Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

273 ratings
RoR - Ryse Of Rome (Complete Edition)
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Tags: mod, Overhaul
Content Descriptors: General Mature Content, Frequent Violence or Gore
File Size
Posted
Updated
2.604 GB
18 May, 2024 @ 4:18pm
26 May @ 2:34am
62 Change Note ( view )

Subscribe to download
RoR - Ryse Of Rome (Complete Edition)

In 2 collections by Daryûn
My currently activated mods
7 items
Ryse Of Rome Collection
14 items
Description
/!\ Don't forget to download the file to have the improved effects ! /!\

/!\ Click on the "download" button to start downloading /!\
[drive.google.com]



With Ryse Of Rome live the ultimate Roman experience to dominate the world... Kill them all without mercy for the glory of Rome !



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/!\ Please note, for this version you do not need the other RoR mods, everything is already included, don't forget to delete them /!\

Installation instructions

Subscribe to mods and place the different mods like me in the Mod Manager before starting the game:

[1] - RoR - Ryse Of Rome - Units Size X2 or X3 [OPTIONAL]
[2] - RoR - Ryse Of Rome (Complete Edition)
[3] - RoR - Ryse Of Rome - (Translator) [OPTIONAL]
[4] - NordoPic: 3D Unit Cards [RECOMMENDED]
[5] - /!\ Others mods /!\ [Not recommended, try RoR first without any other external mods]


EFFECTS INSTRUCTIONS:

1. Subscribe the mod -> requires Blood & Gore DLC for the blood effects.

2. Download the files at: [drive.google.com]

3. Put the "RoR - Effects" file in the "data" folder of the game directory, located in: \Steam\steamapps\common\Total War Rome II\data.

4. In the Game menu, go to « Options » -> « Mods » and enable the use of Movie type mods.

/!\ If you are already using a blood mod, remember to REMOVE the file for this mod that you put in your "data" folder /!\

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This mod is a overhaul for the roman faction.
Add 90 new roman land units & 53 new roman naval units

What changes with this mod ?

- New land and naval units
- Added bloody UI inteface
- New loading screens
- New advisor
- Added damage banner
- New generals skin
- New garrisons
- Barracks system reworked
- Reworked technology tree
- Better AI in campaign
- Removal of vanilla units for Rome
- Added Roman Formation
- New blood textures (prevents blood stains to disappear from the ground), burn, dust and arrows impacts
- Increased the resistance of walls and stone towers
- Wooden towers are destroyed by 1 catapult shot
- Increased the resistance of the gates of fortified cities (+ resistance to torches)
- Increased the speed and range of arrow shots from the towers but reduced their damage
- Resistance of siege engines reworked and reduction of their damage
- Reduced resistance of siege engines against catapults
- Increased the time siege engines burn before being destroyed
- Fortified city sieges last longer before capitulating in the campaign and increase in the number of recruitable siege engines
- Increased time to capture gates and towers
- Deployable reworked
- New design of Barricades and increase in their resistance
- Reduced the time deployables burn before being destroyed
- Increased reload and range for torches
- Change HP from building in battle to make them easier to burn and destroy
- Improves the durability of destructible objects, not destroyed when your army starts to climb over it or walk through it
- Better immersive fight
- Better arrow trajectory
- More Combat Animations
- Speeds & Charges units reworked
- Fatigue reworked
- Units stats box reworked (Add Speed, Shield Armor & Accurency)
- Add Moral & Stats infos according to the fatigue level (Only available in English & French for the moment)
- Pikemen keep their spears in their hands
- Unlimited funds for "Ultra" in custom battles (Don't use Custom founds)
And more...

Compatibility ?

Ryse Of Rome is not compatible with all others overhaul mods like "DEI" / "Radious" / "New World" / "Para Bellum"
It's not compatible with any mods that modify blood, dust or fire textures


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The mod is still under development, so please let me know what you think.

