全面战争:战锤3

全面战争:战锤3

630 个评价
Dawi Gunpowder Units ( Vanilla 6.X ) ( MCT/TTC Support ) ( REQUIRES ASSET PACK )
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units
标签: mod
文件大小
发表于
更新日期
2.155 MB
2024 年 5 月 26 日 下午 11:53
3 月 25 日 下午 5:48
45 项改动说明 ( 查看 )

订阅以下载
Dawi Gunpowder Units ( Vanilla 6.X ) ( MCT/TTC Support ) ( REQUIRES ASSET PACK )

在 _D3rpyN3wb_ 的 1 个合集中
_D3rpyN3wb_ Working Mod Collection ( >>> Vanilla 6.X.X <<< )
21 件物品
描述
引用自 author
---Before subscribing to this mod here are reminders---
>This mod use custom animations that is not meant for the dwarfs and the unit,
expect graphical glitches, clipping and animation twitching <
NOT LORE-FRIENDLY BTW

Recommended mods to use:
Guns, Smoke & Spectacle
Shorter Trails
-Immersion for Gun Units 😎
Additional Gunpowder Units for those who wanted more like Snipers and Repeaters :D

What this mod does:

- Adds 30 new ranged units with gunpowder guns and custom animation
- Adds 2 custom mounted options for Master Engineers
- 6 Ranged Units, 7 Weapon Teams, 6 Artillery, 3 Mounted Gunners (2 goats, 1 boar), and 8 War Machines.
- Including 6 Regiments of Renown
- Landships and Gromril Guard have their own Unit capacity

Engineer mount:

Skill Tree with Mount:

Pics of the Angklad-it Mount:



Unit Cards:
Ranged Units:


Mounted Units:


Weapon Teams:


Artillery:


War Machines:



Gromril Guard

- Uses Kislev's Pistol and Shield Animation (Kossars)
- Benefits from Ironbreaker Skills/Tech

Stonebreakers

- Uses Kislev's Pistol and 2handed Animation (Streltsi)
- Benefits from Miner Skills/Tech

Gun-Axe Wardens

-Uses Castellan Animation ( Chaos Dwarf Castellan
- Benefits from Ranger Skills/Tech

Gun-Axe Slayer Pirates

-Uses Castellan Animation ( Chaos Dwarf Castellan)
- Benefits from Slayer Skills/Tech

Storm Goats (Pistols)

-Uses Pistolier Animation (Empire Pistoliers)
- Benefits from Ranger Skills/Tech

Storm Goats (Cinderblast Launchers)

-Uses Grenadier Animation (Empire Grenade Outrider)
- Benefits from Ranger Skills/Tech

Ironhog Volleys

- Uses Outrider Animation (Repeater Outriders
- Benefits from Ironbreaker Skills/Tech

Hammerguard Fusiliers RoR

- Uses Ironsides Animation (Repeaters
- Benefits from Ironbreaker Skills/Tech

Zhufbarian Guard RoR

- Uses Dwarf Rifle Animations
- Benefits from Ironbreaker Skills/Tech

Zhufbar Rocketeers

- Uses ChaosRobie's modified crank gun animations
- Benefits from Irondrake Skills/Tech

Zhufbar Heavy Gunners (20mm)

- Uses ChaosRobie's modified crank gun animations
- Benefits from Irondrake Skills/Tech

Zhufbar Heavy Gunners (8mm)

- Uses GreenPhoenix'es modified crank gun animations
- Benefits from Irondrake Skills/Tech

Hailstorm Launchers

- Uses trollhammer animation
- Benefits from Irondrake Skills/Tech

Drakkfire Piercers RoR

- Uses trollhammer animations
- Benefits from Irondrake Skills/Tech

Thunderlobs

- Uses default Cannon Animation
- Benefits from Cannon Skills/Tech

Stormbolt Launcher

- Uses Helstorm Animatio
- Benefits from Bolt Thrower Skills/Tech

Ironstorm Battery

- Uses Helblaster Animation
- Benefits from Organ Gun Skills/Tech

Mountainbreaker

- Uses Cannon Animation
- Benefits from Cannon Skills/Tech

Rainfire Mortar

- Uses Cannon Animation
- Benefits from Flame Gun Skills/Tech

Rainmaker of Morgrim RoR

- Uses Cannon Animation
- Benefits from Cannon Skills/Tech

Angklad Barag M1 (Carrier)

