Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Try doing that to fix it. I've learned to be careful now changing texture paths, sorry :I
Could not load Texture2D at 'ceilingTradeBeacon/ceilingDropBeacon' for def 'mwCeilingTradeBeacon' in any active mod or in base resources.
Could not load Texture2D at 'ceilingTradeBeacon/ceilingDropBeacon' for def 'Blueprint_mwCeilingTradeBeacon' in any active mod or in base resources.
it may be because the actual folder name is CeilingTradeBeacon instead of ceilingTradeBeacon.
If that doesn’t work though then I need a full log, and also does it happen when just this mod is loaded? I’ve tried replicating it myself just now and doesn’t seem to happen on its own for me.
But would it be possible to make this mod compatible with the Building Coverage Overlay function of TD Enhancement?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1339135272