Teardown

Teardown

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[CHW]TABS Explosives Pack(Missiles, Bombs, Mines and more)
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Type: Content, Spawn
Category: Gameplay
File Size
Posted
Updated
82.415 MB
3 Jun, 2024 @ 8:36am
21 May @ 3:24pm
45 Change Notes ( view )

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[CHW]TABS Explosives Pack(Missiles, Bombs, Mines and more)

Description
[ko-fi.com]



Great thanks to Okidoki For overall help and (HAWK guidance,special munitions,tips and other)🤗

READ THIS TO USE PROPERLY

DO NOT LAUNCH MANY MISSILES WITHOUT CHANGING TARGET

Bombs:
You set the target with the Hawk Lock-on tool and press E on the bomb body, then it falls from the sky onto the target. normal bombs have scatter, GBU's do not.

Missiles:
You set the target using Hawk Lock-on tool and press E on the missile body, or press R, then E, and from any point of the map you can press H and your missile will be launched.

Attach to Surface(G) - using this button you can attach the missile to any surface - be it an airplane wing or a wall. when launching the missile from any mode it will automatically detach.

Guidance Delay(X): 0-15 seconds after launch, the missile will fly a certain amount of time straight ahead before starting to maneuver toward the target.

Launch Delay(Z) 0-30 seconds, including decimal values. can be used for mass rocket launches with a small delay, creating more realistic scenes.

Speed(C) 10 - 300 m/s. The actual speed of the missile - the lower the speed the greater the maneuverability, remember that launching missiles near the target at high speed will not result in its defeat.

Set Target for Multitargeting(V): after you have set the target with Hawk Lock-on tool you can manually set the target, then you can change the target with the tool, and set the target for the next missile. if the target is not set the missile will automatically detect the Hawk target as its own.

Guidance Mode(N) - Dynamic or static target, nothing more.

  • 120,150,203,283,380,420,600mm HE shells, 120mm Mortar Shell
  • ATACMS(220kg warhead),GBU 12(120kg),Aim 7 Sparrow, PG7V,AGL Belt
  • Anti-tank&Anti-personnel mines
  • C4,Fuel barrels,Explosive containers
  • Grenades(F1,RGO)
  • Spawnable Mine Fields
  • Jerry Cans
  • Thrusters
  • Guided MIssiles/ASM(20+)
  • New Bombs
  • More in Future!

Plans see in discord below

[discord.gg]

[buymeacoffee.com]
Popular Discussions View All (4)
27
30 Apr @ 6:20am
Ideas.
Mr. Twister
5
1 Jul, 2024 @ 4:54am
POOP
uwu
3
1
26 Jun @ 10:39pm
Bunker Buster bombs
fetyaska
380 Comments
Regular K™ 9 hours ago 
I tried to get a video but now the mod is working fine with no problems, i added back all the mods i removed and it still works fine. If it happens again i will record it and send a video
ChaosHunter  [author] 8 Oct @ 8:38am 
@Regular K™ thank u for big feedback, i have idea where the problem is, maybe its part of multitargeting update, cuz now missile target and hawk target are 2 different bodies that can collide with each other, making missile target fall off.. maybe if ill find time on the next week ill try to rework this system to smth more stable.. problem of this pack is variety, when u can launch ballistic missile to plane and expect to hit etc. but honestly i dont really understand thing with "launch a rocket on the ground it flies up and explodes" which missile u are using? maybe u can send video to me, cuz i never experienced problems with guidance part, only with target body that can fall off if u are launching many missiles into one point
Regular K™ 8 Oct @ 8:25am 
This has been one of my favorite mods for years, I love being able to stick the missiles on cars and planes and stuff.
But I have the same problems as the last 2 people, previously I launch a rocket, it flies up a little bit into the air, then it does course correction and flies into the target.
Now, if I launch a rocket on the ground it flies up and explodes, instead of turning towards the target.
If I physgun a platform in the sky and launch a rocket from above (or mount one to an aircraft) the rocket won't explode, but will usually fall short or miss the target.
I have removed most of my other mods, this has been happening since around the Greenwash Gambit update.
I'm not sure why but the missiles tend to veer off target for some reason
ChaosHunter  [author] 28 Sep @ 4:30am 
@Star Sick if u can, send video me in telegram or discord, cuz rn its hard to understand where the problem from "certain height"
Star Sick 28 Sep @ 3:32am 
im having a issue where as soon as any projectile reaches a cetain height it just exploads mid air for no reason
K-PAX 25 Sep @ 8:27am 
I really like your work! My hope is the addition of more grenade types like incendiary or thermobaric grenades, that would be hella cool!
paul 24 Sep @ 8:25am 
Could you maybe add more WW2 bombs?
天行元元旦。 22 Sep @ 11:06pm 
D:steamthumbsdown:
fulleVictor 9 Sep @ 5:30am 
pls make it spawneble for the tabs framework