 8月3日 12時59分 
It's both. The society skill tree is duplicated and I get the morale penalty whenever I log in. Cheers, I'll try that.
Canute VII  [作成者] 8月3日 7時44分 
@markdeakin14: do you mean the "society skill tree" or maybe rather the circular bubble on top of the screen that pops up when you do a "reform" (i.e. adopt a skill from the society skill tree)?

If it's the bubble try to open the console with F2 and enter:

for i=0, 70 do
getplayerfaction():cleareffect("ReformEffect" .. i);
end;
markdeakin14 8月3日 3時22分 
Discovered a slight error. For some reason, after some time in game the society tab duplicates and then if I quit, I get the morale penalty twice.
Canute VII  [作成者] 7月16日 11時00分 
I have now already added compatibility with CW10 in v1.4.23 !