RimWorld

RimWorld

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FemaleBodyVariants
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Mod, 1.4, 1.5, 1.6
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243.678 KB
30 Mar, 2024 @ 5:39pm
2 Aug @ 6:29am
12 Change Notes ( view )

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FemaleBodyVariants

Description
Mod Compatibility

It seems my mod has an incompatibility with EBSG Framework
But it should work if you load this mod after it.

So load FemaleBodyVariants after EBSG Framework.

Update 4

Made an update for fur covered bodies, I did try a more simple approach, instead of looking for exclusion gene tags, I modified the code to check if the texture exists, like the apparel mod, so it won't give an error if it doesn't or give a red X texture and if it exists it will load automatically without a need for xml patches or further verification.

I tested it with Yttakin and VRE Highmate.

So FurCovered_Thin_Female_south.png texture will work.

Thanks to AJarOfDirt and Pillowkitty for helping me with this.

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Update 3

Released the apparel version of this mod, which other modders can use as a base for new female exclusive apparel textures, it contains no new textures on its own
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3511966169

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Update 2

Released my version of female variant body types based on Beautiful Bodies
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3215805750

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Update
Just did a quick update on the vanilla texture so they are different and real female variants.
If you don't use body retextures then just using this mod is enough to have the new body types.




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The screenshot is a lie!
This mod is to be used in conjunction with other body retexture mods that have the below textures/files prepared.

This mod provides a way to load, on the fly, a different body texture for thin, fat and hulk females.
It will use these names:

Naked_Thin_Female_south.png
Naked_Thin_Female_east.png
Naked_Thin_Female_north.png

Naked_Fat_Female_east.png
Naked_Fat_Female_north.png
Naked_Fat_Female_south.png

Naked_Hulk_Female_east.png
Naked_Hulk_Female_north.png
Naked_Hulk_Female_south.png

I made a simple copy of the original textures for this mod so it won't try to load a texture that doesn't exists.
So this mod by itself won't change anything visually, but in conjunction with a texture mod that contains the files above you will be able to see the female variation of those three body types.

Anyone is free to use mod as a prerequisite for your own mod or copy the dll to your own mod.

As I'm making a body retexture mod I will have this mod as a prerequisite for my future mod.

Might not be compatible with HAR, if you are using HAR you probably don't need this anyway.

Male pawn body texture mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2068281501
Female pawn body texture is a variation based on the mod above.
All credit for the texture from the screenshot and my future body texture mod goes to ireth92
https://gtm.steamproxy.vip/id/ireth92

Mod with source (This mod does not contain the textures from the screenshot):
https://github.com/purpleorangegames/FemaleBodyVariants

Popular Discussions View All (2)
15
2 Sep @ 9:51am
Report Errors
tiagocc0
1
20 hours ago
Bodies and Races support
tiagocc0
125 Comments
MadMage 5 Sep @ 10:07pm 
Awesome, thanks. It was so simple I was straight up unsure.
tiagocc0  [author] 31 Aug @ 2:51am 
It doesn't check for genes, the code checks two different places one for normal pawns and another for pawns that fit the fur skin criteria.

In both cases it doesn't look for hardcoded paths, it just finds out a texture is going to be loaded for a certain pawn and checks if it is female and adds a _female to the path, so should work regardless of what name is being used if they are using one of these two routes.

If the body uses a new custom function to load the texture, then it won't work here or a third vanilla function I'm not aware of.

So yes, just load a mod with just images with the correct names and it will work.
MadMage 30 Aug @ 9:24pm 
@tiagocc0 Does this follow for ANY skin gene? Just drop the textures in using the same naming convention and it'll just... see them?
tiagocc0  [author] 30 Aug @ 6:46am 
I load it first but I use just a few body mods.
veoba 30 Aug @ 6:44am 
Should this mod be loaded before all bodies mods?
artemidle 26 Aug @ 5:37am 
Thanks
tiagocc0  [author] 26 Aug @ 5:34am 
You can take a look at this mod, it has the images of the new textures like:
Naked_Thin_Female_south.png

You can copy this mod to your mod folder directly in the rimworld folder and change the image files to your own, later you can adjust the rest of the files to make your own mod if you want.

However for yttakin there is no file in this mod for it but you can create them in the same place as the other images but this name:
FurCovered_Thin_Female_south.png

Then just follow the same pattern.
artemidle 26 Aug @ 5:30am 
I have a question, is there a guide for adding new body types or how do I add them myself?
тетеря, блин 6 Aug @ 4:59pm 
for some reason, I needed to create a custom rule to load this mod after «Paniel the Automata». otherwise many different races (Kiiro, Maru to name a few and Paniel itself) loaded some other bodies that don't fit their apparels. maybe this is not the Automata mod, but some other load order changes that fix stuff, but it required quite some time to find this pattern.
tiagocc0  [author] 5 Aug @ 6:53pm 
I will update the github, I forgot about it, lately I have been using just dnspy, I will comment here when I do