RimWorld

RimWorld

46 ratings
XCOM ADVENT Weapons (Continued)
   
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
842.169 KB
27 Apr, 2024 @ 3:42am
13 Jul @ 6:15am
3 Change Notes ( view )

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XCOM ADVENT Weapons (Continued)

In 1 collection by flango
Vanilla XCOM Collection
8 items
Description
Adds ADVENT magnetic weaponry from XCOM 2 and War of the Chosen, featuring custom gunshot sounds.
These weapons are in charge weapon category, between regular and beam weapons.

This is a continued and reworked version of Sovereign's mod.

Contents:
  • ADVENT Magnetic Pistol
  • ADVENT Magnetic Rifle
  • ADVENT Magnetic Shotgun
  • ADVENT Magnetic SMG
  • ADVENT Magnetic Sniper Rifle

Differences from the original mod:
  • Reworked stats and recipes to be more in line with XCOM magnetic weapons
  • Replaced old gunshot sounds with magnetic weapon sounds
  • Size and position tweaks using "Enable Oversized Weapons"
  • Added custom bullet textures

Try my other mods:


Sidenote:
- Original mod author: Sovereign
- Compatible with everything, but not CE, probably.
- Feel free to make compatibility patches, report bugs and request features!

Good luck, Commander.
13 Comments
flango  [author] 14 Aug @ 6:20am 
oh you mean the existing armor mod. ask the author, not me.
arashii77 14 Aug @ 2:12am 
u cannot take the files texture from xcom armor ?
flango  [author] 13 Aug @ 9:16pm 
i need armor textures.
arashii77 13 Aug @ 2:52pm 
can u do the same with armors ?
flango  [author] 13 Jul @ 6:15am 
Updated to 1.6!
Removed offsets for some weapons because 1.6 broke it.
NyxReaper 13 Jul @ 1:02am 
Will it be updated to 1.6?
flango  [author] 1 Mar @ 12:40am 
fixed an issue with research requirements. should be in "charge weapons" now
Nitsah 15 Feb @ 4:30pm 
Lw2 coilguns?
Twiceexceptional 7 Jun, 2024 @ 10:22pm 
Commander, the aliens continue to make progress on the Avatar project. If we're going to slow them down, we need to move fast.
Pumpkin Pie 5 May, 2024 @ 6:02am 
love you for this one