Enjoy ! :D



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TRANSLATION:
/!\ Use "Ryse Of Rome - Traduction" mod for french translate /!\


/!\ Use "Ryse Of Rome - Ubersetzung" mod for german translate /!\


/!\ Use "Ryse Of Rome - Traduzione" mod for italian translate /!\


/!\ Use "Ryse Of Rome - Traduccion" mod for spanish translate /!\


/!\ Use "Ryse Of Rome - перевод" mod for russian translate /!\


/!\ Use "Ryse Of Rome - Tercume" mod for turkish translate /!\


UNIT SIZE:
/!\ Use "RoR - Ryse Of Rome - Units Size X2" mod /!\



/!\ Use "RoR - Ryse Of Rome - Unit Size X3" mod /!\


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YOU ONLY WANT THE UNITS TO PLAY WITH OTHER MODS ?
It's possible ! Now avalaible:

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CREDITS:

- Fancy Romans (for the start);
- Radious (for more assets);
- Praetorian Guard's (for romans skin);
- Ryse - Son of Rome Loading Screens (for immersive loading screen);
- Bloody UI (for bloody interface);
- Taranis (for damage banner & Grand Campaign Map);
- Catvrix (for more effects)
- Rivers Of Blood "Gore Edition" (for bloods textures);


And sorry to all other creators if I used assets without permissions, it's is my first mod, I didn't know the rules.
I'm still working on it to try to clean up the mod

SPECIAL THANKS TO:
@TheXpJohn for his advice and ideas for the advancement of the mod

[paypal.me]
Popular Discussions View All (2)
10
25 Jun @ 5:05pm
PINNED: FEEDBACK / HELP
Daryûn
1
4 May @ 5:55am
Praetorian Guard
Chrys B the 3rd
439 Comments
M2Ferocious 5 Oct @ 9:48pm 
Really awesome mod, every battle is chaotic and large, it's so cool! thank you for making this mod and keep up the good work!
Aster 15 Sep @ 6:14am 
I love that you made new goverment types with cool (big) bonuses and edicts that are many, varied, and rewarding! It makes me happy to use them, instead of meh. The units look beautiful, there are so many, basically I choose whatever types I feel like having and can build the armies that way. The Garrison building is a great concept to bring together a mix of extra "extra" units, so you have them tidily by the side, and you can go get them if and when you want them for variety, but they don't overcrowd the barracks.
Aster 15 Sep @ 6:14am 
I am a bit surprised x2 and x3 unit size mods exist haha, personally I'd prefer if all units had standard sizes. Instead of 150 militia (or 180?), I'd like everyone at 120 and 90, normal sizes, as I find it neater. I play with Large unit size, I think having 40 or 60 cavalry is a good number for example, while too many horses become hard to maneuver in retreating form cycle charging etc.

I agree that the units are kinda unbalanced, they are pretty strong, and I win easily, but a lot more of them die than I usually lose in battle, so perhaps it's just a matter of tipping past certain point when your lines are breached and morale starts to crumble and it's like a house of cards, like in real battles.
Aster 15 Sep @ 6:08am 
It works for me with 5 mods in order top-down: (LIG) Female General Reskin, RoR Ryse of Rome (Complete Edition), NordoPic 3D Unit Cards, Four Turns Per Year Mod ( 4TPY ), Lvgvs: Buildings And Cities (Final Version). I do not use anything else and I think the campaign map and battles look wonderful, no need for Orbis Terrarum or Acquarum, though they are beautiful mods as well.
davidsonadakole5 9 Sep @ 11:55pm 
its not working for me
anthonyl 30 Aug @ 4:16am 
Does it work with Orbis Terraraeum and Orbis Aquarum?
GreenHorrn 6 Aug @ 1:42pm 
does this work with ur viking mod?
Necrozis 21 Jul @ 3:36am 
I like the mod so far but i have a question , the starting units that you do not recruit seem to be stronger than the units you can initially create stat wise. Is this intended? does the enemies starting units and the units they recruit also have this issue?
Moutshoot 5 Jul @ 10:46am 
The units don't respect the size settings (180 when I'm set to 120). Is this normal?
does it work online like multiplayer