Left 4 Dead 2

Left 4 Dead 2

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Finale Tests
   
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Game Content: Campaigns
File Size
Posted
Updated
342.490 MB
30 Mar, 2024 @ 4:31pm
8 Mar @ 6:03pm
8 Change Notes ( view )

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Finale Tests

Description
Please enable instructors, as some of them help you a lot to know how to proceed. And please also subscribe to the other required item as well before trying this campaign out. Check audio credits in that item

Finale Tests is a campaign that was solely created by me to conduct some mapping tests in it, especially focusing on finale. Or was it? Check out the campaign that was the main focus of my struggle for around the past 8 months, and made this campaign into a messy campaign that is no longer for testing purpose only

4 mission files, old and new versions, L4D2 and L4D casts
This item contains 4 mission files, 2 of which feature the old version of the campaign before the beginning of major improvements, and 2 other are the current version. Both version also include a mission file that feature the Left 4 Dead 2 Survivors and Infected, and another that feature the original Left 4 Dead casts

Not just only Coop
In the old version, Coop, Realism, and mutations that use these gamemodes are the only available gamemodes. Now with the new version, chapter 1 include Survival support, while chapter 2 include Survival and Scavenge supports. The campaign is also playable in Versus, but be aware of some floating items and incorrect ammo piles model in chapter 2 for when the team switch

Archives
After the playtests with multiple other people and update it the final time before I put it into the l4d-discussion in the Left 4 Dead 2 Discord Server, it will most likely be the last time that I will ever take a glance at this item ever again. This item was published as unlisted for archive purposes, and is also due to the sheer amount of custom music I used, chapter 1, that this campaign used to be a testing purpose campaign, a whole lot of mess like hundreds of pine trees in chapter 2, and some other silly things that I would rather not want to put it as public. You are free to share this campaign to other people, however

Credits and borrowed stuffs
I might forget a few here

Softwares used
(This include the first day of making this campaign until the last day I conclude it)
Audacity, GoldWave, VTFEdit, GCFScape, Blender, Paint 3D, Krita, SketchBook, Crowbar, BSPSource, "L4DVScriptEditor"

Borrowed models, textures and scripts
Textures:
  • The snowy textures come from Counter-Strike: Source
  • The VMT code for captions and titlecard was copied and modified from Freezing Point

Models:

Scripts:
  • Health set and activator check (for the base dialogue) from Farewell Chenming
  • Applying custom model on only a specific Infected from this MrFunreal's guide
  • Some other scripts that focus on Infected spawning and finale from Valve and their official Vscripts, like Common and Special in Tank waves from Dead Center's finale script

Special thanks
10 Comments
Nick 25 Jul @ 7:15am 
left 4 goon 2
Specters Scream 31 May @ 5:23am 
10/10 map, W
76561199499635576 2 Mar @ 2:38am 
I bequeath this an impeccable score of ten out of ten; whilst the endeavor of hastening to the base is not entirely to my preference, it is nevertheless a worthy pursuit, for the conclusion bestowed upon me is most astonishing and wholly unforeseen.:steamhappy:
renraks 25 Feb @ 10:55am 
My teammates sucked, I did NOTHIN wrong, amazing campaign tho!
cosmo 25 Feb @ 10:54am 
yes indeed good yes
renraks 25 Feb @ 8:52am 
This is gonna be fire
Mahi 22 Feb @ 11:45am 
without a doubt this map is a 10/10! good job ducduy! :steamthumbsup::tank:
DucDuyGaming  [author] 21 Feb @ 5:37pm 
things has changed a lot
Nozal 1 Apr, 2024 @ 4:18am 
10/10 will try later
zzz 30 Mar, 2024 @ 6:26pm 
10/10 map, we want chipi chipi though