RimWorld

RimWorld

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Music Expanded Framework (Continued)
   
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Mod, 1.5, 1.6
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627.752 KB
7 Jun, 2024 @ 9:12am
11 Jun @ 1:18pm
7 Change Notes ( view )

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Music Expanded Framework (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
526 items
Description
Original mod by JME, Caaz, Odeum, Pphhyy the great, Zylle
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2891663812
https://github.com/Music-Expanded/music-expanded-framework

1.5 assembly update by the one-and-only Mlie.

I requested and received permission from Caaz, but all the same:
If the original author(s) request it, I will remove this update.

Music Expanded Core (Neolithic, Medieval, Glitterworld)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3265314046

Music Expanded Wasteland
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3265315374

KarbonPanzer's Music Expanded Collection (now empty :( )
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2968319481

RECOMMENDED MUSIC MANAGER (Full compatibility):
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3220120457

--

I remember how excited I was when I saw this hit the Workshop initially, and how crushed I was when development seemed to cease. "Real life" sure has its way of smacking people and things around. I hope everyone involved with this mod is doing well, please accept my best regards and best wishes for you and yours.

Please note: the packageId has changed to "zal.mef" ... sorry to make any more work for anyone, but if you have explicit dependencies set for MEF, please repoint them for 1.5. (I almost always change the packageId when I continue a mod to even further differentiate between it and the original). Thanks, and apologies for the inconvenience.

PLEASE NOTE: The mod is currently set to automatically re-enable Vanilla Music Update if Run In Background is not set in RimWorld options. It says this is for compatibility reasons, so I highly recommend it.

Github for this continued version:
https://github.com/Zaljerem/music-expanded-framework-continued

--

Original mod notes (1.4):

(Please see the original mod page for details)

This mod overhauls how music functions in RimWorld! It ensures there's always a track playing and introduces cues for specific tracks to play.
Popular Discussions View All (1)
4
2 Aug @ 6:09pm
RandomElementByWeight error
gh0stashes
66 Comments
DonYohKu 15 Aug @ 6:59am 
@KarbonPanzer Sorry to hear that man! I was wondering what the hell happened I had a few of your mods. I just don't get why some people just hate fun. It's just music man, give me a break :steamsad:
KarbonPanzer 14 Aug @ 7:26pm 
Maybe I'll get an appeal but I have not heard back from Ludeon.
L. Velociraptor 14 Aug @ 7:04pm 
Aw that sucks @KarbonPanzer, I'm sorry to hear that. I was wondering if it was your collection after I saw the link above was cleared out. Some people just have to be jerks, I guess. :<
KarbonPanzer 14 Aug @ 12:27pm 
@L. Velociraptor. Sorry about that someone reported all of my mods including the ones not related to music expanded.

I can still help for both regular soundtrack and mef.
L. Velociraptor 14 Aug @ 12:49am 
There was a Music Expanded: Death Stranding that I really liked and now it's gone :<

How can I make my own music packs? I have the OSTs, so I'd like to make local mods to add the songs in to the game.
Opossum 31 Jul @ 3:56pm 
Also just wanted ot say thanks @Zaljerem for keeping this going! I made a Runescape music pack right before 1.5 released and the updated version of the framework never came until way after I had taken a break from Rimworld for a while. You and a handful of others really do this community a service that I don't think receives enough thanks.
Opossum 31 Jul @ 3:34pm 
@WJSabey I've made some and you should adjust the volume of the track itself
WJSabey 30 Jul @ 4:33pm 
Quick question, if we're making a custom music mod and it's coming out too loud or quiet, is there a key we can add to adjust the volume in XML or do we need to remaster the actual audio file?
Pet Mudstone 22 Jul @ 8:26pm 
For some reason with this mod enabled, space tracks while in orbit only seem to play once upon reaching an orbital area or loading a save and subsequent tracks are all standard earthly music. For calm tracks at least, I haven't gotten into orbital combat yet.
BlueLeafy 21 Jul @ 4:42am 
While this mod doesn't cause errors on its own, trying to enable the other mods like Core or Wasteland results in no music playing and thousands of errors on my error log. I've uploaded a log for your convenience: https://docs.google.com/document/d/1VmRPptWt3gg6Ya6sTKYCTlWtV8xHP61W4432qvCBpCw/edit?usp=sharing