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Music Expanded Framework (Continued)
   
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Mod, 1.5, 1.6
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627.752 KB
7.6.2024 klo 9.12
11.6. klo 13.18
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Music Expanded Framework (Continued)

1 kokoelmassa, tekijä Zaljerem
Zal's Continued Mods
526 luomusta
Kuvaus
Original mod by JME, Caaz, Odeum, Pphhyy the great, Zylle
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2891663812
https://github.com/Music-Expanded/music-expanded-framework

1.5 assembly update by the one-and-only Mlie.

I requested and received permission from Caaz, but all the same:
If the original author(s) request it, I will remove this update.

Music Expanded Core (Neolithic, Medieval, Glitterworld)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3265314046

Music Expanded Wasteland
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3265315374

KarbonPanzer's Music Expanded Collection (now empty :( )
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2968319481

RECOMMENDED MUSIC MANAGER (Full compatibility):
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3220120457

--

I remember how excited I was when I saw this hit the Workshop initially, and how crushed I was when development seemed to cease. "Real life" sure has its way of smacking people and things around. I hope everyone involved with this mod is doing well, please accept my best regards and best wishes for you and yours.

Please note: the packageId has changed to "zal.mef" ... sorry to make any more work for anyone, but if you have explicit dependencies set for MEF, please repoint them for 1.5. (I almost always change the packageId when I continue a mod to even further differentiate between it and the original). Thanks, and apologies for the inconvenience.

PLEASE NOTE: The mod is currently set to automatically re-enable Vanilla Music Update if Run In Background is not set in RimWorld options. It says this is for compatibility reasons, so I highly recommend it.

Github for this continued version:
https://github.com/Zaljerem/music-expanded-framework-continued

--

Original mod notes (1.4):

(Please see the original mod page for details)

This mod overhauls how music functions in RimWorld! It ensures there's always a track playing and introduces cues for specific tracks to play.
Suositut keskustelut Näytä kaikki (1)
4
2.8. klo 18.09
RandomElementByWeight error
gh0stashes
68 kommenttia
KarbonPanzer 24.8. klo 8.50 
Still exists, it's on my github. Check my profile for the link.
Kyrality 24.8. klo 8.41 
The FF series music was among the ones nuked, ruined my morning :(

Some people are such losers I stg
DonYohKu 15.8. klo 6.59 
@KarbonPanzer Sorry to hear that man! I was wondering what the hell happened I had a few of your mods. I just don't get why some people just hate fun. It's just music man, give me a break :steamsad:
KarbonPanzer 14.8. klo 19.26 
Maybe I'll get an appeal but I have not heard back from Ludeon.
L. Velociraptor 14.8. klo 19.04 
Aw that sucks @KarbonPanzer, I'm sorry to hear that. I was wondering if it was your collection after I saw the link above was cleared out. Some people just have to be jerks, I guess. :<
KarbonPanzer 14.8. klo 12.27 
@L. Velociraptor. Sorry about that someone reported all of my mods including the ones not related to music expanded.

I can still help for both regular soundtrack and mef.
L. Velociraptor 14.8. klo 0.49 
There was a Music Expanded: Death Stranding that I really liked and now it's gone :<

How can I make my own music packs? I have the OSTs, so I'd like to make local mods to add the songs in to the game.
Opossum 31.7. klo 15.56 
Also just wanted ot say thanks @Zaljerem for keeping this going! I made a Runescape music pack right before 1.5 released and the updated version of the framework never came until way after I had taken a break from Rimworld for a while. You and a handful of others really do this community a service that I don't think receives enough thanks.
Opossum 31.7. klo 15.34 
@WJSabey I've made some and you should adjust the volume of the track itself
WJSabey 30.7. klo 16.33 
Quick question, if we're making a custom music mod and it's coming out too loud or quiet, is there a key we can add to adjust the volume in XML or do we need to remaster the actual audio file?