RimWorld
170 oy
Realistic Orbital Trade
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Mod, 1.4, 1.5, 1.6
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1.482 MB
30 Nis 2024 @ 12:28
11 Eyl @ 21:39
14 Değişiklik Notu ( görüntüle )
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İndirmek için abone ol
Realistic Orbital Trade

Açıklama
Has it ever bothered you how the orbital traders can just magically teleport items right out of your stockpiles? This mod puts an end to that. With Realistic Orbital Trade, your pawns will now have to load up a shuttle with the goods you sold before the orbital trader gets their hands on them AND before you get your hands on the goods you bought.

The mod will guide you through all the required steps using the RimWorld quest and letter systems once you've made a trade with an orbital trader.

The mod can be added to a game at any time. Removing the mod should be fine as long as there is no active trading quest at the time. There will be a fairly large list of once-off errors when first loading such a save, however.

Mod compatibility

Mod compatibility is probably generally good, but there might be issues with mods that modify how orbital traders work or how vanilla shuttles work.

Explicitly supported
  • Dynamic Trade Interface — A compatibility layer has been added to make DTI's custom trade window work correctly with ROT.
  • Auto Seller — A compatibility layer has been added to make Auto Seller's AI trader work correctly with ROT.

Works with tweaks
  • Call a trader — Reported to work by another player if the 'Absolute Cost Range' values (both numbers) in the mod settings are set to zero.

Troubleshooting

My colonists won't load books if they are on a bookshelf

Make sure you update to the latest version of the mod, this was patched to work in version 0.8!

My colonists won't load certain items onto the shuttle

First, make sure your items you are trying to sell are in the colony's home area. The code used by shuttles to find sendable items uses the same logic as the code for forming a caravan does for finding valid items, which has the same requirement. This is a vanilla behavior that I'm not particularly interested in modifying.

Next, make sure the items weren't used up by/equipped by a colonist. Since we don't magically teleport items out of your stockpiles anymore, they're still available for other uses until they've been loaded onto the ship. Don't sell (all) things your colonists are currently consuming as you're likely to have fewer left than you promised to sell by the time the shuttle is loaded. Starting with the release of version 0.7, the mod will allow you to renegotiate a trade agreement so you can take off the items you no longer have available.

Finally, make sure items are stored safely so they don't deteriorate. If you sold an item at 50% and it's now at 48%, that's not the item you promised to the trader, and won't be accepted by the shuttle. Starting with the release of version 0.7, the mod will allow some small leeway about item health for the sake of ergonomics.

Bug reports

There's an ongoing issue where people report that this mod causes problems with other shuttles. Unfortunately, every time I test these scenarios myself, everything works fine. As such, I suspect there is another mod that is causing problems, but so far I have nothing solid to go on. Should you experience this kind of problem, help me help you by doing the following:
  1. Make sure you have HugsLib or The Log Publisher from HugsLib.
  2. Do whatever causes the error to show up.
  3. Press Ctrl + F12, click Upload, wait until it's done, and then click Copy.
  4. Paste the link into the comment section below, along with any additional information you have, if any.

Translations
Want your translation in this list? Release a translation mod (i.e. a mod with only a Languages folder, not a copy of this entire mod + the translation) for this mod, and notify me of its existence, and I'll add it to the list.

Version support

This mod supports RimWorld 1.4, 1.5 and 1.6

Source code

Source code can be found on GitHub[github.com]. Report any bugs or feature suggestions/requests on the issue tracker[github.com].

Like my work?
[ko-fi.com]

Feel free to join my Discord server[discord.gg] if you want to talk to me (and other members) about my projects, or just to hang out, I guess. :)
247 Yorum
ilyvion  [yaratıcı] 27 dakika önce 
@Marsianer: Consider using the standalone Log Publisher from HugsLib , it makes publishing a log as easy as pressing Ctrl+F12 in the game.
Marsianer 3 saat önce 
Symbol limit in comments section is stopping me from doing so, but I can send them to you somewhere else like email or a message in steam, sorry for your inconvenience :Janitor_Heart:
ilyvion  [yaratıcı] 15 saat önce 
@Marsianer: Can you get me a full log?
Marsianer 12 Eyl @ 2:50 
There is a ton of errors after I load my save (Could not find a type named RealisticOrbitalTrade.JobDriver_RenegotiateTrade; ReflectionTypeLoadException getting types in assembly RealisticOrbitalTrade: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.; Could not find a type named RealisticOrbitalTrade.Comps.CompTradeShuttle; Config error in ROT_TradeShuttle: ROT_TradeShuttle has CompProperties with null compClass. etc), I dont understand why and what caused them, since I dont have possibly conflicting trade mods, just trading expanded and a mod for extra silver, and I cant imagine jewelry, VVE and Map Vehicles causing those issues, because I only downloaded them before error occured
Magian 12 Eyl @ 1:30 
It's not lagging now
ilyvion  [yaratıcı] 11 Eyl @ 21:26 
Once you have version 0.20 of my laboratory mod, if you're still getting errors, please let me know.
ilyvion  [yaratıcı] 11 Eyl @ 21:25 
Yep, I've made the mistake of forgetting to update my Laboratory mod before updating the mod using it. My bad, I'm very sorry for the inconvenience. Laboratory mod updated now, should work again once it's updated for you.
Magian 11 Eyl @ 12:02 
RimWorld.PassingShipManager:PassingShipManagerTick consumes a lot of resources, causing the game to lag at triple speed. After I removed it, the frame rate increased by 10 and the game became less laggy
Darian Stephens 11 Eyl @ 11:23 
Oh, I'm not sure if this is actually related, but my game hard crashed shortly after the trade ship arrived. Not immediately, but after a few minutes maybe.
No 'stopped responding' or anything, just the game closing with no fanfare.
Darian Stephens 11 Eyl @ 11:16 
Removing Realistic Orbital Trade lets me load any of the saves with no issue.
With Realistic Orbital Trade still installed, I can't load a save if there's a trade ship present, it seems. However, I can load other saves made after the mod updated.