Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

HEROES OF LEGEND - ASTRA MILITARUM (Add-on) - NEW UNITS
614 Comments
Devian  [author] 14 hours ago 
Bluu is right, you must put its addon above this mod.
Bluu  [author] 17 hours ago 
you probably have diffrent load order than the host
lewisdoom 20 hours ago 
Only Using the Heroes and Legend Collection, getting a crash with Catachan Devils in Multiplayer for everyone who isnt the host "CreateSmokescreen does not exist" if I train that uni everyone else crashes, no idea why
JB-717 13 Oct @ 10:25pm 
I wish you luck in finding some kinda bypass. That feel no pain buff is ridiculous to me, it shouldn't matter if he can't feel it if the Vindicare's bullet has just passed through his brain and killed all function up in that twisted little Haemonculus mind.
Devian  [author] 13 Oct @ 3:27pm 
It's a game limitation, the Vindicare can nuke the ranged damage reduction but cannot bypass the invulnerable/feel no pain/hero damage resistance. I'll run some test to check.
JB-717 13 Oct @ 3:15pm 
The Vindicare assassin doesn't seem really effective against heroic enemy units, I dunno if I'm doing something wrong or the passive ability boost they're supposed to have is defunct, but I need a unit to take down these Drukhari Succubus and Haemonculus, and so far the Vindicare's shots are only doing as much damage as a tank shell, it's sad. They should be a lot more effective than this, their whole purpose is hunting enemy heroes and leaders.
Devian  [author] 10 Oct @ 9:06am 
Never seen the freeTile issue. Since it crash when ending turns, its mostly the AI trying to do a weird action. It's not the Deathstrike fault. Could be a random issue from the game, you can investigate easily by enabling the debug-mod (ctrl+d), then reveal map and try to kill some moded units here and there (mostly those that affect tiles), then pass turn. Eventually, if its not a game issue, you'll find your culprit.
Shadowfax 10 Oct @ 8:54am 
I got this and I'm only posting it here because I don't know what is causing it, and there's that post from @ben below...

ProduceUnit.cpp:136:void_cded
gladius::world::action::Produce::end(void):Assertion "freeTile" failed.

Haven't a clue, but I think it's from (I can't remember it's name without loading the game) missile unit you can only have one of. It's the only thing building due to appear on the next turn. The game crashes as soon as I end turn.
Devian  [author] 26 Sep @ 2:39am 
If you use a mod that alters the base Guardsman, put it below everything.
Devian  [author] 26 Sep @ 2:38am 
Check the description and the single topic above.
ben 26 Sep @ 2:12am 
Weapon.cpp:89:voidcdecl
gladius::scene::weapon::Weapon:addMuzzles(void):Assertion "bonelD
!-1"failed:Muzzle bone 'Muzzle"does not exist for
"D:\SteamLibrary\steamapps\workshop\content 489630\3169959149\Da
ta\World\Units/AstraMilitarum\Guardsman.xml".
Gladius has encountered a problem and needs to close.Please contact
support with log files and save games
(C:\Users\Admin\Documents\Proxy Studios\Gladius).
Devian  [author] 24 Sep @ 5:51am 
Well, it's a good way to use this light infantry during the entire game ;)
Chemical Infantry 24 Sep @ 4:31am 
That's fair, I just find it funny that 1 Guard can clone itself for only 10 influence and a little damage
Devian  [author] 24 Sep @ 2:24am 
That's the only way i've found to use ressources for using the ability (otherwise, the cost is refunded when the unit disappear). So no, it's work as intended, you can specialize guardsmen on the field with a cost and cooldown.

It's better than flooding the building with all patterns of troops.
Chemical Infantry 24 Sep @ 2:20am 
Heyo, just to point out an issue with the regular Guardsmen. It seems equipping them with snipers and flamers doesn't kill the original squad, leaving them at 4/16 HP. Its very funny to spam guard, but I doubt its intended.
Arthurius Christufus 23 Sep @ 9:25am 
Doesn't work with the "Immersive Unit Scale" mod!
Devian  [author] 19 Sep @ 7:39am 
Not on my side. Too much works.
JRWILDCAT03 18 Sep @ 6:17pm 
don't know if this was asked already but is there any chance for a CCO compatibility mod
Devian  [author] 11 Sep @ 8:26am 
Doing my best :)
Volikharn 10 Sep @ 3:40pm 
Thanks for what you do, genuinely making this game fun :Boyz: :Boyz: :Boyz:
lawkairen04 8 Sep @ 7:43pm 
ah find out what problem. this mod cant fix with Immersive Unit Scale mod
lawkairen04 8 Sep @ 7:28pm 
not sure what happening but this mod cant use it always say have bugs
Bluu  [author] 7 Sep @ 6:15am 
I checked, it was an issue on my end, it will be fixed in a min
Devian  [author] 7 Sep @ 6:10am 
This issue mostly occurs when you use a lot abilities in a short time. Was it the case ?
vaawhdveewlle 7 Sep @ 5:25am 
When I use the Infantry Command Post to spawn a Veteran Guardsman, it crashes the game.
Action.cpp:789: void__cdecl
gladius::world::action::Action::processUse(void): Assertion
"action" failed
Rex 29 Aug @ 8:44am 
Finally, a mod that adds the Krieg! Thanks alot!
BlissDefiler 16 Aug @ 9:26am 
Oh wow, that looks interesting.
Devian  [author] 16 Aug @ 12:37am 
It's starting to become a tradition to add new units to this mod between editions, but here goes : the Magnus Basilisk is available.