- Uses Dreadquake Animations
- Benefits from Gyrobomber Buffs

Angklad Barag M1G1

- Uses Dreadquake Animations
- Benefits from Gyrobomber Buffs

Angklad Barag M1G2

- Uses Dreadquake Animations
- Benefits from Gyrobomber Buffs

Angklad Barag M1GX RoR

- Benefits from Gyrobomber Buffs



June 16 Additions:

Angklad Barag M2 (Rockets)

- Needs High King's Landmark
- Benefits from Gyrobomber Buffs

Angklad Barag M1G3

- Needs High King's Landmark
- Benefits from Gyrobomber Buffs

Angklad Barag M1 (Brewmaster's Beer)

-Gives Nearby Units HP (Toggle)
- Benefits from Gyrobomber Buffs

Endrinkuli (Combat Engineers)

-Deploys Common Turrets
- Benefits from Irondrake Skills/Tech

Endrinkuli of Zhufbar RoR

-Deploys Experimental Turrets
- Benefits from Irondrake Skills/Tech

Pics of Deployable Turrets:



June 29 Addition:
Angklad-it (Tankette)

- Benefits from Gyrocopter Buffs

引用自 Important Credits
--------------------------------- Credits ---------------------------------
Thanks to Ole for his Asset Editor :D
Thanks to phazer for his QtRME
Thanks to the Modding Den for modding resources and stuff
>>>> https://discord.gg/2knZruwDn2 <<<

Thank you snek and GreenPhoenix for their amazing mods and assets that are used in the asset pack :D


FAQ

- SFO? Radious?
Anyone can edit the stats in my mod as long as it is a submod :D

COMPATIBILITY
-Should be compatible with anything, and of course with overhaul mods like SFO, needs a submod


Wanna support me for the developement of future mods?
You can donate me via Ko-fi or Paypal :D

Donate via PayPal or Credit Card[www.paypal.com]
Donate via Ko-Fi [ko-fi.com]

ALL OF THE ASSETS ARE MADE BY CA, I just edit, create variations, and modify the assets provided by them so thanks CA! :D

Leave feedback if I missed,bugged, or unbalanced something :D
热门讨论 查看全部(3)
6
2024 年 7 月 5 日 上午 12:59
Submods
_D3rpyN3wb_
5
2024 年 7 月 20 日 下午 1:25
A small request for an addition.
chubbyninja89 (TNB)
0
2 月 4 日 上午 2:38
Turrets
ПАНК
545 条留言
Hehodas 10 月 11 日 下午 4:54 
Crash on launch
Loopy_Blue 10 月 10 日 下午 4:09 
Causing my game to crash now, too.
Dreadnaughty 10 月 10 日 下午 12:36 
causing game crash unfortunatelly.
any chance for update?
Montess92 10 月 4 日 上午 6:50 
outdated
Lord_of_Turds 10 月 3 日 下午 7:55 
Odd bug that I don't see anyone reporting. Some of the units don't do any damage. So far the only example I have are the Iron storm batteries. The do not do any damage even though the enemy character recoils from the projectile.
Archangel01 9 月 26 日 下午 6:55 
Need update
Zennzo 9 月 22 日 上午 10:59 
Anyone make a SFO Submod yet?
五星红旗在飘扬 9 月 18 日 上午 3:36 
Prompt for game crash
n.pedrazalis 9 月 7 日 下午 6:49 
can i ask you is this mod incompatible with this one ? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3303548480
Gidwelion 9 月 7 日 下午 12:29 
Are there Options included in mct to disable certain units from being recruitable ?

Dont get me wrong i am so hyped over the designs and concepts you cooked up.
I just want to be able to balance this mod a bit into my preference if thats possible