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 15
 15			 
					




Add a whitelist in the mod settings , select the vanilla race by default and it will take effect , and list other races . If need , can select some mod races and take effect .
Hope this suggestion is helpful .
If possible , can you consider making it only effective for race mods that use vanilla bodies ? Or is it a blacklist-like form of disabling ?
i recompiled your new FemaleBodyFurVariants.dll and everything worked perfectly again
i then triple-checked, changing the Harmony ID back to the identical (old) one did break my GraphicFor postfix, and switching back to the new ID fixed it
LOL, i initially thought the Harmony ID itself was the primary cause (and it was in my VS compile), but apparently that's not the case for others
thanks anyway, it looks like for now is just to recompile your FemaleBodyFurVariants.dll myself so i can get back to playing
please change:
new Harmony("FemaleBodyVariants").PatchAll();
to
new Harmony("FemaleBodyFurVariants").PatchAll();
using the old, identical ID with your FemaleBodyVariants.dll confuses Harmony, it makes PawnRenderNode_Body.GraphicFor incorrectly return a string (from FurDef.GetFurBodyGraphicPath) instead of a proper graphic object.
if other mods (like mine) try to patch GraphicFor after yours, they'll break causing red text on main menu and in game.
putting them before your mod is a temporary workaround, but then they can't use your new female tags.
other than that maybe we would need to patch it to allow exceptions
but I won't be able to come back to rimworld for a good while