Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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HEROES OF LEGEND - ASTRA MILITARUM (Add-on) - NEW UNITS
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28 feb, 2024 @ 7:53
22 aug @ 9:59
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HEROES OF LEGEND - ASTRA MILITARUM (Add-on) - NEW UNITS

I 1 samling av Devian
HEROES OF LEGEND
43 artiklar
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Hello there ! You'll find here the most advanced new roster of new units for the Astra Militarum !

Available in FRENCH, ENGLISH and SIMPLIFIED CHINESE (thanks to Tutur).

A big thanks to :
Bluu for meshes, ideas and help
DexGattaca for his meshes
Timmeh for his texture
Kurziel for his fire model
Prechkila for his barks
wolfkeeper
Mindrivet as feedbacker/tester
SCAVVON
CannonMonkey
MKHAND_INDUSTRIES
Janovich
CadmusMakesThings
BRENDANMINT
Freakazoitt
default_entry
Noxian
Saitam
Ivan008
Andrew_Fox
J_W
Jowens369
Solutionlesn
Sparksisalwaystaken
reisskerr
MOJackal
Aidan Callaghan
Ssmigielski
Karskin
kornilov-lenya
Z9ld
chrometitan
finnishssovec
bhaad
Vontragg
BiancaW
cikkirock
OvsyannikovVA
Aquilon
Apuk
mad_magician
The111thGuardsman
Stroganoff
sigmazero
Wibbly
Tyuiop

You'll find here all the Astra Militarum units from my mods available to be recruited :

Mordian Shock Trooper => None
Tarantula Turrets (T4)
Heavy Turrets (T6)
Stormblade (T10)
Ogryn => Bullgryn (T5)
Cadian Shock Trooper => Cadian's Division (T3)
Kasrkin Squad (All) => Kasrkin's Division (T5/T6) - Reinforcement Pack DLC needed
Armoured Sentinels (Lascannon/Autocannon) => Armoured Sentinels (Tier 5)
Jungle Fighters => Jungle Fighers Division (T3)
Catachan Devil Squad => Catachan Devil Squad Division (T5)
Armoured Catachan Sentinel => Catachan Devil Squad Division (T5)
Vulture Gunship (T8)
Death Korps Guardsman => Death Korps of Krieg Division (T2)
Death Korps Engineer => Death Korps of Krieg Division (T2)
Death Korps Quartermaster => Death Korps of Krieg Division (T2)
Death Korps Heavy Bolter squad => Death Korps of Krieg Division (T2) - Demolition Pack DLC needed
Death Korps Guardsman (with more weaponry) => More weaponry for the Death Korps (T4)
Death Korps Heavy Squad (with more weaponry) => More weaponry for the Death Korps (T4) - Demolition Pack DLC needed
Death Korps Grenadier => Death Korps Grenadier (T5)
Wyvern => Wyvern (T4)
Leman Russ Exterminator => More Weaponry for Leman Russ (T7)
Leman Russ Conqueror => More Weaponry for Leman Russ (T7)
Leman Russ Huntsmen => More Weaponry for Leman Russ (T7)
Leman Russ Annihilator => More Weaponry for Leman Russ (T7)
Leman Russ Punisher => More Weaponry for Leman Russ (T7)
Chimera Autocannon/Heavy Bolter => More Weaponry for Chimera (T3) - Assault Pack DLC needed
Death Riders => Death Riders (T4)
Centaur Light Carrier => None
Cyclops Demolition Vehicle (T6) - Dropped by Valkyrie and Chimera
Vindicare Assassin (T6)
Infantry Bunker Infantry Bunker (T2) - Build by Tech-Priest Enginseers
Infantry Bunker armed with autocannon/plasma gun => More weaponry for Infantry Bunker (T5)
Mechanized Depot => Mechanized Depot (T6) - Build by Tech-Priest Enginseers
Tallarn Desert Raiders Rough Riders (T1)
Siegfried Light Tank (T4)
Tauros Rapid Assault Vehicle (Two patterns) => Tauros Rapid Assault Vehicle (T3)
Crassus Armoured Transport (T8)
Praetor Armoured Assault Launcher (T9)
Callidus Assassin (T6)
Salamander Scout (T2)
Macharius Heavy Tank (T9)
Priests (T3)
Arvus Lighter (T7)
Ragnarok Battle Tank (T6)
Trojan Support Vehicle (T3)
Elysian Drop Troops (T3)
Taurox Prime (Battle Cannon & Gatling Cannon) (T4)
Taurox Prime (Missiles) (T5)
Capitol Imperialis (T10)
Banehammer (T10)
Banesword (T10)
Doomhammer (T10)
Hellhammer (T10)
Stormlord (T10)
Recon Squad First and Only => Tanith Division (T3)
Samaritan (T3)
Tempestus Aquilons (T4)
Deathstrike (T8)
Starhawk (T9)
Elysian Drop Sentinel (T5)
Minotaur (T8)
Penal Troops (T1)
Veteran Guardsmen (T7)
Medusa Siege Cannon => More weaponry for the Death Korps (T4)
Indigan Praefects (T4)
Malleus Ordnance Batteries (T4) - Demolition Pack DLC needed
Miasman Redcowls (T4)
Infantry Command Post (T6) - Build by Tech-Priest Enginseers
Martian Command Post (T9) - Build by Tech-Priest Enginseers
Destrier-pattern Heavy Carrier (T9)
Basilisk Magnus (T10)

