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so making a vscript and running it it more work than just editing the missionfile.
The two functions I mentioned are functions for VScript, not mission files. Just to clarify.
I thought you were still referring to script files since you're using them in this guide??
And now you mentioned yet more things that are not related to this here at all.
Also, VScript with the right knowledge can target individual players by iterating and checking for properties like the team they're on, type of infected, their own model, and all other sorts of properties using NetProps and other methods.
So, if I wanted to change the model of one Tank that has lower than 100 hp, I can check for that.
Same goes for checking if they're a Hunter with a shotgun.
(Hey, that's a funny idea, wonder why nobody ever tried SI with guns before? VScript jank can give them guns.)
2. this changes one single model for another one. Yours changes all for the entire map.
Your smugness failed miserably.
PrecacheModel("models/infected/boomer.mdl");
boomer.SetModel("models/infected/boomer.mdl");
Still hearing about these pre-TLS methods are nostalgic to me as a newbie VScripter before TLS.