Teardown

Teardown

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[CHW]TABS Explosives Pack(Missiles, Bombs, Mines and more)
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Type: Content, Spawn
Category: Gameplay
File Size
Posted
Updated
82.415 MB
3 Jun, 2024 @ 8:36am
21 May @ 3:24pm
45 Change Notes ( view )

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[CHW]TABS Explosives Pack(Missiles, Bombs, Mines and more)

Description
[ko-fi.com]



Great thanks to Okidoki For overall help and (HAWK guidance,special munitions,tips and other)🤗

READ THIS TO USE PROPERLY

DO NOT LAUNCH MANY MISSILES WITHOUT CHANGING TARGET

Bombs:
You set the target with the Hawk Lock-on tool and press E on the bomb body, then it falls from the sky onto the target. normal bombs have scatter, GBU's do not.

Missiles:
You set the target using Hawk Lock-on tool and press E on the missile body, or press R, then E, and from any point of the map you can press H and your missile will be launched.

Attach to Surface(G) - using this button you can attach the missile to any surface - be it an airplane wing or a wall. when launching the missile from any mode it will automatically detach.

Guidance Delay(X): 0-15 seconds after launch, the missile will fly a certain amount of time straight ahead before starting to maneuver toward the target.

Launch Delay(Z) 0-30 seconds, including decimal values. can be used for mass rocket launches with a small delay, creating more realistic scenes.

Speed(C) 10 - 300 m/s. The actual speed of the missile - the lower the speed the greater the maneuverability, remember that launching missiles near the target at high speed will not result in its defeat.

Set Target for Multitargeting(V): after you have set the target with Hawk Lock-on tool you can manually set the target, then you can change the target with the tool, and set the target for the next missile. if the target is not set the missile will automatically detect the Hawk target as its own.

Guidance Mode(N) - Dynamic or static target, nothing more.

  • 120,150,203,283,380,420,600mm HE shells, 120mm Mortar Shell
  • ATACMS(220kg warhead),GBU 12(120kg),Aim 7 Sparrow, PG7V,AGL Belt
  • Anti-tank&Anti-personnel mines
  • C4,Fuel barrels,Explosive containers
  • Grenades(F1,RGO)
  • Spawnable Mine Fields
  • Jerry Cans
  • Thrusters
  • Guided MIssiles/ASM(20+)
  • New Bombs
  • More in Future!

Plans see in discord below

[discord.gg]

[buymeacoffee.com]
Popular Discussions View All (4)
27
30 Apr @ 6:20am
Ideas.
Mr. Twister
5
1 Jul, 2024 @ 4:54am
POOP
uwu
3
1
26 Jun @ 10:39pm
Bunker Buster bombs
fetyaska
374 Comments
K-PAX 25 Sep @ 8:27am 
I really like your work! My hope is the addition of more grenade types like incendiary or thermobaric grenades, that would be hella cool!
paul 24 Sep @ 8:25am 
Could you maybe add more WW2 bombs?
天行元元旦。 22 Sep @ 11:06pm 
D:steamthumbsdown:
fulleVictor 9 Sep @ 5:30am 
pls make it spawneble for the tabs framework
Big Sauce 7 Sep @ 12:42pm 
@ChaosHunter I gotcha. Would be sweet if there was a way to call artillery strikes with those shells using the hawk tool or something but that might be hard to do idk. Still, great mod by the way.
ChaosHunter  [author] 7 Sep @ 9:57am 
@Big Sauce no strategy or good use. overall they just outdated, i added function to fly just for some reason i dont even remember. better to use them as explosive props
Big Sauce 7 Sep @ 9:49am 
what is the strategy for using flying shells? The launcher is pretty clunky to use and throwing them one by one with the physics tool takes a while to do
ChaosHunter  [author] 7 Sep @ 5:11am 
@dvornick the launcher is older than first guided missile in this pack, i never touched it from old times and it was made for unguided shells
dvornick 6 Sep @ 10:28pm 
Bro the launcher is so limp. It does not hold up stuff. How do i make it stronger? do i give it milk?
ELITE 5 Sep @ 3:55pm 
how do i get remotes