XCOM 2
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[WOTC] Iridar's Vanilla Classes Redux
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2.755 MB
3.5.2024 klo 14.24
16.12.2024 klo 1.09
12 muutosilmoitusta ( näytä )
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[WOTC] Iridar's Vanilla Classes Redux

Kuvaus
This mod contains bugfixes and balancing improvements for the four base game classes, three WOTC faction hero classes and SPARKs.
  • Bugfixes and improvements to soldier abilities, some of them are taken from or inspired by existing mods.
  • Most classes had their ability trees rearranged for better flow.
  • Plugged holes in faction heroes' ability trees with cut content abilities or their most important XCOM row abilities.
  • The pool of available cross-class perks has been expanded, especially for faction heroes.
  • Many abilities had their (English) descriptions improved for clarity.
This mod is intended as the go-to for fixing everything wrong with vanilla classes, without the need to collect dozens of mods that individually fix small issues. In general, the purpose of this mod is to make vanilla classes more fun, very few things have been nerfed.

>>> NEW PERK LAYOUTS <<<[docs.google.com]

>>> DETAILED CHANGELOG <<<

REQUIREMENTS

COMPANION MODS

COMPATIBILITY

>>> COMPATIBILITY WITH OTHER MODS <<<

The mod is obviously incompatible with LWOTC and other mods that completely replace vanilla classes with new ones. Mods that tweak the same abilities as this mod may also be incompatible, though at worst some soldier abilities won't work right, you shouldn't experience crashes or other gamebreaking issues.

The Proficiency Class Pack and any other pack that disables vanilla classes and then adds new ones are incompatible out of the box, but most of these can be easily configured to not disable vanilla classes, so they can be made compatible. Though there could still be conflicts if the mod tries to make changes to same abilities the Vanilla Classes Redux does.

However, mods that replace the ability trees of the vanilla classes, such as Proficiency Faction Hero plugins, are incompatible, period.

CONFIGURATION

If necessary, changes to each class can be tweaked or disabled in the config. To completely remove any changes to a particular class, delete the respective class' folder from this mod's Config folder. If you do so, don't forget to remove the respective class' section from Localization\XComGame.int as well.
..\steamapps\workshop\content\268500\3238654455\Config\

CREDITS

Thanks to Shiremct for allowing me to copy a few ability icons from his Proficiency mods.
Some changes are inspired by other mods listed above, but unless I forgot something, no code was directly copied without permission.

Please support me on Patreon[www.patreon.com] if you require tech support, have a suggestion for a feature, or simply wish to help me create more awesome mods.
Suositut keskustelut Näytä kaikki (4)
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10.11.2024 klo 17.49
Способность "Наводящаяся мина"
Bethrezen
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10.11.2024 klo 16.24
TÄRKEÄ: COMPATIBILITY WITH OTHER MODS
Iridar
236 kommenttia
huntersorce20 15.9. klo 9.00 
I'm not sure if it's this mod or just a vanilla bug, but battlelord is completely broken for me. only gives my skirm 1 action instead of 1 action per enemy unit, and worse is afterwards i cant use him at all. cant move him to the evac zone, so after the other soldiers evaced put, the aliens got multiple turns in a row. all the aliens were dead at this point, so it just kept cycling through "alien turn" on screen until the mission turn timer ran out.
Deadgain 8.9. klo 13.53 
I will definitely be trying this mod out after my current campaign, I've been searching for a class mod that more retooled the existing classes rather than add a whole slew of new items, abilities and dependencies to my game. This mod seems much more "tightened in scope" than the other class mods/overhauls available AND includes heros and sparks! Fuck yeah!
Iridar  [tekijä] 1.9. klo 14.21 
no
huntersorce20 1.9. klo 13.55 
is there either another mod to use with this one or a set of .ini edits I can do to enable brigadier rank for all classes?
RakkoHug~<3 5.7. klo 20.12 
Iridar, removing critical chance from the serial ability seems to work well for the Snipers, but it causes major performance issues for other crit dependent classes such as the reaper. One could always not invest points on serial for such classes, but given the superior quality of Iridar mods, wish there was some kind of mod mechanic that makes the serial ability work for both sniper and reapers.
Daddy Takeda 1.7. klo 17.13 
I don't understand why, but my Whiplash attack doesn't do any damage, to any enemy, no matter if they only have 3 HP and no armour and I hit them successfully... I remember I used to be able to use this ability, but now I can't. I don't have any other mod, that I know of, that mod the Whiplash ability. And I've also already deleted everything in my config folder for a fresh campaign start.
PhilipFryJunior 14.5. klo 15.04 
Specifically, I ambushed the general with concealment. I threw the hunter's axe to open, and the general returned fire. My overwaching soldiers shoot the general, general dies. And his lifeless body takes at least one return fire, then game softlock.
PhilipFryJunior 14.5. klo 14.46 
Hi, Playing this mod alongside Advent General Revamp. General's return fire activates every time he is hit. Creates funky interaction and softlocks the game. Anyone having same issue?
Dragon32 10.5. klo 2.21 
@PhilipFryJunior
Turned MOCX units should become members of equivalent player classes, like Grenadiers etc. How those classes work will be determined by your mods, like this one.

Configure who becomes what in MOCX mod's XComDarkClassData.ini
PhilipFryJunior 9.5. klo 22.42 
@Iridar
Hi, I'm trying to create a modlist that is more like an elevated vanilla game. I will use your "vanilla Classes Redux" and "Foxcom 2" with a bunch of revamped enemies. Nothing fancy, not even Covert Infiltration." I'm also trying to figure out a place for "MOCX."

Is it possible to make the captured and recruited units' classes exactly the same as your "vanilla classes Redux?"

Or even better, is it possible for these classes to uniquely represent their differences as in Proficiency Class Pack units?

Also, it could make capturing, recruiting, and using those soldiers on the field more appealing.

We are grateful to you all for all your hardwork, dedication, love, etc.