Dwarf Fortress

Dwarf Fortress

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More Vanilla Creatures
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4.709 MB
12. mai 2024 kl. 3.11
30. juni kl. 14.12
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More Vanilla Creatures

Beskrivelse
Adds more creatures to the game that are either based on the existing ones, or would otherwise fit in the vanilla game. If you use Advanced Agriculture, you'll need this compatibility patch:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3324629244

Features

Rebalanced frequencies: vanilla's rarest creatures are now more common

New creatures:
  • Giant Knuckle Worm
  • Giant Fire Snake
  • Giant Cap Hopper
  • Giant Cave Lobster
  • Giant Magma Crab
  • Giant Fluffy Wambler
  • Giant Honey Bee
  • Giant Moghopper
  • Giant Creepy Crawler
  • Giant Purring Maggot
  • Giant Two Legged Rhino Lizard
  • Fire Fish, Fire Jellyfish, Firehorse
  • Gabbro Crab
  • Elk Fish
  • Black Soots
  • Amethyst Crab
  • Black Cap Ent, Nether Cap Ent, Blood Thorn Ent, Spore Tree Ent, Fungiwood Ent, Tower Cap Ent, Goblin Cap Ent, Tunnel Tube Ent
  • Giant Cave Crocodile
  • Giant Blind Cave Bear
  • Clay Crab & Coal Crab
  • Giant Floating Guts
  • Giant Cave Blob
  • Giant Flesh Ball
  • Giant Desert Scorpion
  • Creeping Brain & Giant Creeping Brain
  • Giant Unicorn
  • Dark Unicorn & Giant Dark Unicorn
  • Giant Creeping Eye
  • Piranha
  • Goldfish
  • Elk Turtle
  • Pigeon
  • Egg Man
  • Giant Rutherer
  • Flying Book
  • Barrel Man
  • Pot Man
  • Cauldron Man
  • Anvil Man
  • Cheese Man
  • Minecart Man
  • Sand Man
  • Soap Man
  • Milk Ball
  • Elk Hare & Giant Elk Hare
  • Bone Tower
  • Cave Chicken
  • Two-Headed Pig
  • Zebra
  • Mammoth
  • Giant Centipede
  • Giant Ant
  • Roly-poly & Giant Roly-poly
  • Giant Gorilla
  • Albino Gorilla & Giant Albino Gorilla
  • Leather Man
  • Cactus Man
  • Candle Man
  • Feather Ent, Glumprong Ent, Highwood Ent, Kapok Ent, Willow Ent, Birch Ent, Maple Ent, Oak Ent, Pine Ent, Larch Ent, Acacia Ent, Ginkgo Ent, Cherry Ent, Cedar Ent, Mahogany Ent, Mangrove Ent
  • Giant Floor Fungus Spore, Giant Cave Moss Spore, Giant Underlichen Spore
  • Floor Fungus Thrall, Cave Moss Thrall, Underlichen Thrall
  • Giant Cave Fish
  • Glowfish & Giant Glowfish
  • Gold Fish (note: distinct from goldfish)
  • Cave Piranha
  • Giant Cave Beetle
  • Giant Cave Snail
  • Apple Ent, Apricot Ent, Avocado Ent, Banana Ent, Coconut Ent, Mango Ent, Orange Ent, Papaya Ent, Lime Ent, Peach Ent, Pomegranate Ent, Durian Ent, Plum Ent, Citron Ent, Pear Ent
  • Bay Watcher
  • Blue Man
  • Eye-bat
  • Owl Cat
  • Mimic
  • Snow Man
  • Tendril Dog
  • Ice Giant
  • Downy Deer
  • Bubble Bulb Bear
  • Sliver Barb Snake
  • Sun Berry Man
  • Mole, Cave Toad, Cave Snail, Mudskipper
  • Cave Walker
  • Grey
  • Plains Blob, Forest Blob, Sand Blob, Ice Blob, Swamp Blob, Lake Blob, Rainbow Blob, Black Blob
  • Naked Mole Cat & Giant Naked Mole Cat
  • Giant Crundle
  • Giant Gremlin
  • Giant Cave Floater
  • Giant Elk Bird
  • Giant Bugbat

[Click here to view all of my DF mods.]

Special thanks to DPh Kraken, Putnam, Droseran, Squamous, and Zombie Giant Sponge for their assistance and advice
Populære diskusjoner Vis alle (2)
51
28. juli kl. 1.38
Request New Creatures Here
ryno
0
4. mars kl. 23.43
How to Modify the Creature List
Karin Sweet
257 kommentarer
mrmistophelees 3 timer siden 
Whew... got it. Turns out, the clean function did not remove the actual syndrome I had. For those who want to remove that pesky spore syndrome, here is the command in dfHack:
modtools/add-syndrome -eraseAll -target 13525 -syndrome 252
Where -target [unit id]
To get your unit id, select your unit and type: lua print(unit.id)
Also note, the mod actually has three fungus-like syndromes, depending on which one you caught. The id for them all is 252, 253, 254.
mrmistophelees 5 timer siden 
@ryno In a previous reply, you mentioned you could remove the fungal infection with dfHack. Since I was unaware of the problem of fungal infections before I started my world, I was infected in adventure mode a long time ago. Now, my save game is at the point where my dwarf turns into a fungal thrall in a few more turns. I downloaded dfhack to try to prevent this catastrophe, but have not been able to change fate. I have used the cleaners command [clean units] to remove contaminants, [full-heal] to remove wounds and stuff, [clean items] to remove the fungal spores from all my items, and even opened up [gm-units] to completely remove an "unknown" wound off my character. I've saved the game and reloaded. And yet my dwarf STILL turns into a thrall the next time I fast travel and then look at him again.
Could you explain exactly how I could prevent this from happening, if it's possible?
Thank you for such an interesting mod!
ryno  [skaper] 20. aug. kl. 12.24 
@Drakli thats wonderful
Drakli 20. aug. kl. 10.51 
I've got some good news! I removed FB's Revised Wildlife" from the incompatibility list on info and tested the two mods together, and no errors cropped up! Looks like whatever caused the conflict may no longer be a factor.
Drakli 19. aug. kl. 4.27 
Absolutely fair, I'll look into it from here!
ryno  [skaper] 17. aug. kl. 22.01 
@Drakli it was so long ago i have no idea but feel free to just go into the info.txt and remove the line that prevents them from being loaded together and see what happens
Drakli 17. aug. kl. 15.20 
How does "FB's Revised Wildlife" conflict with "More Vanilla Creatures," please? I'm interested in FB's mod but I don't want to give up your cool creatures!
niemst 10. aug. kl. 22.25 
Giant Bugbat looks great :-D and blobs are so cute :-)
fallout2077 26. juli kl. 7.26 
Actually, forget about that theory regarding Biodiversity Booster... I've created a world using just BDB, MVC, and the compatch and embarks seem perfectly normal, nothing strange spawning with embark.
fallout2077 26. juli kl. 7.10 
Hello. Does this mod increase the chanced to embark Minecart Men & Women? It seems like about 90% of the time (if not more) I'll embark with them in addition to my standard 7 dwarves. Also does this mod take the savagery of biomes into account when determining pets during embarkation? I seem to embark with Owlcats fairly often. I looked through my other mods to see if any of them added "use_any_pet_race" to Dwarves and I came up with nada. Could it be the Biodiversity Booster-MVC compatch making me spawn with the aforementioned creatures as often as I am?