Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
Try doing that to fix it. I've learned to be careful now changing texture paths, sorry :I
Could not load Texture2D at 'ceilingTradeBeacon/ceilingDropBeacon' for def 'mwCeilingTradeBeacon' in any active mod or in base resources.
Could not load Texture2D at 'ceilingTradeBeacon/ceilingDropBeacon' for def 'Blueprint_mwCeilingTradeBeacon' in any active mod or in base resources.
it may be because the actual folder name is CeilingTradeBeacon instead of ceilingTradeBeacon.
If that doesn’t work though then I need a full log, and also does it happen when just this mod is loaded? I’ve tried replicating it myself just now and doesn’t seem to happen on its own for me.
But would it be possible to make this mod compatible with the Building Coverage Overlay function of TD Enhancement?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1339135272