Total War: WARHAMMER III

Total War: WARHAMMER III

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Empire: Buildings Modpack
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27. apr. 2024 kl. 14:30
3. sep. kl. 6:14
22 ændringsbemærkninger ( vis )

Abonner for at downloade
Empire: Buildings Modpack

I 2 samlinger af ChopChop
The Empire: Immortal Empires Expanded | IEE 6.3+
217 genstande
ChopChop's Workshop: All Released Mods
61 genstande
Beskrivelse

This is a modpack created to support many mods in my collection: The Empire IEE, but it only requires the mods listed on the right enabled in order to work (section REQUIRED ITEMS).
It's main purpose is to focus on buildings by removing duplicated content and to work as complex submod between units, buildings and characters in collected mods. Enjoy!


Some of the required mods have their own required assets. If Steam does not ask you to subscribe to them, make sure to also have them in the manager and enable along the required mods:


The mods linked below are integrated in this modpack, but will most likely not cause a crash. Please check out the features and make sure to disable them in the manager while using this modpack to reduce the number of enabled mods:



Please check oout the features of required and integrated mods. Additionally this modpack adds following features:
  • Empire modded buildings added to Fort/Gate/Bastion:
    • Fields
    • Cattle
  • New buildings category - Province Capital, with moved buildings:
    • Johnny's Advanced Buildings
  • Duplicated landmarks/buildings merged:
    • Black Sepulchre (Knight's of Morr -> Sigmar's Heirs)
    • Grand Cathedral of Sigmar (Sigmar's Heirs -> Faith of the Empire)
    • Temples of Taal and Ulric (vanilla -> Faith of the Empire)
    • Temple of Morr (Knightly Orders -> Faith of the Empire)
    • Shrine to Manann (SCM Marienburg -> Faith of the Empire)
  • This mod adds relevant heroes and units to Faith of The Empire Temple buildings


If you play with SFO Grimhammer check the awesome Empire modpack made by Jopanis:



KuroCreate for meme: Karl_Franz_Feel_Good: https://www.deviantart.com/kurocreate/gallery


[discord.gg]
151 kommentarer
Spiralized 16. sep. kl. 14:19 
Yep that was it. Thank you for the fast response, all your awesome mods and hard work!
ChopChop  [ophavsmand] 16. sep. kl. 14:09 
you might have too many lords available to recruit at once cause by unused agent pool. try to recruit a lord and it should resolve
Spiralized 16. sep. kl. 13:57 
Hey I'm using this mod pack but playing as karl franz all but two of the lord types disappear by turn 4, after taking Ubersreik. Not sure if it's just on my end or what's happening
ChopChop  [ophavsmand] 9. sep. kl. 4:02 
Also wanna clarify that i do not hate the mod you linked and by saying (too many meaningless buildings) i mean that for me personally added buildings are not equally beneficial compared to vanilla or other modded buildings that i use and that doesnt fit my gameplay where each slot is very precious. Big respect and much love to ceator of the mod though. I hope this makes sense and will help you decide how to customize your modlist friend :steamthumbsup:
ChopChop  [ophavsmand] 9. sep. kl. 3:02 
On top of the buildings in this mod what i use is already really hitting the building slot limit if you have 18 slots in major city:
- Additional Buildings: Bastions, Forts & Gates + Additional Buildings: Bastions, Forts & Gates | Province Submod (+1 economy building & +1 military support)
- Johnny's Advanced Buildings (now with Warriors of chaos) + Johnny's Advanced Buildings | LITE Submod (+3/4 extra semi-landmark buildings, but i made submod that nerfs the factionwide buffs as it was too strong for me, making my game too easy)
- Provincial Road Buildings (+1 infrastructure)
On top of that i use many landmark buildings that fill the gap in both major & minor cities when using also 6 slots in minor town, all in this collection: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3315285126

If you have too many slots and too many buildings - when you have many regions it is painful to manage and really not fun to play, so careful with that :)
ChopChop  [ophavsmand] 9. sep. kl. 0:09 
Thank you :WH3_clasp: More is not always better. Building an Empire doesnt require update and if it will - ill patch it in this mod. Im not personally a fan of the mod you linked (too many meaningless buildings), but theres nothing that stop you from using it yourself as it should be compatible :steamthumbsup:
Bregveleg 8. sep. kl. 15:20 
Hey, Chop! It's nice to see you back into modding. Found this mod https://gtm.steamproxy.vip/workshop/filedetails/?id=3358278019 , might be a good alternative to Building an Empire, since it gives more buildings to every faction and the author keeps it updated.
ChopChop  [ophavsmand] 17. aug. kl. 2:01 
Thanks! I probably could but i wont because it takes time and i wont invest time in a mod that i dont use myself. Ask Jopanis to update :steamthumbsup:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3354612146
Kim McGill 16. aug. kl. 19:48 
Great mod!Could you make this work with sfo?
ChopChop  [ophavsmand] 10. aug. kl. 9:54 
MOD UPDATED :steamthumbsup:

@Fritz! no sorry, i dont replicate your problem

@zigzag you are most likely missing the required mod Warrior Priest of Morr