Want to harass your foes from afar ? Then this new fortification is for you !
Devian  [author] 10 Aug @ 2:14pm 
That's the spirit !
Philistine Swine 10 Aug @ 2:07pm 
All good, your mods add new mechanics and as such significant replayability, on my essentials list so just glad I got them working
Devian  [author] 10 Aug @ 2:06pm 
Good, sorry for the trouble. Editing vanilla unit can be troublesome.
Philistine Swine 10 Aug @ 1:59pm 
You were right, moved all your mods all the way to the top and no more issues
Devian  [author] 10 Aug @ 2:02am 
They're great models but no one exist in the WH40K universe. It's only custom units/models created by people that isn't part of GW.
Lord_Draconis 10 Aug @ 1:35am 
I don't know much about warhammer units, but I found a lot of units that you didn't add. Could you tell me if these units will be added?
https://drive.google.com/file/d/1biuthef-pUdSkckYGlj42FIAGEXBRA7f/view?usp=sharing
Philistine Swine 10 Aug @ 12:58am 
Thx for the response
Devian  [author] 9 Aug @ 11:20pm 
Check the topic above. It seem you use Gladius+ or something. Put my mods and my Gladius+ patch above all the other mods.
Philistine Swine 9 Aug @ 7:17pm 
Error
X
X
Weapon.cpp:89: void __cdecl
gladius::scene::weapon::Weapon::addMuzzles (void):
Assertion "boneID != -1" failed: Muzzle bone "Muzzle" does not exist for "C:\Program Files
(x86)\Steam\steamapps\workshop\content\489630\316995914
9\Data\World\Units/Astra Militarum\Guardsman.xml".
Gladius has encountered a problem and needs to close. Please contact support with log files and save games (C:\Users\___\OneDrive\Documents\Proxy Studios\Gladius)
BlissDefiler 3 Aug @ 3:08am 
Thank you, Devian, that'd be awesome. I use all the different infantry types, Grenadiers, Aquilons, Kasrkins, Scions, etc., for different purposes (with different armored carriers) on impossible now, and the Death Korps Grenadiers are the backbone of my infantry.
Devian  [author] 3 Aug @ 3:02am 
But anyway, yeah i can add more weapon variation for them. I must rework their model a bit to lighter the mesh anyway. But can't promess when.
Devian  [author] 3 Aug @ 2:59am 
Oh i use Wahapedia a lot for datasheet. But i mostly use the 9th edition for all my mods. But according to the 10th edition, yeah they have sniper rifle too.
BlissDefiler 3 Aug @ 2:41am 
I'm sure you've heard of it, but Wahapedia is excellent for looking up weapon options/weapon stats/unit stats/abilities/stratagems, etc.

If you haven't used it before, just, for instance, type in Tempestus Scions Wahapedia, Death Korps Grenadiers Wahapedia, Storm Lord Wahapedia, etc., and it'll take you to the unit/squad page.
Devian  [author] 3 Aug @ 2:27am 
I use Lexicanum and Warhammer 40K fandom as a ref for my mods. But if you have a better source, let me know it.
BlissDefiler 3 Aug @ 2:22am 
I figure, but just in case you ever get around to it, it'd be great. The Death Korps Grenadiers are the best infantry in your mod and Bluu's for defensive lines. Currently, they've got the melta bomb. Hmmm, the website I'm looking at says they use a sniper rifle, but the list may be getting confused with the Killteam Death Korps Veteran Guardsmen.
Devian  [author] 2 Aug @ 3:43pm 
Not my priority but they mostly wield the same weapons than the regular Krieg folks (grenade launcher, melta gun or flamer).

But (i can't remember if i already added it) they can also be equiped with melta bomb (or same kind of device) or heavy flamer/stubber (squad of two). But i don't have any intel about sniper.
BlissDefiler 2 Aug @ 3:03pm 
Devian, will we ever get Death Korps Grenadiers with different weapons, such as, in particular, sniper rifle?
Devian  [author] 21 Jul @ 7:25am 
Quick (balance) update about the Vulcan Mega Bolter for the Stormlord and the Macharius, there is only one weapon (instead of two) but i rise the attacks to 12 from 8.
Devian  [author] 19 Jul @ 3:41pm 
The Mechanized depot can built any (no super heavy) vehicles added by the mod. Since the Astra Militarum have cities, i choose to not include the vanilla vehicles in it.
ThatOneShinigami 19 Jul @ 3:34pm 
wrong legend of heroes mod.
ThatOneShinigami 19 Jul @ 3:32pm 
i completely forgot i could do that lol, also, is there a way to get the mechanized depots to produce tanks, or can i just not do that?
the elder crow 18 Jul @ 12:41pm 
Ah ok man I kinda saw it a bit after typing that kinda feels a bit dumb to of asked it but thank ya man!