Total War: WARHAMMER III

Total War: WARHAMMER III

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We'z Speshul - Da Cage Breakaz
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29.083 MB
31 mei 2024 om 14:12
3 sep om 7:15
17 wijzigingsnotities (weergeven)

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We'z Speshul - Da Cage Breakaz

In 1 verzameling van Lost2Insanity
We'z Speshul - Total Waaagh Collection
6 items
Omschrijving
We'z Speshul - Da Cage Breakaz
This is a campaign expansion mod for the Greenskins that includes Da Cage Breakaz faction and Legendary Lord Sporctacus based on my own vision for Creative Assembly's minor character.

Supporting mods can be found it the collection above, if you're the type that just wants it all check out the All-In-One compilation.

Features
  • Playable Da Cage Breakaz in Immortal Empires. (Requires: Mixer)
  • Playable Da Cage Breakaz in Immortal Empires Expanded. (Requires: Mixer & IEE)
  • Victory Conditions for all of the above campaigns.
  • Liberate slave units for recruitment when attacking settlements.
    (Dark Elf, Norscan, Warriors of Chaos, Ogre Kingdom or Chaos Dwarf)
  • (Legendary Lord) Sporctacus.
  • (Mount) War Boar Chariot
  • (Mount) Manticore
  • (Unit) Uncaged Goblins.
  • (Unit) Uncaged Orcs.
  • (Unit) Uncaged Ogres.

Integration
We'z Speshul - Core is supported but not required.
Mixer is not required and the faction will still appear for the AI.

Localisation
We'z Speshul : Da Cage Breakaz - On sommes spchial : Lé kasseur d'Kage [FR]

Sub-Mods
SFO

Special Thanks & Credits
Creative Assembly - Supporting and enabling mod creation.
Da Modding Den[discord.gg] - Essential Hub for Modding Total War.
Frodo - Rusted Pack File Manager (RPFM).
Phazer - Rigid Model Editor (RMEditor).
Ole - Asset Editor.
Blender
Mod User Support - Thanks for playing with my mods.
Mixu - Scripting, UI Creation.

Contact & Feedback
The best way to reach me is via the comment section below or joining Da Modding Den discord server listed above and use the #wez_speshul channel.
89 opmerkingen
Lost2Insanity  [auteur] 25 aug om 18:23 
New All-In-One pack released over here; https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2964597765 if you don't want to pick and choose bits.
Siren System 2 jul om 19:29 
Much as Uncaged Rat Ogres would be neat, you can't really enslave a rat ogre. That's like saying you've enslaved your dog - they just aren't smart enough to really count as "people". Their guntoating upgrade however, has a second smarter rat installed so they're smart enough to shoot guns.
Lost2Insanity  [auteur] 18 jun om 6:21 
@Crimson ReapeR
Just ran a 10 turn test without any issues.
I'd try verify your game install just on the off chance something has corrupted, but it could be a mod conflict with something else.
Crimson ReapeR 18 jun om 4:27 
im having a weird issue, im crashing at the beginning of my 2nd turn, its only happening when i play as sporctacus and it doesnt happen if i dont do anything turn 1, maybe its the buildings being demolished, research being completed or buildings being done, i dont know what else could be happening at the start of the 2nd turn
Leon'Ardog 11 mrt om 14:42 
Uncaged ratties sound great. Rat ogres specifically. Would be even worse leadership but could make it up with speed. Oh and lizards would fit great!
Lost2Insanity  [auteur] 19 feb om 4:21 
@Siren System
I have a couple more I'm probably going to add at some point.

@Gustavo Der Schweinefleisch
Will not be added internally to the mod no, someone would need to add it to a submod.
Siren System 18 feb om 18:27 
But obviously that's hella work. And this is already really cool.
Siren System 18 feb om 18:22 
Love this. Still wish we got uncaged other races though. Some sort of horde of all races united only in their hatred of slavers. Could even add Skaven to the list of people you can save slaves from if you did that.
skilldump?
Lost2Insanity  [auteur] 18 jan om 2:03 
@The Great Sage Equal To Heaven
The trait system is already a bloated mess but sure why not and I'll try get that animation bug fixed as soon as possible.