Company of Heroes 2

Company of Heroes 2

197 평점
Eichenlaub
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Item Type: tuning
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29.895 MB
2024년 6월 6일 오전 10시 00분
2025년 7월 6일 오전 4시 25분
업데이트 노트 46개 (보기)

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Eichenlaub

Dar_No2님의 1 모음집
Eichenlaub - Inferno Europa
아이템 29개
설명




KEY FEATURES
  • COMMANDER OVERHAUL
    Eichenlaub leverages an all-in-one Commander UI framework made by Janne252 to bring over 90 new & improved commanders across the 5 factions with 6 unique abilities each.

  • FESTUNG & BRIDGEHEAD PvE WAVE MODE
    As a new way to play the game, Festung and Bridgehead bring a challenging wave-mode defense to any map, solo or coop.

  • AUTHENTICITY
    Historical skins on all vehicles, authentic unit formations and 1944 / 1945 win conditions bring an immersive late-war experience to the game.

  • DEEP FACTION DESIGN
    Versatile upgrades, sub-factions and technology options allow for various play styles within each CoH 2 army for endless replayablity.

  • INNOVATIVE ASSETS
    Pushing the mod tools to their limit, Eichenlaub brings never seen before vehicles and structures to the game.









REQUIREMENTS

  • The Eichenlaub Mod relies on its complimentary Win Conditions and Skin Packs to work.

  • Due to texture and code interdependence, none of the parts will function on their own.

  • Further, all skin packs published by Steam user Starbuck / Starbuck2 and the Soviet Armored Divisions Skinpack by georider are hard requirements.

  • Please make sure that you have subscribed to all required items. You may visit the Eichenlaub Steam Collection for easy subscription.

  • A Decal Remover is highly recommended.



CREDITS
This project would not be possible without the amazing creators below:

Starbuck - For teaching me proper texture creation and giving permission to reference his work
Janne252 - For being the ultimate source on SCAR coding and granting me permission to use his Commander Preview Test mod source and parts of the excellent Ceasefire Mod win condition
SneakEye - For countless tips, tricks and guides from the Grand Master of the AE over the years
Georider - For giving permission to reference his excellent skins
Eliwood - For his groundwork on CoH2 modding with Guides and Tutorials
Kasarov - For UI portraits and symbols from the Victorious Day Art Assets[www.coh2.org]
Hash_Silencer Li - For several UI icons over at CoH2 org Discord
GachiGasm - For UI portraits shared on CoH2 forums[www.coh2.org]
Zycat - For his deep insights into CoH2 AI and help with the related code
Sayoka - For his groundbreaking work on pushing the possibilities of the mod tools
Cyro - For almost 8 years of beta testing



DISCLAIMER
Depictions of historical organizations in the context of this modification do not amount to endorsement of their political ideology. The redistribution and alteration of original contents of the Eichenlaub Tuning pack, Win Conditions and Skin Packs is not permitted unless stated otherwise by the author.



FAQ
Please refere to the FAQ before posting questions others may have asked already. Thank you!
인기 토론 모두 보기(7)
135
2025년 8월 11일 오후 8시 22분
Bug Reports
Dar_No2
40
2025년 6월 17일 오전 5시 51분
Balance Suggestions
Dar
34
2025년 3월 12일 오전 12시 35분
QoL & General Suggestions
Dar_No2
댓글 154
Dar_No2  [작성자] 2025년 8월 24일 오전 4시 52분 
Hi @MDCCC unfortunately not, as that would require fundamental changes and extended testing. Please refer to the FAQ for details.
MDCCC 2025년 8월 23일 오후 3시 51분 
Could you make a second version of the mod but with "hard core" damage orientation? Something like BlitzKrieg mod from coh1
Dar  [작성자] 2025년 8월 9일 오전 4시 34분 
Hi @garunga59, I am afraid that's just CoH for you. All vehicles are treated the same way, they have an armor value, and you need armor penetration weapons to deal damage to them. "Open Top" is not a variable that the game provides. It is technically possible to give flamethrowers limited armor penetration against light vehicles, but that would be experimental. Mainly for balance purposes, is currently not planned.
garunga59 2025년 8월 8일 오후 7시 17분 
whats with 222s not taking any damage from flamethrowers??? they're open top
Cobraroast 2025년 6월 8일 오후 5시 45분 
Junkers not having their run in combat isn't much of an issue imo. Just play a little more cautiously and pull them out earlier when things start to go wrong, or pull them with a mechanized unit.
Dar_No2  [작성자] 2025년 6월 4일 오전 1시 03분 
@Hi bread, thank you for this very well illustrated comment, and please keep the oil at room temperature for now! Yes, OKW balance has been a delicate issue. The problem is, I think, that independent feedback is scarce, ans my main game tester is wayyy too good with OKW.

I will reconsider the Junker change. If you have further balance suggestions, please leave them in the discussions thread, I would be interested to hear them.
breadd 2025년 6월 3일 오후 11시 40분 
After consulting my dark mango psychologist & narrowly avoiding a suicide attempt by drowning myself in boiling peanut oil, I've come to the conclusion this is the best balancing mod that Company of Heroes has to offer. However if you keep nerf'ing the OKW doctrines this is going to change & I will ensure that I stand no chance against the vat of boiling peanut oil I will be submerged in.

Generic OKW infantry has me weeping, I would not wish this suffering upon my worst enemy, besides maybe someone named Travor Dorson. Please bring back the Junkers' sprinting in combat as well before I have an involuntary seizure, thanks. :steamhappy::steamhappy:
Dar_No2  [작성자] 2025년 5월 24일 오전 12시 16분 
Hi Tulip, the soldier collecting has always been a delicate mechanic. Keep in mind it only collects wounded men that still crawl around after hit by explosions. Depending on the map and hospital position the pathing for the medic can be challenging and break the „drop off“. Either way, I will investigate it for the next patch.
Gangster 2025년 5월 24일 오전 12시 04분 
just me or or anyone else having bug collecting dying soldiers features not working?
i swear it used to work last year, collect five dead man to vet1 Ersatz
Wingflier 2025년 3월 5일 오후 1시 26분 
Wow guys this mod is amazing!!! This is exactly what I was looking for. Thank you so much and I hope you continue to put effort into this incredible project for the foreseeable future. I'm definitely going to play with my friends.