With this add-on, each city can now build static artillery to defend the area (unlocked with the Basilisk research).

The Kasr and City can create random squad of Krieg (with City Tier 2) and Kasrkin (with the Kasrkin's Division). The ability is free but the unit will disapper in three turns. It's an emergency ability (feedback welcome).

IF YOU ENCOUNTER ISSUE/CRASH THAT'S RELATED TO GUARDSMEN, IT'S BECAUSE YOU USE ANOTHER MOD THAT ALTER THEM (Gladius+ or other). USE MY GLADIUS+ PATCH AND PUT IT ABOVE GLADIUS+.

Compatible with Too Many Voices, you must use this patch.
Compatible with Gladius+, you must use this patch.

Have fun :)



My other mods

More Items and Artefacts - A mod that adds new items, artefacts and relics to the game + a loot drop system.
HEROES OF LEGEND - Mods that adds new heroic units.
Populära diskussioner Visa alla (1)
4
12 jul @ 10:22
KLISTRAD: [IMPORTANT] MUZZLE CRASH GUARDSMAN FIX !
Devian
614 kommentarer
Devian  [skapare] 14 timmar sedan 
Bluu is right, you must put its addon above this mod.
Bluu  [skapare] 17 timmar sedan 
you probably have diffrent load order than the host
lewisdoom 20 timmar sedan 
Only Using the Heroes and Legend Collection, getting a crash with Catachan Devils in Multiplayer for everyone who isnt the host "CreateSmokescreen does not exist" if I train that uni everyone else crashes, no idea why
JB-717 13 okt @ 22:25 
I wish you luck in finding some kinda bypass. That feel no pain buff is ridiculous to me, it shouldn't matter if he can't feel it if the Vindicare's bullet has just passed through his brain and killed all function up in that twisted little Haemonculus mind.
Devian  [skapare] 13 okt @ 15:27 
It's a game limitation, the Vindicare can nuke the ranged damage reduction but cannot bypass the invulnerable/feel no pain/hero damage resistance. I'll run some test to check.
JB-717 13 okt @ 15:15 
The Vindicare assassin doesn't seem really effective against heroic enemy units, I dunno if I'm doing something wrong or the passive ability boost they're supposed to have is defunct, but I need a unit to take down these Drukhari Succubus and Haemonculus, and so far the Vindicare's shots are only doing as much damage as a tank shell, it's sad. They should be a lot more effective than this, their whole purpose is hunting enemy heroes and leaders.
Devian  [skapare] 10 okt @ 9:06 
Never seen the freeTile issue. Since it crash when ending turns, its mostly the AI trying to do a weird action. It's not the Deathstrike fault. Could be a random issue from the game, you can investigate easily by enabling the debug-mod (ctrl+d), then reveal map and try to kill some moded units here and there (mostly those that affect tiles), then pass turn. Eventually, if its not a game issue, you'll find your culprit.
Shadowfax 10 okt @ 8:54 
I got this and I'm only posting it here because I don't know what is causing it, and there's that post from @ben below...

ProduceUnit.cpp:136:void_cded
gladius::world::action::Produce::end(void):Assertion "freeTile" failed.

Haven't a clue, but I think it's from (I can't remember it's name without loading the game) missile unit you can only have one of. It's the only thing building due to appear on the next turn. The game crashes as soon as I end turn.
Devian  [skapare] 26 sep @ 2:39 
If you use a mod that alters the base Guardsman, put it below everything.
Devian  [skapare] 26 sep @ 2:38 
Check the description and the single topic above.