Total War: WARHAMMER III

Total War: WARHAMMER III

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Chaos Dwarf Aerial Supremacy - Two Flying units
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Tags: mod
File Size
Posted
Updated
25.547 MB
11 Jun, 2024 @ 1:59am
4 Sep @ 2:43am
16 Change Notes ( view )

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Chaos Dwarf Aerial Supremacy - Two Flying units

In 1 collection by Pwner1
Mods by Pwner1
73 items
Description
The Thunderbarge might have been one thing, but now their dark cousins will up it a notch!

Introduces heavy aerial units to the Chaos Dwarfs roster based technically on the Thunderbarge and Cathay Skyjunk and Regiments of Renown variants.

Principles of lift achieved by the heated gases to fill a balloon might lift a liftweight wooden ship, but that is not enough power to take the iron bastions imagined by daemonsmiths. With dark sciences and sorceries combined the Helstinger and Daemonbarge have taken on wings, or rather jet thrusters. Not only is it a bastion of iron, but it carries gunners, cannons and bombs to rain literal fire on enemies below.

The Helstinger is smaller flying machine with it's main armament being a powerful cannon which fires not cannonballs, but innovative shell ammunition which will destroy high value monstrous targets with ease, it also carries in it's bay powerful incendiary bombs to be dropped best on enemy infantry. The RoR variant, The Red Rust has a barrier, explosive shells, magical attacks and drops Dreadquake bombs, is daemonic,causes terror, has dread aversion and Hellcannon abilities.

The Daemonbarge is a floating fortress which carries on deck 8 gunners with suppressive blunderbusses and two naptha bomb throwers which apply fire weakness to enemies hit, it has two flamecannons and drops powerful bombs equal to Queen Bess blast in power, it also from it's rear bays vents searing steam on enemies below. The RoR variant, Charred Drake has miniature magmacannons, and dreadquake payload, causes fear and encourages and is unbreakable.

They use warmachine unit caps and hould benefit from buffs, please report any errors and give feedback. THanks. Shoutouts to dudes in the Skeleton Crew for feedback.

207 Comments
SushiShenanigans 5 Oct @ 4:30am 
For anyone that does have the issue, I managed to add the units with console commands (so it still works for the FIsts of Hashut mod).
Pwner1  [author] 4 Oct @ 2:30pm 
Then that could be an issue...
SushiShenanigans 4 Oct @ 2:13pm 
yes it adds rors
Pwner1  [author] 4 Oct @ 9:29am 
Does it add RoRs? Use other factions?
SushiShenanigans 4 Oct @ 5:18am 
hi, I'm running this mod in a Fists of Hashut campaign. The barge seems available in recruitment, but I can't seem to find the RoR version (just got a notification that it is unlocked, but doesn't show in the RoR pool). Anyone experienced this before?
Pwner1  [author] 26 Sep @ 12:48pm 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3575242340 Please check out this new Skaven airship mod!
Pwner1  [author] 20 Sep @ 8:36pm 
I should make a lot of things, but I am finally making a skaven airship.
lamanepe1000 19 Sep @ 5:46am 
you should make the hellstinger a mount for overseeres
Pwner1  [author] 14 Sep @ 12:08am 
Visual update, added things which I forgot and haven't bothered to add since the initial launch, landing gera to the Helstinger, and unique exhausts to the jets of both vehicles. ALso filesixe has been optimized to 7 megabytes.
Marsellus Wallace 9 Sep @ 4:06am 
sorry got it, forgot to enable it in the mod manager